package tiny_libs
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From-scratch libraries for teaching: graphics, audio, compression, crypto, networking and more
Install
dune-project
Dependency
Authors
Maintainers
Sources
0.3.6.tar.gz
md5=7c636383d146d30ac6f2fa234a6253c8
sha512=c79f3823c5f8f57e5038eb640d487c61168b84aa07c61999d6622ef9fd0c890e2b03b4c6a7cdbbe9352a49e25dda00ac7bb14693cee8e3d7beeed251351a2af0
doc/src/tiny_libs.audio_synthesis/Envelope.ml.html
Source file Envelope.ml
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89(* Claude Code * * Copyright (C) 2026 Yoann Padioleau * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public License * (LGPL) as published by the Free Software Foundation; either version * 2 of the License, or (at your option) any later version. *) (* See Envelope.mli *) type t = { attack : float; decay : float; sustain : float; release : float } let percussive ~(attack : float) ~(decay : float) : t = { attack; decay; sustain = 0.; release = 0. } (* the attack, decay, sustain part: as if the note were held forever *) let pressed (e : t) (time : float) : float = if time < 0. then 0. else if time < e.attack then time /. e.attack else if time < e.attack +. e.decay then 1. -. ((1. -. e.sustain) *. (time -. e.attack) /. e.decay) else e.sustain let level (e : t) ~(held : float) (time : float) : float = if time < held then pressed e time else (* the release, from wherever the volume was when let go *) let from = pressed e held in if e.release <= 0. || time >= held +. e.release then 0. else from *. (1. -. ((time -. held) /. e.release)) let duration (e : t) ~(held : float) : float = held +. e.release let apply (e : t) ~(held : float) (samples : Signal.t) : Signal.t = Array.mapi (fun i x -> x *. level e ~held (float_of_int i /. float_of_int Signal.rate)) samples type curve = Linear | Exponential type stage = Idle | Attack | Decay | Sustain | Release (* the stage and the level; for a straight release, its slope, from * where it started *) type running = { mutable stage : stage; mutable level : float; mutable release_from : float } let start () : running = { stage = Idle; level = 0.; release_from = 0. } let gate_on (r : running) : unit = r.stage <- Attack let gate_off (r : running) : unit = if r.stage <> Idle then ( r.stage <- Release; r.release_from <- r.level) let stage (r : running) : stage = r.stage let current (r : running) : float = r.level (* a time in samples; under one sample, at once *) let samples (seconds : float) : float = Float.max 1. (seconds *. float_of_int Signal.rate) (* a one-pole's step taking [seconds] / [per] to go 1 / e of the way *) let coefficient ~(per : float) (seconds : float) : float = 1. -. exp (-.per /. samples seconds) let silent = 0.00001 let fill (curve : curve) (e : t) (r : running) (out : Signal.t) : unit = let sustain = Float.min 1. (Float.max 0. e.sustain) in for i = 0 to Array.length out - 1 do (match (r.stage, curve) with | Idle, _ -> r.level <- 0. | Attack, Linear -> r.level <- r.level +. (1. /. samples e.attack) (* aiming at 1.5, arriving at 1 in the attack's time *) | Attack, Exponential -> r.level <- r.level +. ((1.5 -. r.level) *. coefficient ~per:(log 3.) e.attack) (* the decay and the sustain move to the sustain level, which may * change: a knob turned while the note is held *) | (Decay | Sustain), Linear -> let step = (1. -. sustain) /. samples e.decay in r.level <- (if r.level > sustain then Float.max sustain (r.level -. step) else Float.min sustain (r.level +. step)) | (Decay | Sustain), Exponential -> r.level <- r.level +. ((sustain -. r.level) *. coefficient ~per:(log 1000.) e.decay) | Release, Linear -> r.level <- Float.max 0. (r.level -. (r.release_from /. samples e.release)) | Release, Exponential -> r.level <- r.level *. (1. -. coefficient ~per:(log 1000.) e.release)); (* the stage changes *) (match r.stage with | Attack when r.level >= 1. -> r.level <- 1.; r.stage <- Decay | Decay when Float.abs (r.level -. sustain) < silent -> r.stage <- Sustain | Release when r.level < silent -> r.level <- 0.; r.stage <- Idle | _ -> ()); out.(i) <- r.level done
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