package tiny_libs

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From-scratch libraries for teaching: graphics, audio, compression, crypto, networking and more

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dune-project
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0.3.6.tar.gz
md5=7c636383d146d30ac6f2fa234a6253c8
sha512=c79f3823c5f8f57e5038eb640d487c61168b84aa07c61999d6622ef9fd0c890e2b03b4c6a7cdbbe9352a49e25dda00ac7bb14693cee8e3d7beeed251351a2af0

doc/src/tiny_libs.graphics_3d/Cull.ml.html

Source file Cull.ml

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(* Claude Code
 *
 * Copyright (C) 2026 Yoann Padioleau
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public License
 * (LGPL) as published by the Free Software Foundation; either version
 * 2 of the License, or (at your option) any later version.
 *)

(* See Cull.mli *)

let faces_camera ~(eye : Vec3.t) (points : Vec3.t list) : bool =
  (* claude: this winding-based normal is ONLY for backface culling (an
   * independent, whole-face notion of "which way does this face
   * point") -- it is unrelated to the per-vertex normals used for
   * shading (see Shading). For a flat face these two normals happen to
   * have the same value; for a smooth one (e.g. a sphere's) they don't,
   * since each of its points has its own, different normal. *)
  let normal = Vec3.face_normal points in
  let centroid = Vec3.centroid points in
  Vec3.dot normal (Vec3.sub eye centroid) > 0.