package tiny_libs
sectionYPositions = computeSectionYPositions($el), 10)"
x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
>
From-scratch libraries for teaching: graphics, audio, compression, crypto, networking and more
Install
dune-project
Dependency
Authors
Maintainers
Sources
0.3.6.tar.gz
md5=7c636383d146d30ac6f2fa234a6253c8
sha512=c79f3823c5f8f57e5038eb640d487c61168b84aa07c61999d6622ef9fd0c890e2b03b4c6a7cdbbe9352a49e25dda00ac7bb14693cee8e3d7beeed251351a2af0
doc/tiny_libs.graphics_3d/Project/index.html
Module ProjectSource
Source
type vertex = {vx : float;vy : float;z : float;u : float;v : float;inv_z : float;u_over_z : float;v_over_z : float;normal : Vec3.t;(*the vertex's own normal, in world space, untouched by projection (a normal is a direction, not a screen position -- nothing about "where on screen is this" applies to it). Used by Shading for Gouraud (blended per vertex) and Phong (blended per pixel) shading.
*)
} sectionYPositions = computeSectionYPositions($el), 10)"
x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
>