package virtual_dom
Source file node.ml
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366open Base open Js_of_ocaml type element = { tag : string ; key : string option ; attrs : Attr.t ; raw_attrs : Raw.Attrs.t Lazy.t ; children : Raw.Node.t Js.js_array Js.t ; kind : [ `Vnode | `Svg ] } and widget = Raw.Widget.t and t = | None | Fragment of t list | Text of string | Element of element | Widget of widget | Lazy of { key : string option ; t : t Lazy.t } module Aliases = struct type node_creator = ?key:string -> ?attrs:Attr.t list -> t list -> t type node_creator_childless = ?key:string -> ?attrs:Attr.t list -> unit -> t end module Element = struct type t = element let tag t = t.tag let attrs t = t.attrs let key t = t.key let with_key t key = { t with key = Some key } let map_attrs t ~f = let attrs = f t.attrs in let raw_attrs = lazy (Attr.to_raw attrs) in { t with attrs; raw_attrs } ;; let add_class t c = map_attrs t ~f:(fun a -> Attr.(a @ class_ c)) let add_classes t c = map_attrs t ~f:(fun a -> Attr.(a @ classes c)) let add_style t s = map_attrs t ~f:(fun a -> Attr.(a @ style s)) end let to_raw_children children ~t_to_js = let children_raw = new%js Js.array_empty in let rec append_children children = List.iter children ~f:(function | None -> () | Fragment children -> append_children children | (Text _ | Element _ | Widget _ | Lazy _) as other -> let (_ : int) = children_raw##push (t_to_js other) in ()) in append_children children; children_raw ;; (* We emit a warning when a fragment is located in an invalid vdom location. This ref is to ensure we don't spam the console. *) let has_emitted_fragment_warning = ref false let rec t_to_js = function | None -> (* We normally filter these out, but if [to_js] is called directly on a [None] node, we use this hack. Aside from having a [Text] node without any text present in the Dom, there should be no unwanted side-effects. In an Incr_dom application, this can only happen when the root view Incremental is inhabited by a [None]. *) Raw.Node.text "" | Fragment children -> if not (Core.am_running_test || !has_emitted_fragment_warning) then ( Firebug.console##error [%string {|Vdom.Node.to_dom was given a Vdom.Node.fragment, which contains multiple nodes. In order to produce a single dom node, we are wrapping the fragment children in a <div>|}]; has_emitted_fragment_warning := true); let attrs = Attr.to_raw Attr.empty in let key : string option = None in let children_raw = to_raw_children children ~t_to_js in Raw.Node.node "div" attrs children_raw key | Text s -> Raw.Node.text s | Element { tag; key; attrs = _; raw_attrs = (lazy raw_attrs); children; kind = `Vnode } -> Raw.Node.node tag raw_attrs children key | Element { tag; key; attrs = _; raw_attrs = (lazy raw_attrs); children; kind = `Svg } -> Raw.Node.svg tag raw_attrs children key | Widget w -> w | Lazy { t; key } -> Thunk.create ~key t ~f:t_to_js_lazy and t_to_js_lazy (lazy t) = t_to_js t let text s = Text s let element kind ~tag ~key attrs children = let children_raw = to_raw_children children ~t_to_js in let raw_attrs = lazy (Attr.to_raw attrs) in { kind; tag; key; attrs; raw_attrs; children = children_raw } ;; let create tag ?key ?(attrs = []) children = Element (element `Vnode ~tag ~key (Attr.many attrs) children) ;; module Widget = struct open Js_of_ocaml let create_element = create type vdom_node = t include Raw.Widget module type S = sig type dom = private #Dom_html.element module Input : sig type t [@@deriving sexp_of] end module State : sig type t [@@deriving sexp_of] end val name : string val create : Input.t -> State.t * dom Js.t val update : prev_input:Input.t -> input:Input.t -> state:State.t -> element:dom Js.t -> State.t * dom Js.t val destroy : prev_input:Input.t -> state:State.t -> element:dom Js.t -> unit val to_vdom_for_testing : [ `Custom of Input.t -> vdom_node | `Sexp_of_input ] end let of_module (type input) (module M : S with type Input.t = input) = let module State = struct type t = { input : M.Input.t ; state : M.State.t } [@@deriving sexp_of] end in let sexp_of_dom : M.dom Js.t -> Sexp.t = fun _ -> Sexp.Atom "<opaque>" in let id = Type_equal.Id.create ~name:M.name [%sexp_of: State.t * dom] in Base.Staged.stage (fun input -> let vdom_for_testing = lazy (t_to_js (match M.to_vdom_for_testing with | `Custom f -> f input | `Sexp_of_input -> let children = match M.Input.sexp_of_t input with | Atom "<opaque>" -> [] | other -> [ text (Sexp.to_string_hum other) ] in create_element (M.name ^ "-widget") children)) in create ~id ~vdom_for_testing ~init:(fun () -> let state, element = M.create input in { input; state }, element) ~update:(fun { State.input = prev_input; state } element -> let state, element = M.update ~prev_input ~input ~state ~element in { input; state }, element) ~destroy:(fun { State.input = prev_input; state } element -> M.destroy ~prev_input ~state ~element) ()) ;; end let lazy_ ?key t = Lazy { key; t } let element_expert kind ~tag ?key attrs children = let raw_attrs = lazy (Attr.to_raw attrs) in { kind; tag; key; attrs; raw_attrs; children } ;; let widget ?vdom_for_testing ?destroy ?update ~id ~init () = let vdom_for_testing = lazy (match vdom_for_testing with | Some t -> t_to_js (Lazy.force t) | None -> t_to_js (create (Type_equal.Id.name id ^ "-widget") [])) in Widget (Widget.create ~vdom_for_testing ?destroy ?update ~id ~init ()) ;; let create_childless tag ?key ?attrs () = create tag ?key ?attrs [] let create_svg tag ?key ?(attrs = []) children = Element (element `Svg ~tag ~key (Attr.many attrs) children) ;; let create_svg_monoid tag ?key ?(attrs = []) children = Element (element `Svg ~tag ~key (Attr.many attrs) children) ;; let none = None let fragment children = Fragment children let textf format = Printf.ksprintf text format let widget_of_module m = let f = Base.Staged.unstage (Widget.of_module m) in Base.Staged.stage (fun i -> Widget (f i)) ;; let to_raw = t_to_js let to_dom t = Raw.Node.to_dom (to_raw t) module Inner_html = struct let widget ~name create = let id = (* stage the id generation *) Type_equal.Id.create ~name (fun ((content, _, _), _) -> Sexp.Atom content) in Staged.stage (fun ?override_vdom_for_testing ~tag ~attrs ~this_html_is_sanitized_and_is_totally_safe_trust_me:content () -> let element = create tag ~attrs [] in let init () = let element = to_dom element in element##.innerHTML := Js.string content; (content, tag, attrs), element in let update (prev_content, prev_tag, prev_attr) element = let element = (* if the tag or the attributes are different, do a diff/patch cycle to get it up to date *) if (not (String.equal prev_tag tag)) || not (phys_equal prev_attr attrs) then Raw.Patch.create ~previous:(create prev_tag ~attrs:prev_attr [] |> to_raw) ~current:(create tag ~attrs [] |> to_raw) |> Raw.Patch.apply element else element in (* if the tag changed, then [element] will be empty, so we need to update the innerHTML. If the content changed, then we need to set the innerHTML for obvious reasons. *) if (not (String.equal prev_tag tag)) || not (String.equal prev_content content) then element##.innerHTML := Js.string content; (content, tag, attrs), element in (* We use the [widget] function directly, rather than through the easier-to-use [widget_of_module] function because we want to explicitly create the id such that it is distinct between [inner_html] and [inner_html_svg]. *) let vdom_for_testing = match override_vdom_for_testing with | None -> lazy (create tag ~attrs [ text content ]) | Some v -> v in widget ~id ~vdom_for_testing ~init ~update ()) ;; end let inner_html_svg = Inner_html.widget ~name:"inner-html-svg-node" (fun tag ~attrs -> create_svg_monoid tag ?key:None ~attrs) |> Staged.unstage ;; let inner_html = Inner_html.widget ~name:"inner-html-node" (fun tag ~attrs -> create tag ?key:None ~attrs) |> Staged.unstage ;; let a = create "a" let abbr = create "abbr" let b = create "b" let body = create "body" let = create "button" let code = create "code" let datalist = create "datalist" let details = create "details" let dialog = create "dialog" let div = create "div" let main = create "main" let fieldset = create "fieldset" let legend = create "legend" let = create "footer" let h1 = create "h1" let h2 = create "h2" let h3 = create "h3" let h4 = create "h4" let h5 = create "h5" let h6 = create "h6" let header = create "header" let html = create "html" let input = create_childless "input" let img = create_childless "img" let input_deprecated = create "input" let textarea = create "textarea" let select = create "select" let small = create "small" let optgroup = create "optgroup" let option = create "option" let label = create "label" let li = create "li" let p = create "p" let pre = create "pre" let section = create "section" let span = create "span" let strong = create "strong" let em = create "em" let blockquote = create "blockquote" let summary = create "summary" let iframe = create "iframe" let table = create "table" let tbody = create "tbody" let td = create "td" let th = create "th" let thead = create "thead" let tr = create "tr" let ul = create "ul" let ol = create "ol" let br = create_childless "br" let hr = create_childless "hr" let dl = create "dl" let dt = create "dt" let dd = create "dd" let kbd = create "kbd" let form = create "form" let sexp_for_debugging ?indent sexp = sexp |> Sexp.to_string_hum ?indent |> text |> List.return |> pre ~attrs:[] ;; module Patch = struct type t = Raw.Patch.t let create ~previous ~current = Raw.Patch.create ~previous:(t_to_js previous) ~current:(t_to_js current) ;; let apply t elt = Raw.Patch.apply elt t let is_empty t = Raw.Patch.is_empty t end module Expert = struct let create ?key tag attrs children = Element (element_expert `Vnode ?key ~tag attrs children) ;; let create_svg ?key tag attrs children = Element (element_expert `Svg ?key ~tag attrs children) ;; end