package tiny_libs
sectionYPositions = computeSectionYPositions($el), 10)"
x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
>
From-scratch libraries for teaching: graphics, audio, compression, crypto, networking and more
Install
dune-project
Dependency
Authors
Maintainers
Sources
0.3.6.tar.gz
md5=7c636383d146d30ac6f2fa234a6253c8
sha512=c79f3823c5f8f57e5038eb640d487c61168b84aa07c61999d6622ef9fd0c890e2b03b4c6a7cdbbe9352a49e25dda00ac7bb14693cee8e3d7beeed251351a2af0
doc/src/tiny_libs.graphics_2d_geometry/Vec2.ml.html
Source file Vec2.ml
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25(* Claude Code * * Copyright (C) 2026 Yoann Padioleau * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public License * (LGPL) as published by the Free Software Foundation; either version * 2 of the License, or (at your option) any later version. *) (* See Vec2.mli *) type t = float * float let add ((ax, ay) : t) ((bx, by) : t) : t = (ax +. bx, ay +. by) let sub ((ax, ay) : t) ((bx, by) : t) : t = (ax -. bx, ay -. by) let scale (s : float) ((x, y) : t) : t = (s *. x, s *. y) let dot ((ax, ay) : t) ((bx, by) : t) : float = (ax *. bx) +. (ay *. by) let cross ((ax, ay) : t) ((bx, by) : t) : float = (ax *. by) -. (ay *. bx) let perp ((x, y) : t) : t = (-.y, x) let length ((x, y) : t) : float = Float.hypot x y let normalize (v : t) : t = let n = length v in if n = 0. then v else scale (1. /. n) v
sectionYPositions = computeSectionYPositions($el), 10)"
x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
>