package toffee
sectionYPositions = computeSectionYPositions($el), 10)"
x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
>
CSS layout engine for OCaml (Flexbox, Grid, Block)
Install
dune-project
Dependency
Authors
Maintainers
Sources
mosaic-0.1.0.tbz
sha256=9e4e90d17f9b2af1b07071fe425bc2c519c849c4f1d1ab73cde512be2d874849
sha512=06e9c4a741590942e81a27738d0b5c0413fafec8cf3b7dae047ad69f155e7b718aa4223818dc161b7d028efffcfd3365905e264d6fd31d453910ddfa91dcf9b9
doc/src/compute_flexbox/compute_flexbox.ml.html
Source file compute_flexbox.ml
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3422 3423 3424 3425 3426 3427 3428 3429 3430 3431 3432 3433 3434 3435 3436 3437 3438 3439 3440 3441 3442 3443 3444 3445 3446 3447 3448 3449 3450 3451 3452 3453 3454 3455 3456 3457 3458 3459 3460 3461 3462 3463 3464 3465 3466 3467 3468 3469 3470 3471 3472 3473 3474 3475 3476 3477 3478 3479 3480 3481 3482 3483 3484 3485 3486 3487 3488 3489 3490 3491 3492 3493 3494 3495 3496 3497 3498 3499 3500 3501 3502 3503 3504 3505 3506 3507 3508 3509 3510 3511 3512 3513 3514 3515 3516 3517 3518 3519 3520 3521 3522 3523 3524 3525 3526 3527 3528 3529 3530 3531 3532 3533 3534 3535 3536 3537 3538 3539 3540 3541 3542 3543 3544 3545 3546 3547 3548 3549 3550 3551 3552 3553 3554 3555 3556 3557 3558 3559(* Flexbox layout computation algorithm *) open Geometry open Style open Tree (* Flex direction helpers *) module Flex_direction_ext = struct open Flex_direction let is_row dir = match dir with | Row | Row_reverse -> true | Column | Column_reverse -> false let _is_column dir = not (is_row dir) let is_reverse dir = match dir with | Row_reverse | Column_reverse -> true | Row | Column -> false let main_size size dir = if is_row dir then size.Size.width else size.Size.height let _cross_size size dir = if is_row dir then size.Size.height else size.Size.width let _with_cross_size size dir value = if is_row dir then Size.{ size with height = value } else Size.{ size with width = value } let main_axis_sum rect dir = if is_row dir then Rect.horizontal_axis_sum rect else Rect.vertical_axis_sum rect let _cross_axis_sum rect dir = if is_row dir then Rect.vertical_axis_sum rect else Rect.horizontal_axis_sum rect (* Rect accessors based on flex direction *) let main_start rect dir = if is_row dir then rect.Rect.left else rect.Rect.top let main_end rect dir = if is_row dir then rect.Rect.right else rect.Rect.bottom let cross_start rect dir = if is_row dir then rect.Rect.top else rect.Rect.left let cross_end rect dir = if is_row dir then rect.Rect.bottom else rect.Rect.right (* Point accessors based on flex direction *) let _main_axis_pt pt dir = if is_row dir then pt.Point.x else pt.Point.y let _cross_axis_pt pt dir = if is_row dir then pt.Point.y else pt.Point.x end (* The intermediate results of a flexbox calculation for a single item *) type flex_item = { node : Node_id.t; (* The identifier for the associated node *) order : int; (* The order of the node relative to its siblings *) (* Size constraints *) size : float option size; (* The base size of this item *) min_size : float option size; (* The minimum allowable size of this item *) max_size : float option size; (* The maximum allowable size of this item *) align_self : align_self; (* The cross-alignment of this item *) (* Overflow and scrollbar *) overflow : overflow point; (* The overflow style of the item *) scrollbar_width : float; (* The width of the scrollbars (if it has any) *) (* Flex properties *) flex_shrink : float; (* The flex shrink style of the item *) flex_grow : float; (* The flex grow style of the item *) (* Resolved sizes *) mutable resolved_minimum_main_size : float; (* The minimum size of the item *) (* Positioning *) inset : float option rect; (* The final offset of this item *) mutable margin : float rect; (* The margin of this item *) margin_is_auto : bool rect; (* Whether each margin is an auto margin or not *) padding : float rect; (* The padding of this item *) border : float rect; (* The border of this item *) (* Flex basis *) mutable flex_basis : float; (* The default size of this item *) mutable inner_flex_basis : float; (* The default size of this item, minus padding and border *) (* Layout state *) mutable violation : float; (* The amount by which this item has deviated from its target size *) mutable frozen : bool; (* Is the size of this item locked *) (* Content flex fraction *) mutable content_flex_fraction : float; (* Either the max- or min- content flex fraction *) (* Hypothetical and target sizes (flattened) *) mutable hypothetical_inner_width : float; mutable hypothetical_inner_height : float; mutable hypothetical_outer_width : float; mutable hypothetical_outer_height : float; mutable target_width : float; (* The size that this item wants to be *) mutable target_height : float; mutable outer_target_width : float; mutable outer_target_height : float; (* Baseline *) mutable baseline : float; (* The position of the bottom edge of this item *) (* Offsets *) mutable offset_main : float; (* A temporary value for the main offset *) mutable offset_cross : float; (* A temporary value for the cross offset *) } (* A line of flex_items used for intermediate computation *) type flex_line = { items : flex_item array; (* The slice of items to iterate over during computation of this line *) mutable cross_size : float; (* The dimensions of the cross-axis *) mutable offset_cross : float; (* The relative offset of the cross-axis *) } (* Values that can be cached during the flexbox algorithm *) type algo_constants = { (* Direction *) dir : flex_direction; (* The direction of the current segment being laid out *) is_row : bool; (* Is this segment a row *) is_wrap : bool; (* Is wrapping enabled (in either direction) *) is_wrap_reverse : bool; (* Is the wrap direction inverted *) (* Size constraints *) min_size : float option size; (* The item's min_size style *) max_size : float option size; (* The item's max_size style *) (* Box model *) border : float rect; (* The border of this section *) content_box_inset : float rect; (* The space between the content box and the border box *) scrollbar_gutter : float point; (* The size reserved for scrollbar gutters in each axis *) (* Layout properties *) mutable gap : float size; (* The gap of this section *) align_items : align_items; (* The align_items property of this node *) align_content : align_content; (* The align_content property of this node *) justify_content : justify_content option; (* The justify_content property of this node *) (* Computed sizes *) mutable node_outer_size : float option size; (* The border-box size of the node being laid out (if known) *) mutable node_inner_size : float option size; (* The content-box size of the node being laid out (if known) *) mutable container_size : float size; (* The size of the virtual container containing the flex items *) mutable inner_container_size : float size; (* The size of the internal container *) } (* Helper functions *) let is_scroll_container (item : flex_item) : bool = Overflow.is_container item.overflow.x || Overflow.is_container item.overflow.y (* Compute algorithm constants from style *) let compute_constants (type t) (module Tree : Tree.LAYOUT_PARTIAL_TREE with type t = t) (tree : t) (style : Style.t) (known_dimensions : float option size) (parent_size : float option size) : algo_constants = let dir = Style.flex_direction style in let is_row = Flex_direction_ext.is_row dir in let is_wrap = match Style.flex_wrap style with | Wrap | Wrap_reverse -> true | No_wrap -> false in let is_wrap_reverse = Style.flex_wrap style = Wrap_reverse in let aspect_ratio = Style.aspect_ratio style in let calc = Tree.resolve_calc_value tree in let padding = Style.padding style |> Rect.map (fun lp -> Length_percentage.resolve_or_zero lp parent_size.width calc) in let border = Style.border style |> Rect.map (fun lp -> Length_percentage.resolve_or_zero lp parent_size.width calc) in let padding_border_sum = Rect.sum_axes (Rect.add padding border) in let box_sizing_adjustment = if Style.box_sizing style = Box_sizing.Content_box then padding_border_sum else Size.zero in (* Handle overflow and scrollbar gutters *) let overflow = Style.overflow style in let scrollbar_gutter = Point. { x = (if overflow.y = Overflow.Scroll then Style.scrollbar_width style else 0.0); y = (if overflow.x = Overflow.Scroll then Style.scrollbar_width style else 0.0); } in (* Content box inset = padding + border + scrollbar gutter *) let content_box_inset = Rect.add (Rect.add padding border) Rect. { top = 0.0; left = 0.0; right = scrollbar_gutter.x; bottom = scrollbar_gutter.y; } in let node_outer_size = known_dimensions in let node_inner_size = Size.sub_option node_outer_size (Size.map Option.some (Rect.sum_axes content_box_inset)) in (* Resolve gap *) let gap_base = match node_inner_size with | { width = Some w; height = Some h } -> Size.{ width = w; height = h } | _ -> Size.zero in let gap = Style.gap style |> fun gap_size -> Size. { width = Length_percentage.resolve_or_zero (Size.get Inline gap_size) (Some gap_base.width) calc; height = Length_percentage.resolve_or_zero (Size.get Block gap_size) (Some gap_base.height) calc; } in (* Resolve min/max sizes *) let min_size = Style.min_size style |> fun dims -> Size. { width = Dimension.maybe_resolve (Size.get Inline dims) parent_size.width calc; height = Dimension.maybe_resolve (Size.get Block dims) parent_size.height calc; } |> Size.apply_aspect_ratio aspect_ratio |> Size.maybe_add box_sizing_adjustment in let max_size = Style.max_size style |> fun dims -> Size. { width = Dimension.maybe_resolve (Size.get Inline dims) parent_size.width calc; height = Dimension.maybe_resolve (Size.get Block dims) parent_size.height calc; } |> Size.apply_aspect_ratio aspect_ratio |> Size.maybe_add box_sizing_adjustment in { dir; is_row; is_wrap; is_wrap_reverse; min_size; max_size; border; content_box_inset; scrollbar_gutter; gap; align_items = Option.value (Style.align_items style) ~default:Align_items.Stretch; align_content = Option.value (Style.align_content style) ~default:Align_content.Stretch; justify_content = Style.justify_content style; node_outer_size; node_inner_size; container_size = Size.zero; inner_container_size = Size.zero; } (* Generate anonymous flex items *) let generate_anonymous_flex_items (type t) (module Tree : Tree.LAYOUT_PARTIAL_TREE with type t = t) (tree : t) (node : Node_id.t) (constants : algo_constants) : flex_item array = let calc = Tree.resolve_calc_value tree in let keep_child style = Style.position style <> Position.Absolute && Style.box_generation_mode style <> Box_generation_mode.None in let child_count = Tree.child_count tree node in (* First pass: count kept children *) let kept = ref 0 in for i = 0 to child_count - 1 do let child = Tree.get_child_id tree node i in let style = Tree.get_core_container_style tree child in if keep_child style then incr kept done; let items = if !kept = 0 then [||] else Array.make !kept (Obj.magic 0) in let insert_at = ref 0 in for index = 0 to child_count - 1 do let child_node = Tree.get_child_id tree node index in let child_style = Tree.get_core_container_style tree child_node in if keep_child child_style then ( let aspect_ratio = Style.aspect_ratio child_style in let padding = Style.padding child_style |> Rect.map (fun lp -> Length_percentage.resolve_or_zero lp constants.node_inner_size.width calc) in let border = Style.border child_style |> Rect.map (fun lp -> Length_percentage.resolve_or_zero lp constants.node_inner_size.width calc) in let pb_sum = Rect.sum_axes (Rect.add padding border) in let box_sizing_adjustment = if Style.box_sizing child_style = Box_sizing.Content_box then pb_sum else Size.zero in let size = Style.size child_style |> fun dims -> Size. { width = Dimension.maybe_resolve (Size.get Inline dims) constants.node_inner_size.width calc; height = Dimension.maybe_resolve (Size.get Block dims) constants.node_inner_size.height calc; } |> Size.apply_aspect_ratio aspect_ratio |> Size.maybe_add box_sizing_adjustment in let min_size = Style.min_size child_style |> fun dims -> Size. { width = Dimension.maybe_resolve (Size.get Inline dims) constants.node_inner_size.width calc; height = Dimension.maybe_resolve (Size.get Block dims) constants.node_inner_size.height calc; } |> Size.apply_aspect_ratio aspect_ratio |> Size.maybe_add box_sizing_adjustment in let max_size = Style.max_size child_style |> fun dims -> Size. { width = Dimension.maybe_resolve (Size.get Inline dims) constants.node_inner_size.width calc; height = Dimension.maybe_resolve (Size.get Block dims) constants.node_inner_size.height calc; } |> Size.apply_aspect_ratio aspect_ratio |> Size.maybe_add box_sizing_adjustment in let inset = Style.inset child_style |> Rect.zip_size constants.node_inner_size (fun p s -> Length_percentage_auto.maybe_resolve p s calc) in let margin = Style.margin child_style |> Rect.map (fun lpa -> Length_percentage_auto.resolve_or_zero lpa constants.node_inner_size.width calc) in let margin_is_auto = Style.margin child_style |> Rect.map Length_percentage_auto.is_auto in let align_self = match Style.align_self child_style with | Some align -> align | None -> constants.align_items in let item = { node = child_node; order = index; size; min_size; max_size; align_self; overflow = Style.overflow child_style; scrollbar_width = Style.scrollbar_width child_style; flex_grow = Style.flex_grow child_style; flex_shrink = Style.flex_shrink child_style; flex_basis = 0.0; inner_flex_basis = 0.0; violation = 0.0; frozen = false; resolved_minimum_main_size = 0.0; inset; margin; margin_is_auto; padding; border; hypothetical_inner_width = 0.0; hypothetical_inner_height = 0.0; hypothetical_outer_width = 0.0; hypothetical_outer_height = 0.0; target_width = 0.0; target_height = 0.0; outer_target_width = 0.0; outer_target_height = 0.0; content_flex_fraction = 0.0; baseline = 0.0; offset_main = 0.0; offset_cross = 0.0; } in items.(!insert_at) <- item; incr insert_at) done; items (* Determine available space *) let determine_available_space (known_dimensions : float option size) (available_space : Available_space.t size) (constants : algo_constants) : Available_space.t size = (* Note: min/max/preferred size styles have already been applied to known_dimensions in the compute function above *) let width = match known_dimensions.width with | Some node_width -> Available_space.of_float (node_width -. Rect.horizontal_axis_sum constants.content_box_inset) | None -> Available_space.sub available_space.width (Rect.horizontal_axis_sum constants.content_box_inset) in let height = match known_dimensions.height with | Some node_height -> Available_space.of_float (node_height -. Rect.vertical_axis_sum constants.content_box_inset) | None -> Available_space.sub available_space.height (Rect.vertical_axis_sum constants.content_box_inset) in Size.{ width; height } (* Determine flex base size *) let determine_flex_base_size (type t) (module Tree : Tree.LAYOUT_PARTIAL_TREE with type t = t) (tree : t) (constants : algo_constants) (available_space : Available_space.t size) (flex_items : flex_item array) : unit = let calc = Tree.resolve_calc_value tree in Array.iter (fun child -> let child_style = Tree.get_core_container_style tree child.node in (* Parent size for child sizing *) let cross_axis_parent_size = if constants.is_row then constants.node_inner_size.height else constants.node_inner_size.width in let child_parent_size = if constants.is_row then Size.{ width = None; height = cross_axis_parent_size } else Size.{ width = cross_axis_parent_size; height = None } in (* Available space for child sizing *) let cross_axis_margin_sum = if constants.is_row then child.margin.top +. child.margin.bottom else child.margin.left +. child.margin.right in let child_min_cross = (if constants.is_row then child.min_size.height else child.min_size.width) |> Option.map (fun v -> v +. cross_axis_margin_sum) in let child_max_cross = (if constants.is_row then child.max_size.height else child.max_size.width) |> Option.map (fun v -> v +. cross_axis_margin_sum) in (* Clamp available space by min- and max- size *) let cross_axis_available_space = let available_cross = if constants.is_row then available_space.height else available_space.width in match available_cross with | Available_space.Definite val_ -> let clamped = Option.value cross_axis_parent_size ~default:val_ |> fun v -> match (child_min_cross, child_max_cross) with | Some min, Some max -> Float.max min (Float.min v max) | Some min, None -> Float.max min v | None, Some max -> Float.min v max | None, None -> v in Available_space.of_float clamped | Available_space.Min_content -> ( match child_min_cross with | Some min -> Available_space.of_float min | None -> Available_space.min_content) | Available_space.Max_content -> ( match child_max_cross with | Some max -> Available_space.of_float max | None -> Available_space.max_content) in (* Known dimensions for child sizing *) let child_known_dimensions = let base_size = if constants.is_row then { Size.width = None; height = child.size.height } else { Size.width = child.size.width; height = None } in (* Handle stretch alignment *) let cross_dim = if constants.is_row then base_size.height else base_size.width in if child.align_self = Stretch && cross_dim = None then let cross_size = Available_space.to_option cross_axis_available_space |> Option.map (fun v -> v -. cross_axis_margin_sum) in if constants.is_row then { base_size with height = cross_size } else { base_size with width = cross_size } else base_size in (* Get container width for resolving flex basis *) let container_width = if constants.is_row then constants.node_inner_size.width else constants.node_inner_size.height in (* Compute box sizing adjustment *) let box_sizing_adjustment = if Style.box_sizing child_style = Box_sizing.Content_box then let padding_main = if constants.is_row then child.padding.left +. child.padding.right else child.padding.top +. child.padding.bottom in let border_main = if constants.is_row then child.border.left +. child.border.right else child.border.top +. child.border.bottom in padding_main +. border_main else 0.0 in (* Resolve flex basis *) let flex_basis_style = Style.flex_basis child_style |> fun fb -> Dimension.maybe_resolve fb container_width calc |> Option.map (fun v -> v +. box_sizing_adjustment) in (* Compute flex basis according to spec *) child.flex_basis <- (* A. If the item has a definite used flex basis, that's the flex base size. *) (let main_size = if constants.is_row then child.size.width else child.size.height in match (flex_basis_style, main_size) with | Some fb, _ -> fb | None, Some ms -> ms | None, None -> (* E. Otherwise, size the item into the available space *) let child_available_space = let main_available = match if constants.is_row then available_space.width else available_space.height with | Available_space.Min_content -> Available_space.min_content | _ -> Available_space.max_content in if constants.is_row then Size. { width = main_available; height = cross_axis_available_space; } else Size. { width = cross_axis_available_space; height = main_available; } in let layout_output = Tree.compute_child_layout tree child.node (Layout_input.make ~run_mode:Run_mode.Compute_size ~sizing_mode:Sizing_mode.Content_size ~axis: (if constants.is_row then Requested_axis.Horizontal else Requested_axis.Vertical) ~known_dimensions:child_known_dimensions ~parent_size:child_parent_size ~available_space:child_available_space ~vertical_margins_are_collapsible:Line.both_false) in let measured_size = Layout_output.size layout_output in if constants.is_row then measured_size.width else measured_size.height); (* Floor flex-basis by the padding_border_sum *) let padding_border_sum = if constants.is_row then child.padding.left +. child.padding.right +. child.border.left +. child.border.right else child.padding.top +. child.padding.bottom +. child.border.top +. child.border.bottom in child.flex_basis <- Float.max child.flex_basis padding_border_sum; (* Compute inner flex basis *) child.inner_flex_basis <- child.flex_basis -. padding_border_sum; (* Compute resolved minimum main size *) let style_min_main_size = let min_from_style = if constants.is_row then child.min_size.width else child.min_size.height in let auto_min = let overflow_main = if constants.is_row then child.overflow.x else child.overflow.y in match Overflow.to_automatic_min_size overflow_main with | dim when Dimension.is_auto dim -> None | dim -> Dimension.to_option dim in match (min_from_style, auto_min) with | Some v, _ -> Some v | None, Some v -> Some v | None, None -> None in child.resolved_minimum_main_size <- (match style_min_main_size with | Some v -> v | None -> (* Compute min-content size *) let child_available_space = let cross_available = if constants.is_row then Size. { width = Available_space.min_content; height = cross_axis_available_space; } else Size. { width = cross_axis_available_space; height = Available_space.min_content; } in cross_available in let layout_output = Tree.compute_child_layout tree child.node (Layout_input.make ~run_mode:Run_mode.Compute_size ~sizing_mode:Sizing_mode.Content_size ~axis: (if constants.is_row then Requested_axis.Horizontal else Requested_axis.Vertical) ~known_dimensions:child_known_dimensions ~parent_size:child_parent_size ~available_space:child_available_space ~vertical_margins_are_collapsible:Line.both_false) in let min_content_main_size = let measured_size = Layout_output.size layout_output in if constants.is_row then measured_size.width else measured_size.height in (* Apply automatic minimum size clamping *) let clamped_min = min_content_main_size |> fun v -> (match if constants.is_row then child.size.width else child.size.height with | Some size -> Float.min v size | None -> v) |> fun v -> match if constants.is_row then child.max_size.width else child.max_size.height with | Some max -> Float.min v max | None -> v in Float.max clamped_min padding_border_sum); (* Compute hypothetical sizes *) let hypothetical_inner_min_main = Float.max child.resolved_minimum_main_size padding_border_sum in let hypothetical_inner_width = let max_main = if constants.is_row then child.max_size.width else child.max_size.height in match max_main with | Some max -> Float.min child.flex_basis (Float.max hypothetical_inner_min_main max) | None -> Float.max child.flex_basis hypothetical_inner_min_main in let hypothetical_outer_width = hypothetical_inner_width +. if constants.is_row then child.margin.left +. child.margin.right else child.margin.top +. child.margin.bottom in if constants.is_row then ( child.hypothetical_inner_width <- hypothetical_inner_width; child.hypothetical_outer_width <- hypothetical_outer_width) else ( child.hypothetical_inner_height <- hypothetical_inner_width; child.hypothetical_outer_height <- hypothetical_outer_width)) flex_items (* Collect flex items into flex lines *) let collect_flex_lines (constants : algo_constants) (available_space : Available_space.t size) (flex_items : flex_item array) : flex_line list = if not constants.is_wrap then (* Single line - all items go in one line *) [ { items = Array.init (Array.length flex_items) (Array.get flex_items); cross_size = 0.0; offset_cross = 0.0; }; ] else (* Multi-line wrapping *) let main_axis_available_space = let max_main = if constants.is_row then constants.max_size.width else constants.max_size.height in match max_main with | Some max_size -> let available_main = if constants.is_row then available_space.width else available_space.height in let resolved = Available_space.to_option available_main |> Option.value ~default:max_size |> fun v -> let min_main = if constants.is_row then constants.min_size.width else constants.min_size.height in match min_main with Some min -> Float.max v min | None -> v in Available_space.of_float resolved | None -> if constants.is_row then available_space.width else available_space.height in match main_axis_available_space with | Available_space.Max_content -> (* Max content - items never wrap *) [ { items = Array.init (Array.length flex_items) (Array.get flex_items); cross_size = 0.0; offset_cross = 0.0; }; ] | Available_space.Min_content -> (* Min content - each item gets its own line *) let lines = ref [] in for i = Array.length flex_items - 1 downto 0 do let item = flex_items.(i) in lines := { items = [| item |]; cross_size = 0.0; offset_cross = 0.0 } :: !lines done; !lines | Available_space.Definite main_axis_available_space -> (* Definite size - wrap based on available space *) let main_axis_gap = if constants.is_row then constants.gap.width else constants.gap.height in (* Process flex items into lines *) let rec collect_lines start_index lines = if start_index >= Array.length flex_items then List.rev lines else let line_length = ref 0.0 in let rec find_split idx = if idx >= Array.length flex_items then idx else let item = flex_items.(idx) in let gap_contribution = if idx = start_index then 0.0 else main_axis_gap in let item_size = if constants.is_row then item.hypothetical_outer_width else item.hypothetical_outer_height in let new_length = !line_length +. item_size +. gap_contribution in if new_length > main_axis_available_space && idx <> start_index then idx else ( line_length := new_length; find_split (idx + 1)) in let split_idx = find_split start_index in let split_idx = if split_idx = start_index then start_index + 1 else split_idx in let line_items_len = split_idx - start_index in let line_items = Array.sub flex_items start_index line_items_len in let line = { items = line_items; cross_size = 0.0; offset_cross = 0.0 } in collect_lines split_idx (line :: lines) in collect_lines 0 [] (* Helper to sum axis gaps *) let sum_axis_gaps gap num_items = (* Gaps only exist between items *) if num_items <= 1 then 0.0 else gap *. float_of_int (num_items - 1) (* Determine container main size *) let determine_container_main_size (type t) (module Tree : Tree.LAYOUT_PARTIAL_TREE with type t = t) (tree : t) (available_space : Available_space.t size) (flex_lines : flex_line list) (constants : algo_constants) : unit = let main_content_box_inset = if constants.is_row then Rect.horizontal_axis_sum constants.content_box_inset else Rect.vertical_axis_sum constants.content_box_inset in let outer_main_size = let current_main_size = if constants.is_row then constants.node_outer_size.width else constants.node_outer_size.height in match current_main_size with | Some size -> size | None -> ( let available_main = if constants.is_row then available_space.width else available_space.height in match available_main with | Available_space.Definite main_axis_available_space -> (* Calculate longest line length *) let longest_line_length = List.fold_left (fun max_length line -> let line_main_axis_gap = sum_axis_gaps (if constants.is_row then constants.gap.width else constants.gap.height) (Array.length line.items) in let total_target_size = Array.fold_left (fun sum child -> let padding_border_sum = if constants.is_row then child.padding.left +. child.padding.right +. child.border.left +. child.border.right else child.padding.top +. child.padding.bottom +. child.border.top +. child.border.bottom in let min_main = if constants.is_row then child.min_size.width else child.min_size.height in let base_size = match min_main with | Some min -> Float.max child.flex_basis min | None -> child.flex_basis in let margin_sum = if constants.is_row then child.margin.left +. child.margin.right else child.margin.top +. child.margin.bottom in sum +. Float.max (base_size +. margin_sum) padding_border_sum) 0.0 line.items in Float.max max_length (total_target_size +. line_main_axis_gap)) 0.0 flex_lines in let size = longest_line_length +. main_content_box_inset in if List.length flex_lines > 1 then Float.max size main_axis_available_space else size | Available_space.Min_content when constants.is_wrap -> (* Min content with wrapping *) let longest_line_length = List.fold_left (fun max_length line -> let line_main_axis_gap = sum_axis_gaps (if constants.is_row then constants.gap.width else constants.gap.height) (Array.length line.items) in let total_target_size = Array.fold_left (fun sum child -> let padding_border_sum = if constants.is_row then child.padding.left +. child.padding.right +. child.border.left +. child.border.right else child.padding.top +. child.padding.bottom +. child.border.top +. child.border.bottom in let min_main = if constants.is_row then child.min_size.width else child.min_size.height in let base_size = match min_main with | Some min -> Float.max child.flex_basis min | None -> child.flex_basis in let margin_sum = if constants.is_row then child.margin.left +. child.margin.right else child.margin.top +. child.margin.bottom in sum +. Float.max (base_size +. margin_sum) padding_border_sum) 0.0 line.items in Float.max max_length (total_target_size +. line_main_axis_gap)) 0.0 flex_lines in longest_line_length +. main_content_box_inset | Available_space.Min_content | Available_space.Max_content -> (* Content-based sizing *) let main_size = ref 0.0 in List.iter (fun line -> (* Process each item in the line *) Array.iter (fun (flex_item : flex_item) -> let style_min = if constants.is_row then flex_item.min_size.width else flex_item.min_size.height in let style_preferred = if constants.is_row then flex_item.size.width else flex_item.size.height in let style_max = if constants.is_row then flex_item.max_size.width else flex_item.max_size.height in (* Compute clamping basis *) let clamping_basis = match style_preferred with | Some pref -> Some (Float.max flex_item.flex_basis pref) | None -> Some flex_item.flex_basis in let flex_basis_min = if flex_item.flex_shrink = 0.0 then clamping_basis else None in let flex_basis_max = if flex_item.flex_grow = 0.0 then clamping_basis else None in let min_main_size = let base_min = match (style_min, flex_basis_min) with | Some s, Some f -> Some (Float.max s f) | Some s, None -> Some s | None, Some f -> Some f | None, None -> None in match base_min with | Some v -> Float.max v flex_item.resolved_minimum_main_size | None -> flex_item.resolved_minimum_main_size in let max_main_size = match (style_max, flex_basis_max) with | Some s, Some f -> Float.min s f | Some s, None -> s | None, Some f -> f | None, None -> Float.infinity in let margin_sum = if constants.is_row then flex_item.margin.left +. flex_item.margin.right else flex_item.margin.top +. flex_item.margin.bottom in let content_contribution = match (style_min, style_preferred, max_main_size) with (* If clamping values are such that max <= min, avoid computing content size *) | _, Some pref, max when max <= min_main_size || max <= pref -> let clamped = Float.min pref max |> Float.max min_main_size in clamped +. margin_sum | _, _, max when max <= min_main_size -> min_main_size +. margin_sum | _ when is_scroll_container flex_item -> (* Scroll containers use their flex basis but still honour min/max and padding/border insets *) let content_main_size = flex_item.flex_basis +. margin_sum in if constants.is_row then let clamped = match (style_min, style_max) with | Some min, Some max -> Float.max min (Float.min content_main_size max) | Some min, None -> Float.max min content_main_size | None, Some max -> Float.min content_main_size max | None, None -> content_main_size in Float.max clamped main_content_box_inset else let with_flex_basis = Float.max content_main_size flex_item.flex_basis in let clamped = match (style_min, style_max) with | Some min, Some max -> Float.max min (Float.min with_flex_basis max) | Some min, None -> Float.max min with_flex_basis | None, Some max -> Float.min with_flex_basis max | None, None -> with_flex_basis in Float.max clamped main_content_box_inset | _ -> (* Need to compute content size *) let cross_axis_parent_size = if constants.is_row then constants.node_inner_size.height else constants.node_inner_size.width in let cross_axis_margin_sum = if constants.is_row then flex_item.margin.top +. flex_item.margin.bottom else flex_item.margin.left +. flex_item.margin.right in let child_min_cross = (if constants.is_row then flex_item.min_size.height else flex_item.min_size.width) |> Option.map (fun v -> v +. cross_axis_margin_sum) in let child_max_cross = (if constants.is_row then flex_item.max_size.height else flex_item.max_size.width) |> Option.map (fun v -> v +. cross_axis_margin_sum) in let cross_axis_available_space = let available_cross = if constants.is_row then available_space.height else available_space.width in match available_cross with | Available_space.Definite val_ -> let clamped = Option.value cross_axis_parent_size ~default:val_ |> fun v -> match (child_min_cross, child_max_cross) with | Some min, Some max -> Float.max min (Float.min v max) | Some min, None -> Float.max min v | None, Some max -> Float.min v max | None, None -> v in Available_space.of_float clamped | _ -> available_cross in let child_available_space = if constants.is_row then Size. { width = available_space.width; height = cross_axis_available_space; } else Size. { width = cross_axis_available_space; height = available_space.height; } in (* Known dimensions for child sizing *) let child_known_dimensions = let base_size = if constants.is_row then { Size.width = None; height = flex_item.size.height; } else { Size.width = flex_item.size.width; height = None; } in let cross_dim = if constants.is_row then base_size.height else base_size.width in if flex_item.align_self = Stretch && cross_dim = None then let cross_size = Available_space.to_option cross_axis_available_space |> Option.map (fun v -> v -. if constants.is_row then flex_item.margin.top +. flex_item.margin.bottom else flex_item.margin.left +. flex_item.margin.right) in if constants.is_row then { base_size with height = cross_size } else { base_size with width = cross_size } else base_size in let layout_output = Tree.compute_child_layout tree flex_item.node (Layout_input.make ~run_mode:Run_mode.Compute_size ~sizing_mode:Sizing_mode.Inherent_size ~axis: (if constants.is_row then Requested_axis.Horizontal else Requested_axis.Vertical) ~known_dimensions:child_known_dimensions ~parent_size:constants.node_inner_size ~available_space:child_available_space ~vertical_margins_are_collapsible: Line.both_false) in let content_main_size = let measured_size = Layout_output.size layout_output in (if constants.is_row then measured_size.width else measured_size.height) +. margin_sum in (* Apply different clamping based on row vs column *) if constants.is_row then let clamped = match (style_min, style_max) with | Some min, Some max -> Float.max min (Float.min content_main_size max) | Some min, None -> Float.max min content_main_size | None, Some max -> Float.min content_main_size max | None, None -> content_main_size in Float.max clamped main_content_box_inset else let with_flex_basis = Float.max content_main_size flex_item.flex_basis in let clamped = match (style_min, style_max) with | Some min, Some max -> Float.max min (Float.min with_flex_basis max) | Some min, None -> Float.max min with_flex_basis | None, Some max -> Float.min with_flex_basis max | None, None -> with_flex_basis in Float.max clamped main_content_box_inset in (* Compute content flex fraction *) flex_item.content_flex_fraction <- (let diff = content_contribution -. flex_item.flex_basis in if diff > 0.0 then diff /. Float.max 1.0 flex_item.flex_grow else if diff < 0.0 then let scaled_shrink_factor = Float.max 1.0 (flex_item.flex_shrink *. flex_item.inner_flex_basis) in diff /. scaled_shrink_factor else 0.0)) line.items; (* Calculate line contribution *) let item_main_size_sum = Array.fold_left (fun sum item -> let flex_fraction = item.content_flex_fraction in let flex_contribution = if item.content_flex_fraction > 0.0 then Float.max 1.0 item.flex_grow *. flex_fraction else if item.content_flex_fraction < 0.0 then let scaled_shrink_factor = Float.max 1.0 item.flex_shrink *. item.inner_flex_basis in scaled_shrink_factor *. flex_fraction else 0.0 in let size = item.flex_basis +. flex_contribution in if constants.is_row then ( item.outer_target_width <- size; item.target_width <- size) else ( item.outer_target_height <- size; item.target_height <- size); sum +. size) 0.0 line.items in let gap_sum = sum_axis_gaps (if constants.is_row then constants.gap.width else constants.gap.height) (Array.length line.items) in main_size := Float.max !main_size (item_main_size_sum +. gap_sum)) flex_lines; !main_size +. main_content_box_inset) in (* Apply size constraints *) let min_main = if constants.is_row then constants.min_size.width else constants.min_size.height in let max_main = if constants.is_row then constants.max_size.width else constants.max_size.height in let scrollbar_main = if constants.is_row then constants.scrollbar_gutter.x else constants.scrollbar_gutter.y in let outer_main_size = let clamped = match (min_main, max_main) with | Some min, Some max -> Float.max min (Float.min outer_main_size max) | Some min, None -> Float.max min outer_main_size | None, Some max -> Float.min outer_main_size max | None, None -> outer_main_size in Float.max clamped (main_content_box_inset -. scrollbar_main) in let inner_main_size = Float.max (outer_main_size -. main_content_box_inset) 0.0 in (* Update constants *) if constants.is_row then ( constants.container_size <- { constants.container_size with width = outer_main_size }; constants.inner_container_size <- { constants.inner_container_size with width = inner_main_size }; constants.node_inner_size <- { constants.node_inner_size with width = Some inner_main_size }) else ( constants.container_size <- { constants.container_size with height = outer_main_size }; constants.inner_container_size <- { constants.inner_container_size with height = inner_main_size }; constants.node_inner_size <- { constants.node_inner_size with height = Some inner_main_size }) (* Resolve flexible lengths *) let resolve_flexible_lengths (line : flex_line) (constants : algo_constants) : unit = let total_main_axis_gap = sum_axis_gaps (if constants.is_row then constants.gap.width else constants.gap.height) (Array.length line.items) in (* 1. Determine the used flex factor *) let total_hypothetical_outer_main_size = Array.fold_left (fun sum child -> sum +. if constants.is_row then child.hypothetical_outer_width else child.hypothetical_outer_height) 0.0 line.items in let used_flex_factor = total_main_axis_gap +. total_hypothetical_outer_main_size in let inner_main_size = if constants.is_row then Option.value constants.node_inner_size.width ~default:0.0 else Option.value constants.node_inner_size.height ~default:0.0 in let growing = used_flex_factor < inner_main_size in let shrinking = used_flex_factor > inner_main_size in let exactly_sized = (not growing) && not shrinking in (* 2. Size inflexible items *) Array.iter (fun child -> let inner_target_size = if constants.is_row then child.hypothetical_inner_width else child.hypothetical_inner_height in if constants.is_row then child.target_width <- inner_target_size else child.target_height <- inner_target_size; if exactly_sized || (child.flex_grow = 0.0 && child.flex_shrink = 0.0) || (growing && child.flex_basis > inner_target_size) || (shrinking && child.flex_basis < inner_target_size) then ( child.frozen <- true; let outer_target_size = inner_target_size +. if constants.is_row then child.margin.left +. child.margin.right else child.margin.top +. child.margin.bottom in if constants.is_row then child.outer_target_width <- outer_target_size else child.outer_target_height <- outer_target_size)) line.items; if exactly_sized then () else (* 3. Calculate initial free space *) let calc_used_space () = total_main_axis_gap +. Array.fold_left (fun sum child -> if child.frozen then sum +. if constants.is_row then child.outer_target_width else child.outer_target_height else sum +. child.flex_basis +. if constants.is_row then child.margin.left +. child.margin.right else child.margin.top +. child.margin.bottom) 0.0 line.items in let initial_free_space = inner_main_size -. calc_used_space () in (* 4. Loop *) let rec flex_loop () = (* a. Check for flexible items *) if Array.for_all (fun child -> child.frozen) line.items then () else (* b. Calculate the remaining free space *) let used_space = calc_used_space () in let sum_flex_grow, sum_flex_shrink = Array.fold_left (fun (grow, shrink) child -> if child.frozen then (grow, shrink) else (grow +. child.flex_grow, shrink +. child.flex_shrink)) (0.0, 0.0) line.items in let free_space = if growing && sum_flex_grow < 1.0 then Float.min ((initial_free_space *. sum_flex_grow) -. total_main_axis_gap) (inner_main_size -. used_space) else if shrinking && sum_flex_shrink < 1.0 then Float.max ((initial_free_space *. sum_flex_shrink) -. total_main_axis_gap) (inner_main_size -. used_space) else inner_main_size -. used_space in (* c. Distribute free space proportional to the flex factors *) (if Float.is_finite free_space && free_space <> 0.0 then if growing && sum_flex_grow > 0.0 then Array.iter (fun child -> if not child.frozen then let new_size = child.flex_basis +. (free_space *. (child.flex_grow /. sum_flex_grow)) in if constants.is_row then child.target_width <- new_size else child.target_height <- new_size) line.items else if shrinking && sum_flex_shrink > 0.0 then let sum_scaled_shrink_factor = Array.fold_left (fun sum child -> if child.frozen then sum else sum +. (child.inner_flex_basis *. child.flex_shrink)) 0.0 line.items in if sum_scaled_shrink_factor > 0.0 then Array.iter (fun child -> if not child.frozen then let scaled_shrink_factor = child.inner_flex_basis *. child.flex_shrink in let new_size = child.flex_basis +. free_space *. (scaled_shrink_factor /. sum_scaled_shrink_factor) in if constants.is_row then child.target_width <- new_size else child.target_height <- new_size) line.items); (* d. Fix min/max violations *) let total_violation = Array.fold_left (fun acc child -> if child.frozen then acc else let current_size = if constants.is_row then child.target_width else child.target_height in let resolved_min = Some child.resolved_minimum_main_size in let max_main = if constants.is_row then child.max_size.width else child.max_size.height in let clamped = let v = match (resolved_min, max_main) with | Some min, Some max -> Float.max min (Float.min current_size max) | Some min, None -> Float.max min current_size | None, Some max -> Float.min current_size max | None, None -> current_size in Float.max 0.0 v in child.violation <- clamped -. current_size; if constants.is_row then ( child.target_width <- clamped; child.outer_target_width <- clamped +. child.margin.left +. child.margin.right) else ( child.target_height <- clamped; child.outer_target_height <- clamped +. child.margin.top +. child.margin.bottom); acc +. child.violation) 0.0 line.items in (* e. Freeze over-flexed items *) Array.iter (fun child -> if not child.frozen then child.frozen <- (if total_violation > 0.0 then child.violation > 0.0 else if total_violation < 0.0 then child.violation < 0.0 else true)) line.items; (* f. Return to the start of this loop *) flex_loop () in flex_loop () (* Determine hypothetical cross size *) let determine_hypothetical_cross_size (type t) (module Tree : Tree.LAYOUT_PARTIAL_TREE with type t = t) (tree : t) (line : flex_line) (constants : algo_constants) (available_space : Available_space.t size) : unit = Array.iter (fun child -> let padding_border_sum = if constants.is_row then child.padding.top +. child.padding.bottom +. child.border.top +. child.border.bottom else child.padding.left +. child.padding.right +. child.border.left +. child.border.right in let child_known_main = if constants.is_row then constants.container_size.width else constants.container_size.height in let child_cross = let cross_size = if constants.is_row then child.size.height else child.size.width in let min_cross = if constants.is_row then child.min_size.height else child.min_size.width in let max_cross = if constants.is_row then child.max_size.height else child.max_size.width in match (cross_size, min_cross, max_cross) with | Some size, Some min, Some max -> Some (Float.max padding_border_sum (Float.max min (Float.min size max))) | Some size, Some min, None -> Some (Float.max padding_border_sum (Float.max min size)) | Some size, None, Some max -> Some (Float.max padding_border_sum (Float.min size max)) | Some size, None, None -> Some (Float.max padding_border_sum size) | None, _, _ -> None in let child_available_cross = let available_cross = if constants.is_row then available_space.height else available_space.width in let min_cross = if constants.is_row then child.min_size.height else child.min_size.width in let max_cross = if constants.is_row then child.max_size.height else child.max_size.width in match available_cross with | Available_space.Definite value -> let clamped = match (min_cross, max_cross) with | Some min, Some max -> Float.max min (Float.min value max) | Some min, None -> Float.max min value | None, Some max -> Float.min value max | None, None -> value in Available_space.of_float (Float.max padding_border_sum clamped) | _ -> available_cross in let child_inner_cross = match child_cross with | Some cross -> cross | None -> (* Need to measure the child *) let child_known_dimensions = if constants.is_row then { Size.width = Some child.target_width; height = child_cross } else { Size.width = child_cross; height = Some child.target_height } in let child_available_space = if constants.is_row then { Size.width = Available_space.of_float child_known_main; height = child_available_cross; } else { Size.width = child_available_cross; height = Available_space.of_float child_known_main; } in let layout_output = Tree.compute_child_layout tree child.node (Layout_input.make ~run_mode:Run_mode.Compute_size ~sizing_mode:Sizing_mode.Content_size ~axis: (if constants.is_row then Requested_axis.Vertical else Requested_axis.Horizontal) ~known_dimensions:child_known_dimensions ~parent_size:constants.node_inner_size ~available_space:child_available_space ~vertical_margins_are_collapsible:Line.both_false) in let measured_size = let size = Layout_output.size layout_output in if constants.is_row then size.height else size.width in let min_cross = if constants.is_row then child.min_size.height else child.min_size.width in let max_cross = if constants.is_row then child.max_size.height else child.max_size.width in let clamped = match (min_cross, max_cross) with | Some min, Some max -> Float.max min (Float.min measured_size max) | Some min, None -> Float.max min measured_size | None, Some max -> Float.min measured_size max | None, None -> measured_size in Float.max padding_border_sum clamped in let child_outer_cross = child_inner_cross +. if constants.is_row then child.margin.top +. child.margin.bottom else child.margin.left +. child.margin.right in if constants.is_row then ( child.hypothetical_inner_height <- child_inner_cross; child.hypothetical_outer_height <- child_outer_cross) else ( child.hypothetical_inner_width <- child_inner_cross; child.hypothetical_outer_width <- child_outer_cross)) line.items (* Calculate children baselines *) let calculate_children_base_lines (type t) (module Tree : Tree.LAYOUT_PARTIAL_TREE with type t = t) (tree : t) (known_dimensions : float option size) (available_space : Available_space.t size) (flex_lines : flex_line list) (constants : algo_constants) : unit = (* Only compute baselines for flex rows because we only support baseline alignment in the cross axis where that axis is also the inline axis *) if not constants.is_row then () else List.iter (fun line -> (* If a flex line has one or zero items participating in baseline alignment then baseline alignment is a no-op so we skip *) let line_baseline_child_count = Array.fold_left (fun count child -> if child.align_self = Baseline then count + 1 else count) 0 line.items in if line_baseline_child_count <= 1 then () else Array.iter (fun child -> (* Only calculate baselines for children participating in baseline alignment *) if child.align_self = Baseline then let measured_size_and_baselines = Tree.compute_child_layout tree child.node (Layout_input.make ~run_mode:Run_mode.Perform_layout ~sizing_mode:Sizing_mode.Content_size ~axis:Requested_axis.Both ~known_dimensions: (if constants.is_row then { Size.width = Some child.target_width; height = Some child.hypothetical_inner_height; } else { Size.width = Some child.hypothetical_inner_width; height = Some child.target_height; }) ~parent_size:constants.node_inner_size ~available_space: (if constants.is_row then { Size.width = Available_space.of_float constants.container_size.width; height = Available_space.set_or_self available_space.height known_dimensions.height; } else { Size.width = Available_space.set_or_self available_space.width known_dimensions.width; height = Available_space.of_float constants.container_size.height; }) ~vertical_margins_are_collapsible:Line.both_false) in let baseline = (Layout_output.first_baselines measured_size_and_baselines).y in let height = (Layout_output.size measured_size_and_baselines).height in child.baseline <- Option.value baseline ~default:height +. child.margin.top) line.items) flex_lines (* Calculate cross size *) let calculate_cross_size (flex_lines : flex_line list) (known_dimensions : float option size) (constants : algo_constants) : unit = (* If the flex container is single-line and has a definite cross size, the cross size of the flex line is the flex container's inner cross size. *) if (not constants.is_wrap) && (if constants.is_row then known_dimensions.height else known_dimensions.width) <> None then let cross_axis_padding_border = if constants.is_row then Rect.vertical_axis_sum constants.content_box_inset else Rect.horizontal_axis_sum constants.content_box_inset in let cross_min_size = if constants.is_row then constants.min_size.height else constants.min_size.width in let cross_max_size = if constants.is_row then constants.max_size.height else constants.max_size.width in let node_cross_size = if constants.is_row then known_dimensions.height else known_dimensions.width in (* Apply constraints and calculate cross size *) let cross_size = match node_cross_size with | Some size -> let clamped = match (cross_min_size, cross_max_size) with | Some min, Some max -> Float.max min (Float.min size max) | Some min, None -> Float.max min size | None, Some max -> Float.min size max | None, None -> size in Float.max 0.0 (clamped -. cross_axis_padding_border) | None -> 0.0 in (* Set the cross size for the single line *) match flex_lines with | line :: _ -> line.cross_size <- cross_size | [] -> () else (* Otherwise, for each flex line, calculate based on items *) List.iter (fun line -> (* Find the maximum baseline *) let max_baseline = Array.fold_left (fun acc child -> Float.max acc child.baseline) 0.0 line.items in (* Calculate cross size based on items *) let cross_size = Array.fold_left (fun acc child -> let child_cross_size = if child.align_self = Baseline && (not (if constants.is_row then child.margin_is_auto.top else child.margin_is_auto.left)) && not (if constants.is_row then child.margin_is_auto.bottom else child.margin_is_auto.right) then (* Baseline aligned items with non-auto margins *) max_baseline -. child.baseline +. if constants.is_row then child.hypothetical_outer_height else child.hypothetical_outer_width else if (* Other items *) constants.is_row then child.hypothetical_outer_height else child.hypothetical_outer_width in Float.max acc child_cross_size) 0.0 line.items in line.cross_size <- cross_size) flex_lines; (* If single-line, clamp the line's cross-size to container's min/max *) if not constants.is_wrap then match flex_lines with | line :: _ -> let cross_axis_padding_border = if constants.is_row then Rect.vertical_axis_sum constants.content_box_inset else Rect.horizontal_axis_sum constants.content_box_inset in let cross_min_size = if constants.is_row then constants.min_size.height else constants.min_size.width in let cross_max_size = if constants.is_row then constants.max_size.height else constants.max_size.width in let min_constraint = Option.map (fun v -> v -. cross_axis_padding_border) cross_min_size in let max_constraint = Option.map (fun v -> v -. cross_axis_padding_border) cross_max_size in line.cross_size <- (match (min_constraint, max_constraint) with | Some min, Some max -> Float.max min (Float.min line.cross_size max) | Some min, None -> Float.max min line.cross_size | None, Some max -> Float.min line.cross_size max | None, None -> line.cross_size) | [] -> () (* Handle align-content: stretch *) let handle_align_content_stretch (flex_lines : flex_line list) (known_dimensions : float option size) (constants : algo_constants) : unit = match constants.align_content with | Style.Align_content.Stretch -> let cross_axis_padding_border = if constants.is_row then Rect.vertical_axis_sum constants.content_box_inset else Rect.horizontal_axis_sum constants.content_box_inset in let cross_min_size = if constants.is_row then constants.min_size.height else constants.min_size.width in let cross_max_size = if constants.is_row then constants.max_size.height else constants.max_size.width in let cross_dimension = if constants.is_row then known_dimensions.height else known_dimensions.width in let container_min_inner_cross = let size_or_min = match (cross_dimension, cross_min_size) with | Some size, _ -> Some size | None, min -> min in let clamped = match (size_or_min, cross_min_size, cross_max_size) with | Some size, Some min, Some max -> Some (Float.max min (Float.min size max)) | Some size, Some min, None -> Some (Float.max min size) | Some size, None, Some max -> Some (Float.min size max) | Some size, None, None -> Some size | None, _, _ -> None in match clamped with | Some v -> Float.max 0.0 (v -. cross_axis_padding_border) | None -> 0.0 in let cross_gap = if constants.is_row then constants.gap.height else constants.gap.width in let total_cross_axis_gap = if List.length flex_lines > 0 then cross_gap *. float_of_int (List.length flex_lines - 1) else 0.0 in let lines_total_cross = List.fold_left (fun acc line -> acc +. line.cross_size) 0.0 flex_lines +. total_cross_axis_gap in if lines_total_cross < container_min_inner_cross then let remaining = container_min_inner_cross -. lines_total_cross in let addition = remaining /. float_of_int (List.length flex_lines) in List.iter (fun line -> line.cross_size <- line.cross_size +. addition) flex_lines | _ -> () (* Determine used cross size *) let determine_used_cross_size (type t) (module Tree : Tree.LAYOUT_PARTIAL_TREE with type t = t) (tree : t) (flex_lines : flex_line list) (constants : algo_constants) : unit = List.iter (fun line -> let line_cross_size = line.cross_size in Array.iter (fun child -> let child_style = Tree.get_core_container_style tree child.node in let cross_target_size = if child.align_self = Style.Align_items.Stretch && (not (if constants.is_row then child.margin_is_auto.top else child.margin_is_auto.left)) && (not (if constants.is_row then child.margin_is_auto.bottom else child.margin_is_auto.right)) && let size = Style.size child_style in if constants.is_row then Style.Dimension.is_auto size.height else Style.Dimension.is_auto size.width then (* Special case for stretch alignment *) (* For some reason this particular usage of max_width is an exception to the rule that max_width's transfer using the aspect_ratio (if set). Both Chrome and Firefox agree on this. And reading the spec, it seems like a reasonable interpretation. Although it seems to me that the spec *should* apply aspect_ratio here. *) let calc = Tree.resolve_calc_value tree in let padding = Style.padding child_style |> Rect.map (fun lp -> Length_percentage.resolve_or_zero lp constants.node_inner_size.width calc) in let border = Style.border child_style |> Rect.map (fun lp -> Length_percentage.resolve_or_zero lp constants.node_inner_size.width calc) in let pb_sum = Rect.sum_axes (Rect.add padding border) in let box_sizing_adjustment = if Style.box_sizing child_style = Style.Box_sizing.Content_box then pb_sum else Size.zero in let max_size_ignoring_aspect_ratio = Style.max_size child_style |> fun dims -> Size. { width = Dimension.maybe_resolve (Size.get Inline dims) constants.node_inner_size.width calc; height = Dimension.maybe_resolve (Size.get Block dims) constants.node_inner_size.height calc; } |> Size.maybe_add box_sizing_adjustment in let cross_margin_sum = if constants.is_row then child.margin.top +. child.margin.bottom else child.margin.left +. child.margin.right in let stretched_size = line_cross_size -. cross_margin_sum in let min_size = if constants.is_row then child.min_size.height else child.min_size.width in let max_size = if constants.is_row then max_size_ignoring_aspect_ratio.height else max_size_ignoring_aspect_ratio.width in match (min_size, max_size) with | Some min, Some max -> Float.max min (Float.min stretched_size max) | Some min, None -> Float.max min stretched_size | None, Some max -> Float.min stretched_size max | None, None -> stretched_size else if (* Use hypothetical size *) constants.is_row then child.hypothetical_inner_height else child.hypothetical_inner_width in (* Set target size *) if constants.is_row then child.target_height <- cross_target_size else child.target_width <- cross_target_size; (* Set outer target size *) let cross_margin_sum = if constants.is_row then child.margin.top +. child.margin.bottom else child.margin.left +. child.margin.right in if constants.is_row then child.outer_target_height <- cross_target_size +. cross_margin_sum else child.outer_target_width <- cross_target_size +. cross_margin_sum) line.items) flex_lines (* Helper function to sum axis gaps *) let sum_axis_gaps (gap : float) (num_items : int) : float = (* Gaps only exist between items, so... *) if num_items <= 1 then (* ...if there are less than 2 items then there are no gaps *) 0.0 else (* ...otherwise there are (num_items - 1) gaps *) gap *. float_of_int (num_items - 1) (* Helper function to apply alignment fallback *) let apply_alignment_fallback (free_space : float) (num_items : int) (alignment_mode : align_content) (is_safe : bool) : align_content = (* Fallback occurs in two cases: *) (* 1. If there is only a single item being aligned and alignment is a distributed alignment keyword https://www.w3.org/TR/css-align-3/#distribution-values *) let alignment_mode, is_safe = if num_items <= 1 || free_space <= 0.0 then match alignment_mode with | Align_content.Stretch -> (Align_content.Flex_start, true) | Align_content.Space_between -> (Align_content.Flex_start, true) | Align_content.Space_around -> (Center, true) | Align_content.Space_evenly -> (Center, true) | _ -> (alignment_mode, is_safe) else (alignment_mode, is_safe) in (* 2. If free space is negative the "safe" alignment variants all fallback to Start alignment *) let alignment_mode = if free_space <= 0.0 && is_safe then Align_content.Start else alignment_mode in alignment_mode (* Helper function to compute alignment offset *) let compute_alignment_offset (free_space : float) (num_items : int) (gap : float) (alignment_mode : align_content) (layout_is_flex_reversed : bool) (is_first : bool) : float = if is_first then match alignment_mode with | Align_content.Start -> 0.0 | Flex_start -> if layout_is_flex_reversed then free_space else 0.0 | End -> free_space | Flex_end -> if layout_is_flex_reversed then 0.0 else free_space | Center -> free_space /. 2.0 | Stretch -> 0.0 | Space_between -> 0.0 | Space_around -> if free_space >= 0.0 then free_space /. float_of_int (num_items * 2) else free_space /. 2.0 | Space_evenly -> if free_space >= 0.0 then free_space /. float_of_int (num_items + 1) else free_space /. 2.0 else (* For non-first items *) match alignment_mode with | Align_content.Space_between -> gap +. if num_items > 1 then free_space /. float_of_int (num_items - 1) else 0.0 | Space_around -> gap +. if free_space >= 0.0 then free_space /. float_of_int num_items else 0.0 | Space_evenly -> gap +. if free_space >= 0.0 then free_space /. float_of_int (num_items + 1) else 0.0 | _ -> gap (* Distribute remaining free space *) let distribute_remaining_free_space (flex_lines : flex_line list) (constants : algo_constants) : unit = List.iter (fun line -> let main_gap = if constants.is_row then constants.gap.width else constants.gap.height in let total_main_axis_gap = sum_axis_gaps main_gap (Array.length line.items) in let used_space = total_main_axis_gap +. Array.fold_left (fun acc child -> acc +. if constants.is_row then child.outer_target_width else child.outer_target_height) 0.0 line.items in let free_space = (if constants.is_row then constants.inner_container_size.width else constants.inner_container_size.height) -. used_space in (* Count auto margins *) let num_auto_margins = ref 0 in Array.iter (fun child -> if constants.is_row then ( if child.margin_is_auto.left then incr num_auto_margins; if child.margin_is_auto.right then incr num_auto_margins) else ( if child.margin_is_auto.top then incr num_auto_margins; if child.margin_is_auto.bottom then incr num_auto_margins)) line.items; if free_space > 0.0 && !num_auto_margins > 0 then (* Distribute free space to auto margins *) let margin = free_space /. float_of_int !num_auto_margins in Array.iter (fun child -> if constants.is_row then ( if child.margin_is_auto.left then child.margin <- { child.margin with left = margin }; if child.margin_is_auto.right then child.margin <- { child.margin with right = margin }) else ( if child.margin_is_auto.top then child.margin <- { child.margin with top = margin }; if child.margin_is_auto.bottom then child.margin <- { child.margin with bottom = margin })) line.items else (* Apply justify-content alignment *) let num_items = Array.length line.items in let layout_reverse = Flex_direction_ext.is_reverse constants.dir in let is_safe = false in (* TODO: Implement safe alignment *) let raw_justify_content_mode = match constants.justify_content with | Some jc -> jc | None -> Flex_start in let justify_content_mode = apply_alignment_fallback free_space num_items raw_justify_content_mode is_safe in let justify_item i child = child.offset_main <- compute_alignment_offset free_space num_items main_gap justify_content_mode layout_reverse (i = 0) in if layout_reverse then for i = Array.length line.items - 1 downto 0 do let rev_i = Array.length line.items - 1 - i in justify_item rev_i line.items.(i) done else Array.iteri justify_item line.items) flex_lines (* Helper function to align flex items along cross axis *) let align_flex_items_along_cross_axis (child : flex_item) (free_space : float) (max_baseline : float) (constants : algo_constants) : float = match child.align_self with | Style.Align_items.Start -> 0.0 | Style.Align_items.Flex_start -> if constants.is_wrap_reverse then free_space else 0.0 | Style.Align_items.End -> free_space | Style.Align_items.Flex_end -> if constants.is_wrap_reverse then 0.0 else free_space | Style.Align_items.Center -> free_space /. 2.0 | Style.Align_items.Baseline -> if constants.is_row then max_baseline -. child.baseline else if (* Until we support vertical writing modes, baseline alignment only makes sense if the direction is row, so we treat it as flex-start alignment in columns. *) constants.is_wrap_reverse then free_space else 0.0 | Style.Align_items.Stretch -> if constants.is_wrap_reverse then free_space else 0.0 (* Resolve cross-axis auto margins *) let resolve_cross_axis_auto_margins (flex_lines : flex_line list) (constants : algo_constants) : unit = List.iter (fun line -> let line_cross_size = line.cross_size in let max_baseline = Array.fold_left (fun acc child -> Float.max acc child.baseline) 0.0 line.items in Array.iter (fun child -> let free_space = line_cross_size -. if constants.is_row then child.outer_target_height else child.outer_target_width in let cross_start_auto = if constants.is_row then child.margin_is_auto.top else child.margin_is_auto.left in let cross_end_auto = if constants.is_row then child.margin_is_auto.bottom else child.margin_is_auto.right in if cross_start_auto && cross_end_auto then (* Both margins are auto - distribute free space equally *) if constants.is_row then ( child.margin <- { child.margin with top = free_space /. 2.0 }; child.margin <- { child.margin with bottom = free_space /. 2.0 }) else ( child.margin <- { child.margin with left = free_space /. 2.0 }; child.margin <- { child.margin with right = free_space /. 2.0 }) else if cross_start_auto then (* Only start margin is auto *) if constants.is_row then child.margin <- { child.margin with top = free_space } else child.margin <- { child.margin with left = free_space } else if cross_end_auto then (* Only end margin is auto *) if constants.is_row then child.margin <- { child.margin with bottom = free_space } else child.margin <- { child.margin with right = free_space } else (* No auto margins - align according to align-self *) child.offset_cross <- align_flex_items_along_cross_axis child free_space max_baseline constants) line.items) flex_lines (* Determine container cross size *) let determine_container_cross_size (flex_lines : flex_line list) (known_dimensions : float option size) (constants : algo_constants) : float = let cross_gap = if constants.is_row then constants.gap.height else constants.gap.width in let total_cross_axis_gap = sum_axis_gaps cross_gap (List.length flex_lines) in let total_line_cross_size = List.fold_left (fun acc line -> acc +. line.cross_size) 0.0 flex_lines in let padding_border_sum = if constants.is_row then Rect.vertical_axis_sum constants.content_box_inset else Rect.horizontal_axis_sum constants.content_box_inset in let cross_scrollbar_gutter = if constants.is_row then constants.scrollbar_gutter.y else constants.scrollbar_gutter.x in let min_cross_size = if constants.is_row then constants.min_size.height else constants.min_size.width in let max_cross_size = if constants.is_row then constants.max_size.height else constants.max_size.width in let cross_node_size = if constants.is_row then known_dimensions.height else known_dimensions.width in let outer_container_size = let base_size = match cross_node_size with | Some size -> size | None -> total_line_cross_size +. total_cross_axis_gap +. padding_border_sum in let clamped_size = match (min_cross_size, max_cross_size) with | Some min, Some max -> Float.max min (Float.min base_size max) | Some min, None -> Float.max min base_size | None, Some max -> Float.min base_size max | None, None -> base_size in Float.max clamped_size (padding_border_sum -. cross_scrollbar_gutter) in let inner_container_size = Float.max 0.0 (outer_container_size -. padding_border_sum) in (* Update constants *) if constants.is_row then ( constants.container_size <- { constants.container_size with height = outer_container_size }; constants.inner_container_size <- { constants.inner_container_size with height = inner_container_size }) else ( constants.container_size <- { constants.container_size with width = outer_container_size }; constants.inner_container_size <- { constants.inner_container_size with width = inner_container_size }); total_line_cross_size (* Align flex lines per align-content *) let align_flex_lines_per_align_content (flex_lines : flex_line list) (constants : algo_constants) (total_line_cross_size : float) : unit = let num_lines = List.length flex_lines in let gap = if constants.is_row then constants.gap.height else constants.gap.width in let total_cross_axis_gap = sum_axis_gaps gap num_lines in let free_space = (if constants.is_row then constants.inner_container_size.height else constants.inner_container_size.width) -. total_line_cross_size -. total_cross_axis_gap in let is_safe = false in (* TODO: Implement safe alignment *) let align_content_mode = apply_alignment_fallback free_space num_lines constants.align_content is_safe in let align_line i line = line.offset_cross <- compute_alignment_offset free_space num_lines gap align_content_mode constants.is_wrap_reverse (i = 0) in if constants.is_wrap_reverse then (* Process lines in reverse order for wrap-reverse *) List.rev flex_lines |> List.iteri align_line else List.iteri align_line flex_lines (* Final layout pass *) let final_layout_pass (type t) (module Tree : Tree.LAYOUT_PARTIAL_TREE with type t = t) (tree : t) (flex_lines : flex_line list) (constants : algo_constants) : float size = (* Helper function to calculate flex item layout *) let calculate_flex_item item total_offset_main total_offset_cross line_offset_cross content_size container_size node_inner_size direction = (* Perform child layout *) let layout_output = Tree.compute_child_layout tree item.node (Layout_input.make ~run_mode:Run_mode.Perform_layout ~sizing_mode:Sizing_mode.Content_size ~axis:Requested_axis.Both ~known_dimensions: Size. { width = Some item.target_width; height = Some item.target_height; } ~parent_size:node_inner_size ~available_space:(Size.map Available_space.of_float container_size) ~vertical_margins_are_collapsible:Line.both_false) in let size = Layout_output.size layout_output in let content_size_output = Layout_output.content_size layout_output in (* Calculate main axis offset *) let offset_main = !total_offset_main +. item.offset_main +. Flex_direction_ext.main_start item.margin direction +. match Flex_direction_ext.main_start item.inset direction with | Some pos -> pos | None -> ( match Flex_direction_ext.main_end item.inset direction with | Some pos -> -.pos | None -> 0.0) in (* Calculate cross axis offset *) let offset_cross = total_offset_cross +. item.offset_cross +. line_offset_cross +. Flex_direction_ext.cross_start item.margin direction +. match Flex_direction_ext.cross_start item.inset direction with | Some pos -> pos | None -> ( match Flex_direction_ext.cross_end item.inset direction with | Some pos -> -.pos | None -> 0.0) in (* Update baseline *) (if Flex_direction_ext.is_row direction then let baseline_offset_cross = total_offset_cross +. item.offset_cross +. Flex_direction_ext.cross_start item.margin direction in let inner_baseline = Option.value (Layout_output.first_baselines layout_output).y ~default:size.height in item.baseline <- baseline_offset_cross +. inner_baseline else let baseline_offset_main = !total_offset_main +. item.offset_main +. Flex_direction_ext.main_start item.margin direction in let inner_baseline = Option.value (Layout_output.first_baselines layout_output).y ~default:size.height in item.baseline <- baseline_offset_main +. inner_baseline); (* Calculate location *) let location = if Flex_direction_ext.is_row direction then Point.{ x = offset_main; y = offset_cross } else Point.{ x = offset_cross; y = offset_main } in (* Calculate scrollbar size *) let scrollbar_size = Size. { width = (if item.overflow.y = Overflow.Scroll then item.scrollbar_width else 0.0); height = (if item.overflow.x = Overflow.Scroll then item.scrollbar_width else 0.0); } in (* Set layout on tree *) Tree.set_unrounded_layout tree item.node (Layout.make ~order:item.order ~location ~size ~content_size:content_size_output ~scrollbar_size ~border:item.border ~padding:item.padding ~margin:item.margin); (* Update main offset *) total_offset_main := !total_offset_main +. item.offset_main +. Flex_direction_ext.main_axis_sum item.margin direction +. Flex_direction_ext.main_size size direction; (* Update content size *) let contribution_width = match item.overflow.x with | Overflow.Visible -> max size.width content_size_output.width | _ -> size.width in let contribution_height = match item.overflow.y with | Overflow.Visible -> max size.height content_size_output.height | _ -> size.height in if contribution_width > 0.0 || contribution_height > 0.0 then let content_contribution = Size. { width = location.x +. contribution_width; height = location.y +. contribution_height; } in let current_size = !content_size in let new_width = max current_size.Size.width content_contribution.Size.width in let new_height = max current_size.Size.height content_contribution.Size.height in content_size := Size.{ width = new_width; height = new_height } in (* Helper function to calculate layout for a line *) let calculate_layout_line line total_offset_cross content_size container_size node_inner_size padding_border direction = let total_offset_main = ref (if constants.is_row then padding_border.Rect.left else padding_border.Rect.top) in let line_offset_cross = line.offset_cross in if Flex_direction_ext.is_reverse direction then for i = Array.length line.items - 1 downto 0 do let item = line.items.(i) in calculate_flex_item item total_offset_main !total_offset_cross line_offset_cross content_size container_size node_inner_size direction done else Array.iter (fun item -> calculate_flex_item item total_offset_main !total_offset_cross line_offset_cross content_size container_size node_inner_size direction) line.items; total_offset_cross := !total_offset_cross +. line_offset_cross +. line.cross_size in (* Main implementation *) let total_offset_cross = ref (if constants.is_row then constants.content_box_inset.top else constants.content_box_inset.left) in let content_size = ref Size.zero in let lines = if constants.is_wrap_reverse then List.rev flex_lines else flex_lines in List.iter (fun line -> calculate_layout_line line total_offset_cross content_size constants.container_size constants.node_inner_size constants.content_box_inset constants.dir) lines; (* Add final adjustments to content size *) Size. { width = !content_size.width +. constants.content_box_inset.right -. constants.border.right -. constants.scrollbar_gutter.x; height = !content_size.height +. constants.content_box_inset.bottom -. constants.border.bottom -. constants.scrollbar_gutter.y; } (* Perform absolute layout on absolutely positioned children *) let perform_absolute_layout_on_absolute_children (type t) (module Tree : Tree.LAYOUT_PARTIAL_TREE with type t = t) (tree : t) (node : Node_id.t) (constants : algo_constants) : float size = let container_width = constants.container_size.width in let container_height = constants.container_size.height in let inset_relative_size = Size.sub constants.container_size (Size.add (Rect.sum_axes constants.border) Size. { width = constants.scrollbar_gutter.x; height = constants.scrollbar_gutter.y; }) in let content_size = ref Size.zero in let calc = Tree.resolve_calc_value tree in for order = 0 to Tree.child_count tree node - 1 do let child = Tree.get_child_id tree node order in let child_style = Tree.get_core_container_style tree child in (* Skip items that are display:none or are not position:absolute *) if Style.box_generation_mode child_style = Box_generation_mode.None || Style.position child_style <> Position.Absolute then () else let overflow = Style.overflow child_style in let scrollbar_width = Style.scrollbar_width child_style in let aspect_ratio = Style.aspect_ratio child_style in let align_self = Option.value (Style.align_self child_style) ~default:constants.align_items in (* Resolve margin *) let margin = Style.margin child_style |> Rect.map (fun m -> Length_percentage_auto.resolve_to_option_with_calc m inset_relative_size.width calc) in (* Resolve padding *) let padding = Style.padding child_style |> Rect.map (fun p -> Length_percentage.resolve_or_zero p (Some inset_relative_size.width) calc) in (* Resolve border *) let border = Style.border child_style |> Rect.map (fun b -> Length_percentage.resolve_or_zero b (Some inset_relative_size.width) calc) in let padding_border_sum = Rect.add padding border |> Rect.sum_axes in let box_sizing_adjustment = if Style.box_sizing child_style = Box_sizing.Content_box then padding_border_sum else Size.zero in (* Resolve inset *) let left = Style.inset child_style |> fun inset -> Length_percentage_auto.maybe_resolve inset.left (Some inset_relative_size.width) calc in let right = Style.inset child_style |> fun inset -> Length_percentage_auto.maybe_resolve inset.right (Some inset_relative_size.width) calc in let top = Style.inset child_style |> fun inset -> Length_percentage_auto.maybe_resolve inset.top (Some inset_relative_size.height) calc in let bottom = Style.inset child_style |> fun inset -> Length_percentage_auto.maybe_resolve inset.bottom (Some inset_relative_size.height) calc in (* Compute known dimensions from min/max/inherent size styles *) let style_dims = Style.size child_style in let style_width = Dimension.maybe_resolve style_dims.width (Some inset_relative_size.width) calc in let style_height = Dimension.maybe_resolve style_dims.height (Some inset_relative_size.height) calc in let style_width, style_height = match (aspect_ratio, style_width, style_height) with | Some ratio, Some w, None -> (Some w, Some (w /. ratio)) | Some ratio, None, Some h -> (Some (h *. ratio), Some h) | _ -> (style_width, style_height) in let style_width, style_height = match (box_sizing_adjustment.width, box_sizing_adjustment.height) with | 0.0, 0.0 -> (style_width, style_height) | bw, bh -> ( Option.map (fun w -> w +. bw) style_width, Option.map (fun h -> h +. bh) style_height ) in let min_dims = Style.min_size child_style in let min_width = Dimension.maybe_resolve min_dims.width (Some inset_relative_size.width) calc in let min_height = Dimension.maybe_resolve min_dims.height (Some inset_relative_size.height) calc in let min_width, min_height = match (aspect_ratio, min_width, min_height) with | Some ratio, Some w, None -> (Some w, Some (w /. ratio)) | Some ratio, None, Some h -> (Some (h *. ratio), Some h) | _ -> (min_width, min_height) in let min_width, min_height = match (box_sizing_adjustment.width, box_sizing_adjustment.height) with | 0.0, 0.0 -> (min_width, min_height) | bw, bh -> ( Option.map (fun w -> w +. bw) min_width, Option.map (fun h -> h +. bh) min_height ) in let min_width = Some (Float.max (Option.value min_width ~default:padding_border_sum.width) padding_border_sum.width) in let min_height = Some (Float.max (Option.value min_height ~default:padding_border_sum.height) padding_border_sum.height) in let max_dims = Style.max_size child_style in let max_width = Dimension.maybe_resolve max_dims.width (Some inset_relative_size.width) calc in let max_height = Dimension.maybe_resolve max_dims.height (Some inset_relative_size.height) calc in let max_width, max_height = match (aspect_ratio, max_width, max_height) with | Some ratio, Some w, None -> (Some w, Some (w /. ratio)) | Some ratio, None, Some h -> (Some (h *. ratio), Some h) | _ -> (max_width, max_height) in let max_width, max_height = match (box_sizing_adjustment.width, box_sizing_adjustment.height) with | 0.0, 0.0 -> (max_width, max_height) | bw, bh -> ( Option.map (fun w -> w +. bw) max_width, Option.map (fun h -> h +. bh) max_height ) in (* Helper to clamp a value between optional min and max *) let clamp_opt value min_val max_val = match (value, min_val, max_val) with | Some v, Some min_v, Some max_v -> Some (Float.max min_v (Float.min v max_v)) | Some v, Some min_v, None -> Some (Float.max min_v v) | Some v, None, Some max_v -> Some (Float.min v max_v) | v, _, _ -> v in (* Clamp style_size between min and max *) let known_dimensions = { Size.width = clamp_opt style_width min_width max_width; height = clamp_opt style_height min_height max_height; } in (* Fill in width from left/right and reapply aspect ratio if: - Width is not already known - Item has both left and right inset properties set *) let known_dimensions = match (known_dimensions.width, left, right) with | None, Some l, Some r -> let new_width_raw = inset_relative_size.width -. Option.value margin.left ~default:0.0 -. Option.value margin.right ~default:0.0 -. l -. r in let width = Some (Float.max new_width_raw 0.0) in let width, height = match (aspect_ratio, width, known_dimensions.height) with | Some ratio, Some w, None -> (Some w, Some (w /. ratio)) | Some ratio, None, Some h -> (Some (h *. ratio), Some h) | _ -> (width, known_dimensions.height) in { Size.width = clamp_opt width min_width max_width; height = clamp_opt height min_height max_height; } | _ -> known_dimensions in (* Fill in height from top/bottom and reapply aspect ratio if: - Height is not already known - Item has both top and bottom inset properties set *) let known_dimensions = match (known_dimensions.height, top, bottom) with | None, Some t, Some b -> let new_height_raw = inset_relative_size.height -. Option.value margin.top ~default:0.0 -. Option.value margin.bottom ~default:0.0 -. t -. b in let height = Some (Float.max new_height_raw 0.0) in let width, height = match (aspect_ratio, known_dimensions.width, height) with | Some ratio, Some w, None -> (Some w, Some (w /. ratio)) | Some ratio, None, Some h -> (Some (h *. ratio), Some h) | _ -> (known_dimensions.width, height) in { Size.width = clamp_opt width min_width max_width; height = clamp_opt height min_height max_height; } | _ -> known_dimensions in let available_space = Size. { width = Available_space.of_float (Option.value (Option.map (fun w -> Float.min w (Option.value max_width ~default:w)) (Option.map (fun w -> Float.max w (Option.value min_width ~default:w)) (Some container_width))) ~default:container_width); height = Available_space.of_float (Option.value (Option.map (fun h -> Float.min h (Option.value max_height ~default:h)) (Option.map (fun h -> Float.max h (Option.value min_height ~default:h)) (Some container_height))) ~default:container_height); } in (* Measure child to determine its inherent size *) let measure_output = Tree.compute_child_layout tree child (Layout_input.make ~run_mode:Run_mode.Compute_size ~sizing_mode:Sizing_mode.Inherent_size ~axis:Requested_axis.Both ~known_dimensions ~parent_size:constants.node_inner_size ~available_space ~vertical_margins_are_collapsible:Line.both_false) in let measured_size = Layout_output.size measure_output in let final_size = Size.unwrap_or measured_size known_dimensions in (* Clamp final size between min and max - min wins over max when they conflict *) let final_size = Size. { width = (match (final_size.width, min_width, max_width) with | w, Some min_w, Some max_w -> Float.max min_w (Float.min w max_w) | w, Some min_w, None -> Float.max min_w w | w, None, Some max_w -> Float.min w max_w | w, _, _ -> w); height = (match (final_size.height, min_height, max_height) with | h, Some min_h, Some max_h -> Float.max min_h (Float.min h max_h) | h, Some min_h, None -> Float.max min_h h | h, None, Some max_h -> Float.min h max_h | h, _, _ -> h); } in (* Perform child layout with resolved size *) let layout_output = Tree.compute_child_layout tree child (Layout_input.make ~run_mode:Run_mode.Perform_layout ~sizing_mode:Sizing_mode.Inherent_size ~axis:Requested_axis.Both ~known_dimensions:(Size.map Option.some final_size) ~parent_size:constants.node_inner_size ~available_space ~vertical_margins_are_collapsible:Line.both_false) in (* Calculate non-auto margins *) let non_auto_margin = Rect.map (fun m -> Option.value m ~default:0.0) margin in (* Calculate free space *) let free_space = Size. { width = constants.container_size.width -. final_size.width -. (non_auto_margin.left +. non_auto_margin.right); height = constants.container_size.height -. final_size.height -. (non_auto_margin.top +. non_auto_margin.bottom); } in let free_space = Size. { width = Float.max free_space.width 0.0; height = Float.max free_space.height 0.0; } in (* Expand auto margins to fill available space *) let resolved_margin = let auto_margin_count_width = (if Option.is_none margin.left then 1 else 0) + if Option.is_none margin.right then 1 else 0 in let auto_margin_count_height = (if Option.is_none margin.top then 1 else 0) + if Option.is_none margin.bottom then 1 else 0 in let auto_margin_size = Size. { width = (if auto_margin_count_width > 0 then free_space.width /. float_of_int auto_margin_count_width else 0.0); height = (if auto_margin_count_height > 0 then free_space.height /. float_of_int auto_margin_count_height else 0.0); } in Rect. { left = Option.value margin.left ~default:auto_margin_size.width; right = Option.value margin.right ~default:auto_margin_size.width; top = Option.value margin.top ~default:auto_margin_size.height; bottom = Option.value margin.bottom ~default:auto_margin_size.height; } in (* Determine flex-relative insets *) let start_main, end_main = if constants.is_row then (left, right) else (top, bottom) in let start_cross, end_cross = if constants.is_row then (top, bottom) else (left, right) in (* Apply main-axis alignment *) let offset_main = match start_main with | Some start -> start +. (if constants.is_row then constants.border.left else constants.border.top) +. if constants.is_row then resolved_margin.left else resolved_margin.top | None -> ( match end_main with | Some end_val -> (if constants.is_row then constants.container_size.width else constants.container_size.height) -. (if constants.is_row then constants.border.right else constants.border.bottom) -. (if constants.is_row then constants.scrollbar_gutter.x else constants.scrollbar_gutter.y) -. (if constants.is_row then final_size.width else final_size.height) -. end_val -. if constants.is_row then resolved_margin.right else resolved_margin.bottom | None -> ( (* Handle justify_content alignment *) match ( Option.value constants.justify_content ~default:Start, constants.is_wrap_reverse ) with | Space_between, _ | Start, _ | Stretch, false | Flex_start, false | Flex_end, true -> (if constants.is_row then constants.content_box_inset.left else constants.content_box_inset.top) +. if constants.is_row then resolved_margin.left else resolved_margin.top | End, _ | Flex_end, false | Flex_start, true | Stretch, true -> (if constants.is_row then constants.container_size.width else constants.container_size.height) -. (if constants.is_row then constants.content_box_inset.right else constants.content_box_inset.bottom) -. (if constants.is_row then final_size.width else final_size.height) -. if constants.is_row then resolved_margin.right else resolved_margin.bottom | Space_evenly, _ | Space_around, _ | Center, _ -> ((if constants.is_row then constants.container_size.width else constants.container_size.height) +. (if constants.is_row then constants.content_box_inset.left else constants.content_box_inset.top) -. (if constants.is_row then constants.content_box_inset.right else constants.content_box_inset.bottom) -. (if constants.is_row then final_size.width else final_size.height) +. (if constants.is_row then resolved_margin.left else resolved_margin.top) -. if constants.is_row then resolved_margin.right else resolved_margin.bottom) /. 2.0)) in (* Apply cross-axis alignment *) let offset_cross = match start_cross with | Some start -> start +. (if constants.is_row then constants.border.top else constants.border.left) +. if constants.is_row then resolved_margin.top else resolved_margin.left | None -> ( match end_cross with | Some end_val -> (if constants.is_row then constants.container_size.height else constants.container_size.width) -. (if constants.is_row then constants.border.bottom else constants.border.right) -. (if constants.is_row then constants.scrollbar_gutter.y else constants.scrollbar_gutter.x) -. (if constants.is_row then final_size.height else final_size.width) -. end_val -. if constants.is_row then resolved_margin.bottom else resolved_margin.right | None -> ( match (align_self, constants.is_wrap_reverse) with (* Stretch alignment does not apply to absolutely positioned items *) | Start, _ | Baseline, false | Stretch, false | Flex_start, false | Flex_end, true -> (if constants.is_row then constants.content_box_inset.top else constants.content_box_inset.left) +. if constants.is_row then resolved_margin.top else resolved_margin.left | End, _ | Baseline, true | Stretch, true | Flex_start, true | Flex_end, false -> (if constants.is_row then constants.container_size.height else constants.container_size.width) -. (if constants.is_row then constants.content_box_inset.bottom else constants.content_box_inset.right) -. (if constants.is_row then final_size.height else final_size.width) -. if constants.is_row then resolved_margin.bottom else resolved_margin.right | Center, _ -> ((if constants.is_row then constants.container_size.height else constants.container_size.width) +. (if constants.is_row then constants.content_box_inset.top else constants.content_box_inset.left) -. (if constants.is_row then constants.content_box_inset.bottom else constants.content_box_inset.right) -. (if constants.is_row then final_size.height else final_size.width) +. (if constants.is_row then resolved_margin.top else resolved_margin.left) -. if constants.is_row then resolved_margin.bottom else resolved_margin.right) /. 2.0)) in let location = if constants.is_row then Point.{ x = offset_main; y = offset_cross } else Point.{ x = offset_cross; y = offset_main } in let scrollbar_size = Size. { width = (if overflow.y = Overflow.Scroll then scrollbar_width else 0.0); height = (if overflow.x = Overflow.Scroll then scrollbar_width else 0.0); } in (* Set layout on tree *) Tree.set_unrounded_layout tree child (Layout.make ~order ~location ~size:final_size ~content_size:(Layout_output.content_size layout_output) ~scrollbar_size ~border ~padding ~margin:resolved_margin); (* Update content size *) let content_size_output = Layout_output.content_size layout_output in let size_content_size_contribution = Size. { width = (match overflow.x with | Overflow.Visible -> Float.max final_size.width content_size_output.width | _ -> final_size.width); height = (match overflow.y with | Overflow.Visible -> Float.max final_size.height content_size_output.height | _ -> final_size.height); } in if size_content_size_contribution.width > 0.0 || size_content_size_contribution.height > 0.0 then let content_size_contribution = Size. { width = location.x +. size_content_size_contribution.width; height = location.y +. size_content_size_contribution.height; } in let current_size = !content_size in content_size := Size. { width = Float.max current_size.width content_size_contribution.width; height = Float.max current_size.height content_size_contribution.height; } done; !content_size (* Compute a preliminary size for an item *) let compute_preliminary (type t) (module Tree : Tree.LAYOUT_PARTIAL_TREE with type t = t) (tree : t) (node : Node_id.t) (inputs : Layout_input.t) : Layout_output.t = let known_dimensions = Layout_input.known_dimensions inputs in let parent_size = Layout_input.parent_size inputs in let available_space = Layout_input.available_space inputs in let run_mode = Layout_input.run_mode inputs in let _sizing_mode = Layout_input.sizing_mode inputs in (* Define some general constants we will need for the remainder of the algorithm *) let constants = compute_constants (module Tree) tree (Tree.get_core_container_style tree node) known_dimensions parent_size in (* 9. Flex Layout Algorithm *) (* 9.1. Initial Setup *) (* 1. Generate anonymous flex items as described in §4 Flex Items *) let flex_items = generate_anonymous_flex_items (module Tree) tree node constants in (* 9.2. Line Length Determination *) (* 2. Determine the available main and cross space for the flex items *) let available_space = determine_available_space known_dimensions available_space constants in (* 3. Determine the flex base size and hypothetical main size of each item *) determine_flex_base_size (module Tree) tree constants available_space flex_items; (* 4. Determine the main size of the flex container *) (* This is done as part of compute_constants and collection of flex lines *) (* 9.3. Main Size Determination *) (* 5. Collect flex items into flex lines *) let flex_lines = collect_flex_lines constants available_space flex_items in (* If container size is undefined, determine the container's main size *) (match Flex_direction_ext.main_size constants.node_inner_size constants.dir with | Some inner_main_size -> let outer_main_size = inner_main_size +. Flex_direction_ext.main_axis_sum constants.content_box_inset constants.dir in if constants.is_row then ( constants.inner_container_size <- { constants.inner_container_size with width = inner_main_size }; constants.container_size <- { constants.container_size with width = outer_main_size }) else ( constants.inner_container_size <- { constants.inner_container_size with height = inner_main_size }; constants.container_size <- { constants.container_size with height = outer_main_size }) | None -> (* Sets constants.container_size and constants.inner_container_size *) determine_container_main_size (module Tree) tree available_space flex_lines constants; let inner_main = Flex_direction_ext.main_size constants.inner_container_size constants.dir in let outer_main = Flex_direction_ext.main_size constants.container_size constants.dir in if constants.is_row then ( constants.node_inner_size <- { constants.node_inner_size with width = Some inner_main }; constants.node_outer_size <- { constants.node_outer_size with width = Some outer_main }) else ( constants.node_inner_size <- { constants.node_inner_size with height = Some inner_main }; constants.node_outer_size <- { constants.node_outer_size with height = Some outer_main }); (* Re-resolve percentage gaps *) let style = Tree.get_core_container_style tree node in let inner_container_size = Flex_direction_ext.main_size constants.inner_container_size constants.dir in let calc = Tree.resolve_calc_value tree in let new_gap = Style.gap style |> fun gap_size -> match constants.dir with | Row | Row_reverse -> Length_percentage.maybe_resolve (Size.get Inline gap_size) (Some inner_container_size) calc |> Option.value ~default:0.0 | Column | Column_reverse -> Length_percentage.maybe_resolve (Size.get Block gap_size) (Some inner_container_size) calc |> Option.value ~default:0.0 in if constants.is_row then constants.gap <- { constants.gap with width = new_gap } else constants.gap <- { constants.gap with height = new_gap }); (* 6. Resolve the flexible lengths of all the flex items to find their used main size *) List.iter (fun line -> resolve_flexible_lengths line constants) flex_lines; (* 9.4. Cross Size Determination *) (* 7. Determine the hypothetical cross size of each item *) List.iter (fun line -> determine_hypothetical_cross_size (module Tree) tree line constants available_space) flex_lines; (* Calculate child baselines *) calculate_children_base_lines (module Tree) tree known_dimensions available_space flex_lines constants; (* 8. Calculate the cross size of each flex line *) calculate_cross_size flex_lines known_dimensions constants; (* 9. Handle 'align-content: stretch' *) handle_align_content_stretch flex_lines known_dimensions constants; (* 10. Collapse visibility:collapse items - TODO: Not implemented *) (* 11. Determine the used cross size of each flex item *) determine_used_cross_size (module Tree) tree flex_lines constants; (* 9.5. Main-Axis Alignment *) (* 12. Distribute any remaining free space *) distribute_remaining_free_space flex_lines constants; (* 9.6. Cross-Axis Alignment *) (* 13. Resolve cross-axis auto margins *) resolve_cross_axis_auto_margins flex_lines constants; (* 15. Determine the flex container's used cross size *) let total_line_cross_size = determine_container_cross_size flex_lines known_dimensions constants in (* We have the container size. If our caller does not care about performing layout we are done now *) if run_mode = Run_mode.Compute_size then Layout_output.from_outer_size constants.container_size else ( (* 16. Align all flex lines per align-content *) align_flex_lines_per_align_content flex_lines constants total_line_cross_size; (* Do a final layout pass and gather the resulting layouts *) let inflow_content_size = final_layout_pass (module Tree) tree flex_lines constants in (* Before returning we perform absolute layout on all absolutely positioned children *) let absolute_content_size = perform_absolute_layout_on_absolute_children (module Tree) tree node constants in (* Perform hidden layout on hidden children *) let len = Tree.child_count tree node in for order = 0 to len - 1 do let child = Tree.get_child_id tree node order in if Style.box_generation_mode (Tree.get_core_container_style tree child) = Box_generation_mode.None then ( Tree.set_unrounded_layout tree child (Layout.with_order order); Tree.compute_child_layout tree child (Layout_input.make ~run_mode:Run_mode.Perform_layout ~sizing_mode:Sizing_mode.Inherent_size ~axis:Requested_axis.Both ~known_dimensions:Size.none ~parent_size:Size.none ~available_space: Size. { width = Available_space.max_content; height = Available_space.max_content; } ~vertical_margins_are_collapsible:Line.both_false) |> ignore) done; (* Calculate flex container baselines *) let first_vertical_baseline = match flex_lines with | [] -> None | first_line :: _ -> ( (* For row containers: find item with baseline alignment or fallback to first item For column containers: always use first item *) let items = first_line.items in let len = Array.length items in let baseline_item = if Flex_direction_ext.is_row constants.dir then let rec find i = if i >= len then None else let item = items.(i) in if item.align_self = Baseline then Some item else find (i + 1) in find 0 else None in let item_opt = match baseline_item with | Some item -> Some item | None -> if len > 0 then Some items.(0) else None in match item_opt with | None -> None | Some item -> let offset_cross = if Flex_direction_ext.is_row constants.dir then item.offset_cross else item.offset_main in Some (offset_cross +. item.baseline)) in (* Return final layout output *) let content_size = Size.max inflow_content_size absolute_content_size in Layout_output.make ~size:constants.container_size ~content_size ~first_baselines:Point.{ x = None; y = first_vertical_baseline } ~top_margin:Collapsible_margin_set.zero ~bottom_margin:Collapsible_margin_set.zero ~margins_can_collapse_through:false) (* Main entry point for flexbox layout computation *) let compute_flexbox_layout (type t) (module Tree : Tree.LAYOUT_PARTIAL_TREE with type t = t) (tree : t) (node : Node_id.t) (inputs : Layout_input.t) : Layout_output.t = let known_dimensions = Layout_input.known_dimensions inputs in let parent_size = Layout_input.parent_size inputs in let run_mode = Layout_input.run_mode inputs in let sizing_mode = Layout_input.sizing_mode inputs in let style = Tree.get_core_container_style tree node in let calc = Tree.resolve_calc_value tree in (* Pull these out earlier to avoid borrowing issues *) let aspect_ratio = Style.aspect_ratio style in let padding = Style.padding style |> Rect.map (fun lp -> Length_percentage.resolve_or_zero lp parent_size.width calc) in let border = Style.border style |> Rect.map (fun lp -> Length_percentage.resolve_or_zero lp parent_size.width calc) in let padding_border_sum = Rect.sum_axes (Rect.add padding border) in let box_sizing_adjustment = if Style.box_sizing style = Box_sizing.Content_box then padding_border_sum else Size.zero in let min_size = Style.min_size style |> fun dims -> Size. { width = Dimension.maybe_resolve (Size.get Inline dims) parent_size.width calc; height = Dimension.maybe_resolve (Size.get Block dims) parent_size.height calc; } |> Size.apply_aspect_ratio aspect_ratio |> Size.maybe_add box_sizing_adjustment in let max_size = Style.max_size style |> fun dims -> Size. { width = Dimension.maybe_resolve (Size.get Inline dims) parent_size.width calc; height = Dimension.maybe_resolve (Size.get Block dims) parent_size.height calc; } |> Size.apply_aspect_ratio aspect_ratio |> Size.maybe_add box_sizing_adjustment in let clamped_style_size = if sizing_mode = Sizing_mode.Inherent_size then Style.size style |> fun dims -> Size. { width = Dimension.maybe_resolve (Size.get Inline dims) parent_size.width calc; height = Dimension.maybe_resolve (Size.get Block dims) parent_size.height calc; } |> Size.apply_aspect_ratio aspect_ratio |> Size.maybe_add box_sizing_adjustment |> Size.clamp_option min_size max_size else Size.none in (* If both min and max in a given axis are set and max <= min then this determines the size in that axis *) let min_max_definite_size = Size.map2 (fun min max -> match (min, max) with | Some min_v, Some max_v when max_v <= min_v -> Some min_v | _ -> None) min_size max_size in (* The size of the container should be floored by the padding and border *) let styled_based_known_dimensions = known_dimensions |> Size.choose_first min_max_definite_size |> Size.choose_first clamped_style_size |> Size.maybe_max padding_border_sum in (* Short-circuit layout if the container's size is fully determined and we're in ComputeSize mode *) if run_mode = Run_mode.Compute_size then match styled_based_known_dimensions with | { width = Some width; height = Some height } -> Layout_output.from_outer_size Size.{ width; height } | _ -> (* Continue with compute_preliminary *) compute_preliminary (module Tree) tree node (Layout_input.make ~run_mode ~sizing_mode ~axis:(Layout_input.axis inputs) ~known_dimensions:styled_based_known_dimensions ~parent_size ~available_space:(Layout_input.available_space inputs) ~vertical_margins_are_collapsible: (Layout_input.vertical_margins_are_collapsible inputs)) else compute_preliminary (module Tree) tree node (Layout_input.make ~run_mode ~sizing_mode ~axis:(Layout_input.axis inputs) ~known_dimensions:styled_based_known_dimensions ~parent_size ~available_space:(Layout_input.available_space inputs) ~vertical_margins_are_collapsible: (Layout_input.vertical_margins_are_collapsible inputs))
sectionYPositions = computeSectionYPositions($el), 10)"
x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
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