package tiny_libs
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From-scratch libraries for teaching: graphics, audio, compression, crypto, networking and more
Install
dune-project
Dependency
Authors
Maintainers
Sources
0.3.6.tar.gz
md5=7c636383d146d30ac6f2fa234a6253c8
sha512=c79f3823c5f8f57e5038eb640d487c61168b84aa07c61999d6622ef9fd0c890e2b03b4c6a7cdbbe9352a49e25dda00ac7bb14693cee8e3d7beeed251351a2af0
doc/src/tiny_libs.graphics_3d/Cull.ml.html
Source file Cull.ml
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22(* Claude Code * * Copyright (C) 2026 Yoann Padioleau * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public License * (LGPL) as published by the Free Software Foundation; either version * 2 of the License, or (at your option) any later version. *) (* See Cull.mli *) let faces_camera ~(eye : Vec3.t) (points : Vec3.t list) : bool = (* claude: this winding-based normal is ONLY for backface culling (an * independent, whole-face notion of "which way does this face * point") -- it is unrelated to the per-vertex normals used for * shading (see Shading). For a flat face these two normals happen to * have the same value; for a smooth one (e.g. a sphere's) they don't, * since each of its points has its own, different normal. *) let normal = Vec3.face_normal points in let centroid = Vec3.centroid points in Vec3.dot normal (Vec3.sub eye centroid) > 0.
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