package tiny_libs

  1. Overview
  2. Docs
From-scratch libraries for teaching: graphics, audio, compression, crypto, networking and more

Install

dune-project
 Dependency

Authors

Maintainers

Sources

0.3.6.tar.gz
md5=7c636383d146d30ac6f2fa234a6253c8
sha512=c79f3823c5f8f57e5038eb640d487c61168b84aa07c61999d6622ef9fd0c890e2b03b4c6a7cdbbe9352a49e25dda00ac7bb14693cee8e3d7beeed251351a2af0

doc/tiny_libs.graphics_3d/Project/index.html

Module ProjectSource

Sourcetype vertex = {
  1. vx : float;
  2. vy : float;
  3. z : float;
  4. u : float;
  5. v : float;
  6. inv_z : float;
  7. u_over_z : float;
  8. v_over_z : float;
  9. normal : Vec3.t;
    (*

    the vertex's own normal, in world space, untouched by projection (a normal is a direction, not a screen position -- nothing about "where on screen is this" applies to it). Used by Shading for Gouraud (blended per vertex) and Phong (blended per pixel) shading.

    *)
}
Sourceval vertex : Camera.t -> width:int -> height:int -> (Vec3.t * (float * float) * Vec3.t) -> vertex option
Sourceval vertex_of_view : Camera.t -> width:int -> height:int -> (Vec3.t * (float * float) * Vec3.t) -> vertex option