package virtual_dom_toplayer
sectionYPositions = computeSectionYPositions($el), 10)"
x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
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OCaml bindings for the floating positioning library for 'toplevel' virtual dom components
Install
dune-project
Dependency
Authors
Maintainers
Sources
virtual_dom_toplayer-v0.17.0.tar.gz
sha256=b525b0ba3607f142d417fe6edf1a08dbed86ae4e817680fb9bc191959b7a3aea
doc/src/virtual_dom_toplayer.floating_positioning/update_position.ml.html
Source file update_position.ml
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Core open Js_of_ocaml open Bindings module Side = struct type t = | Top | Bottom | Left | Right let to_string = function | Top -> "top" | Bottom -> "bottom" | Left -> "left" | Right -> "right" ;; let of_placement = function | Placement.Top -> Top | Top_start -> Top | Top_end -> Top | Bottom -> Bottom | Bottom_start -> Bottom | Bottom_end -> Bottom | Right -> Right | Right_start -> Right | Right_end -> Right | Left -> Left | Left_start -> Left | Left_end -> Left ;; let flip = function | Top -> Bottom | Bottom -> Top | Left -> Right | Right -> Left ;; end module Accessors = struct let floating_arrow_top = "--floatingArrowTop" let floating_arrow_left = "--floatingArrowLeft" let floating_available_height = "--floatingAvailableHeight" let floating_available_width = "--floatingAvailableWidth" let data_floating_placement = "data-floating-placement" let data_floating_arrow_placement = "data-floating-arrow-placement" (* width: max-content ensures that the width stays steady during recomputation. `top/left` provide a consistent starting point for floating_ui to work from; these will be overriden by the `top`/`left` style attributes. https://floating-ui.com/docs/computePosition#usage *) let floating_styling = let module Style = [%css stylesheet {| @layer { .floating { width: max-content; top: 0; left: 0; max-height: %{`Var floating_available_height#Css_gen.Length}; max-width: %{`Var floating_available_width#Css_gen.Length}; } } |}] in Style.floating ;; let arrow_container = [%css {| left: %{`Var floating_arrow_left#Css_gen.Length}; top: %{`Var floating_arrow_top#Css_gen.Length}; position: absolute; display:flex; align-items:center; justify-content: center; z-index: -1000; &[data-floating-arrow-placement=top] { top: 0; transform: translateY(-50%); } &[data-floating-arrow-placement=bottom] { bottom: 0; transform: translateY(50%) rotate(180deg); } &[data-floating-arrow-placement=left] { left: 0; transform: translateX(-50%) rotate(-90deg); } &[data-floating-arrow-placement=right] { right: 0; transform: translateX(50%) rotate(90deg) ; } |}] ;; end let placement side alignment = match side, alignment with | Side.Top, None -> Placement.Top | Top, Some Alignment.Start -> Top_start | Top, Some End -> Top_end | Bottom, None -> Bottom | Bottom, Some Start -> Bottom_start | Bottom, Some End -> Bottom_end | Right, None -> Right | Right, Some Start -> Right_start | Right, Some End -> Right_end | Left, None -> Left | Left, Some Start -> Left_start | Left, Some End -> Left_end ;; let set_style element property value = element##.style##setProperty (Js.string property) (Js.string value) Js.undefined |> (ignore : Js.js_string Js.t -> unit) ;; let remove_style element property = element##.style##removeProperty (Js.string property) |> (ignore : Js.js_string Js.t -> unit) ;; let set_or_remove_style element property = function | None -> remove_style element property | Some value -> set_style element property value ;; let format_px px = Virtual_dom.Dom_float.to_string_fixed 8 px ^ "px" let single_update ~anchor ~(floating : Dom_html.element Js.t) ~arrow_selector side alignment (offset : Offset.t) strategy = let padding = if Float.(offset.main_axis > 0.) then Some offset.main_axis else None in let offset_middleware = if Float.(offset.main_axis > 0.) || Float.(offset.cross_axis <> 0.) then [ Middleware.Offset.create offset ] else [] in let placement, placement_middleware = match side with | None -> let auto_placement = Middleware.Auto_placement.create { alignment; padding } in Some Placement.Top, [ auto_placement ] | Some side -> ( Some (placement side alignment) , [ Middleware.Flip.create { padding } ; Middleware.Shift.create { padding ; limiter = Middleware.Shift.Limiter.create { main_axis = true; cross_axis = true } } ] ) in let arrow_element = let%bind.Option arrow_selector = arrow_selector in floating##querySelector (Js.string arrow_selector) |> Js.Opt.to_option in let arrow_middleware = match arrow_element with | None -> [] | Some arrow_element -> [ Middleware.Arrow.create { element = arrow_element; padding } ] in let size_middleware = [ Middleware.Size.create { apply = (fun { available_height; available_width } -> set_style floating Accessors.floating_available_height (format_px available_height); set_style floating Accessors.floating_available_width (format_px available_width)) } ] in let middleware = offset_middleware @ placement_middleware @ size_middleware @ arrow_middleware in Compute_position.create ~anchor ~floating { placement; strategy; middleware } |> fun x -> Compute_position.then_ x (fun { Compute_position.Then_args.x; y; placement; middleware_data; _ } -> let side = Side.of_placement placement in set_style floating "top" (format_px y); set_style floating "left" (format_px x); floating##setAttribute (Js.string Accessors.data_floating_placement) (Js.string (Side.to_string side)); match middleware_data, arrow_element with | Some { arrow = Some { x; y } }, Some arrow_element -> set_or_remove_style arrow_element Accessors.floating_arrow_top (Option.map y ~f:format_px); set_or_remove_style arrow_element Accessors.floating_arrow_left (Option.map x ~f:format_px); arrow_element##setAttribute (Js.string Accessors.data_floating_arrow_placement) (Js.string (Side.to_string (Side.flip side))) | _ -> ()) ;;
sectionYPositions = computeSectionYPositions($el), 10)"
x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
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