package toffee
sectionYPositions = computeSectionYPositions($el), 10)"
x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
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CSS layout engine for OCaml (Flexbox, Grid, Block)
Install
dune-project
Dependency
Authors
Maintainers
Sources
mosaic-0.1.0.tbz
sha256=9e4e90d17f9b2af1b07071fe425bc2c519c849c4f1d1ab73cde512be2d874849
sha512=06e9c4a741590942e81a27738d0b5c0413fafec8cf3b7dae047ad69f155e7b718aa4223818dc161b7d028efffcfd3365905e264d6fd31d453910ddfa91dcf9b9
doc/src/toffee.compute/leaf.ml.html
Source file leaf.ml
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267(** Computes size using styles and measure functions *) open Geometry open Tree (** Compute the size of a leaf node (node with no children) *) let compute_leaf_layout ~(inputs : Layout_input.t) ~(style : Style.t) ~(resolve_calc_value : Style.calc_resolver) ~(measure_function : float option size -> Available_space.t size -> float size) : Layout_output.t = (* Unpack inputs *) let known_dimensions = Layout_input.known_dimensions inputs in let parent_size = Layout_input.parent_size inputs in let available_space = Layout_input.available_space inputs in let sizing_mode = Layout_input.sizing_mode inputs in let run_mode = Layout_input.run_mode inputs in (* Note: both horizontal and vertical percentage padding/borders are resolved against the container's inline size (i.e. width). This is not a bug, but is how CSS is specified (see: https://developer.mozilla.org/en-US/docs/Web/CSS/padding#values) *) let parent_inline_size = parent_size.width in let margin = Style.margin style |> Rect.map (fun lpa -> Style.Length_percentage_auto.resolve_or_zero lpa parent_inline_size resolve_calc_value) in let padding = Style.padding style |> Rect.map (fun lp -> Style.Length_percentage.resolve_or_zero lp parent_inline_size resolve_calc_value) in let border = Style.border style |> Rect.map (fun lp -> Style.Length_percentage.resolve_or_zero lp parent_inline_size resolve_calc_value) in let padding_border = Rect.add padding border in let pb_sum = Rect.sum_axes padding_border in let box_sizing_adjustment = if Style.box_sizing style = Style.Box_sizing.Content_box then pb_sum else Size.zero in (* Resolve node's preferred/min/max sizes (width/heights) against the available space (percentages resolve to pixel values). For ContentSize mode, we pretend that the node has no size styles as these should be ignored. *) let node_size, node_min_size, node_max_size, aspect_ratio = match sizing_mode with | Sizing_mode.Content_size -> (known_dimensions, Size.none, Size.none, None) | Sizing_mode.Inherent_size -> let aspect_ratio = Style.aspect_ratio style in let style_size = Style.size style |> fun dims -> Size. { width = Style.Dimension.maybe_resolve dims.width parent_size.width resolve_calc_value; height = Style.Dimension.maybe_resolve dims.height parent_size.height resolve_calc_value; } |> Size.apply_aspect_ratio aspect_ratio |> Size.maybe_add box_sizing_adjustment in let style_min_size = Style.min_size style |> fun dims -> Size. { width = Style.Dimension.maybe_resolve dims.width parent_size.width resolve_calc_value; height = Style.Dimension.maybe_resolve dims.height parent_size.height resolve_calc_value; } |> Size.apply_aspect_ratio aspect_ratio |> Size.maybe_add box_sizing_adjustment in let style_max_size = Style.max_size style |> fun dims -> Size. { width = Style.Dimension.maybe_resolve dims.width parent_size.width resolve_calc_value; height = Style.Dimension.maybe_resolve dims.height parent_size.height resolve_calc_value; } |> Size.maybe_add box_sizing_adjustment in let node_size = Size.choose_first known_dimensions style_size in (node_size, style_min_size, style_max_size, aspect_ratio) in (* Scrollbar gutters are reserved when the `overflow` property is set to `Overflow::Scroll`. However, the axis are switched (transposed) because a node that scrolls vertically needs *horizontal* space to be reserved for a scrollbar *) let scrollbar_gutter = let overflow = Style.overflow style in Point.{ x = overflow.y; y = overflow.x } |> Point.map (function | Style.Overflow.Scroll -> Style.scrollbar_width style | _ -> 0.0) in (* TODO: make side configurable based on the `direction` property *) let content_box_inset = let open Rect in { padding_border with right = padding_border.right +. scrollbar_gutter.x; bottom = padding_border.bottom +. scrollbar_gutter.y; } in let has_styles_preventing_being_collapsed_through = (match Style.display style with Style.Display.Block -> false | _ -> true) || Style.Overflow.is_container (Style.overflow style).x || Style.Overflow.is_container (Style.overflow style).y || Style.position style = Style.Position.Absolute || padding.top > 0.0 || padding.bottom > 0.0 || border.top > 0.0 || border.bottom > 0.0 || (match node_size.height with Some h when h > 0.0 -> true | _ -> false) || match node_min_size.height with | Some h when h > 0.0 -> true | _ -> false in (* Return early if both width and height are known *) match (run_mode, has_styles_preventing_being_collapsed_through, node_size) with | Run_mode.Compute_size, true, { width = Some width; height = Some height } -> let size = Size.{ width; height } |> fun s -> Size.clamp node_min_size node_max_size s |> fun s -> Size.max s pb_sum in Layout_output.make ~size ~content_size:Size.zero ~first_baselines:Point.none ~top_margin:Collapsible_margin_set.zero ~bottom_margin:Collapsible_margin_set.zero ~margins_can_collapse_through:false | _ -> (* Normal path - compute available space and measure *) (* Compute available space *) let available_space_computed = let compute_axis known avail_space_axis margin_sum node_size_axis node_min_size_axis node_max_size_axis inset_sum = let open Available_space in (* Start with known dimensions or available space *) (match known with Some v -> of_float v | None -> avail_space_axis) (* Subtract margin *) |> fun space -> sub_or_zero space (Some margin_sum) (* Override with known dimensions if present *) |> fun space -> set_or_self space known (* Override with node size if present *) |> fun space -> set_or_self space node_size_axis (* Apply max constraint even for Max_content *) |> fun space -> min_or_self space node_max_size_axis (* Apply constraints and subtract inset *) |> fun space -> map_definite_value space (fun size -> (* Clamp to min/max constraints *) let clamped = match (node_min_size_axis, node_max_size_axis) with | Some min, Some max -> Float.max min (Float.min max size) | Some min, None -> Float.max min size | None, Some max -> Float.min max size | None, None -> size in (* Subtract content box inset *) clamped -. inset_sum) in let width = compute_axis known_dimensions.width available_space.width (Rect.horizontal_axis_sum margin) node_size.width node_min_size.width node_max_size.width (Rect.horizontal_axis_sum content_box_inset) in let height = compute_axis known_dimensions.height available_space.height (Rect.vertical_axis_sum margin) node_size.height node_min_size.height node_max_size.height (Rect.vertical_axis_sum content_box_inset) in Size.{ width; height } in (* Measure node *) let measured_size = let known_for_measure = match run_mode with | Run_mode.Compute_size -> known_dimensions | Run_mode.Perform_layout -> Size.none | Run_mode.Perform_hidden_layout -> invalid_arg "Leaf node cannot be measured in hidden layout mode" in measure_function known_for_measure available_space_computed in (* Match Taffy's leaf computation logic exactly *) let clamped_size = let chosen = Size.choose_first known_dimensions node_size in let measured_with_inset = Size.add measured_size (Rect.sum_axes content_box_inset) in (* Taffy's logic: known_dimensions.or(node_size).unwrap_or(measured_size + content_box_inset.sum_axes()) *) let base_size = match (chosen.width, chosen.height) with | Some w, Some h -> Size.{ width = w; height = h } | Some w, None -> Size.{ width = w; height = measured_with_inset.height } | None, Some h -> Size.{ width = measured_with_inset.width; height = h } | None, None -> measured_with_inset in (* Clamp to min/max constraints *) Size.clamp node_min_size node_max_size base_size in (* Apply aspect ratio AFTER clamping, matching Taffy's logic exactly *) let size = match aspect_ratio with | Some ratio -> (* Taffy: height: f32_max(clamped_size.height, aspect_ratio.map(|ratio| clamped_size.width / ratio).unwrap_or(0.0)) *) let aspect_height = clamped_size.width /. ratio in Size. { width = clamped_size.width; height = Float.max clamped_size.height aspect_height; } | None -> clamped_size in let size = Size.max size pb_sum in Layout_output.make ~size ~content_size:(Size.add measured_size (Rect.sum_axes padding)) ~first_baselines:Point.none ~top_margin:Collapsible_margin_set.zero ~bottom_margin:Collapsible_margin_set.zero ~margins_can_collapse_through: ((not has_styles_preventing_being_collapsed_through) && size.height = 0.0 && measured_size.height = 0.0)
sectionYPositions = computeSectionYPositions($el), 10)"
x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
>