package tiny_libs
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From-scratch libraries for teaching: graphics, audio, compression, crypto, networking and more
Install
dune-project
Dependency
Authors
Maintainers
Sources
0.3.6.tar.gz
md5=7c636383d146d30ac6f2fa234a6253c8
sha512=c79f3823c5f8f57e5038eb640d487c61168b84aa07c61999d6622ef9fd0c890e2b03b4c6a7cdbbe9352a49e25dda00ac7bb14693cee8e3d7beeed251351a2af0
doc/src/tiny_libs.networking_unix/Universe_server.ml.html
Source file Universe_server.ml
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60(* Claude Code * * Copyright (C) 2026 Yoann Padioleau * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public License * (LGPL) as published by the Free Software Foundation; either version * 2 of the License, or (at your option) any later version. *) (* See Universe_server.mli *) type iworld = int type 'u bundle = 'u * (iworld * string) list * iworld list type 'u t = { server : Server.t; mutable state : 'u; on_new : 'u -> iworld -> 'u bundle; on_msg : 'u -> iworld -> string -> 'u bundle; on_disconnect : 'u -> iworld -> 'u bundle; } (* the default handlers change nothing *) let nothing (u : 'u) : 'u bundle = (u, [], []) let create (caps : < Cap.network ; .. >) ?(bind = "127.0.0.1") ?(port = 4567) (state : 'u) ?(on_new = fun u _ -> nothing u) ?(on_msg = fun u _ _ -> nothing u) ?(on_disconnect = fun u _ -> nothing u) () : 'u t * int = let server, port = Server.listen caps ~bind ~port () in ({ server; state; on_new; on_msg; on_disconnect }, port) let state (t : 'u t) : 'u = t.state (* a bundle: the new state, its mails posted, its worlds dropped *) let deliver (t : 'u t) ((state, mails, drops) : 'u bundle) : unit = t.state <- state; List.iter (fun (w, message) -> Server.send t.server w message) mails; List.iter (Server.close t.server) drops let step (t : 'u t) : unit = List.iter (fun (e : Server.event) -> match e with | Joined w -> (* the world told it is in (as the relay tells a player its * number: a transport is connected once it knows) *) Server.send t.server w (String.init 2 (fun i -> Char.chr (if i = 0 then 2 else w land 255))); deliver t (t.on_new t.state w) | Message (w, message) -> deliver t (t.on_msg t.state w message) | Left w -> deliver t (t.on_disconnect t.state w)) (Server.step t.server); Server.flush t.server let universe (caps : < Cap.network ; .. >) ?bind ?port (state : 'u) ?on_new ?on_msg ?on_disconnect () : unit = let t, _ = create caps ?bind ?port state ?on_new ?on_msg ?on_disconnect () in while true do Server.wait t.server 1.0; step t done
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