package tiny_libs

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From-scratch libraries for teaching: graphics, audio, compression, crypto, networking and more

Install

dune-project
 Dependency

Authors

Maintainers

Sources

0.3.6.tar.gz
md5=7c636383d146d30ac6f2fa234a6253c8
sha512=c79f3823c5f8f57e5038eb640d487c61168b84aa07c61999d6622ef9fd0c890e2b03b4c6a7cdbbe9352a49e25dda00ac7bb14693cee8e3d7beeed251351a2af0

doc/tiny_libs.physics_2d/Collide/index.html

Module CollideSource

Sourceval circles : (Vec2.t * float) -> (Vec2.t * float) -> Contact.t option
Sourceval bounds_overlap : (Vec2.t * Vec2.t) -> (Vec2.t * Vec2.t) -> bool
Sourceval point_in_polygon : Vec2.t -> Vec2.t list -> bool
Sourceval segments_cross : (Vec2.t * Vec2.t) -> (Vec2.t * Vec2.t) -> bool
Sourceval polygons_touch : Vec2.t list -> Vec2.t list -> bool
Sourceval sat : Vec2.t list -> Vec2.t list -> Contact.t option
Sourceval circle_polygon : (Vec2.t * float) -> Vec2.t list -> bool
Sourceval circle_convex : (Vec2.t * float) -> Vec2.t list -> Contact.t option
Sourceval nearest_on_outline : Vec2.t -> Vec2.t list -> Vec2.t
Sourceval segment_polygon : (Vec2.t * Vec2.t) -> Vec2.t list -> Vec2.t option
Sourceval segment_circle : (Vec2.t * Vec2.t) -> (Vec2.t * float) -> Vec2.t option
Sourceval touching : Shape.placed -> Shape.placed -> bool
Sourceval contact : Shape.placed -> Shape.placed -> Contact.t option
Sourceval manifold : Shape.placed -> Shape.placed -> Contact.t list