package tiny_libs
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From-scratch libraries for teaching: graphics, audio, compression, crypto, networking and more
Install
dune-project
Dependency
Authors
Maintainers
Sources
0.3.6.tar.gz
md5=7c636383d146d30ac6f2fa234a6253c8
sha512=c79f3823c5f8f57e5038eb640d487c61168b84aa07c61999d6622ef9fd0c890e2b03b4c6a7cdbbe9352a49e25dda00ac7bb14693cee8e3d7beeed251351a2af0
doc/src/tiny_libs.graphics_imaging/Scale.ml.html
Source file Scale.ml
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69(* Claude Code * * Copyright (C) 2026 Yoann Padioleau * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public License * (LGPL) as published by the Free Software Foundation; either version * 2 of the License, or (at your option) any later version. *) (* See Scale.mli *) type method_ = Nearest | Bilinear | Bicubic (* Keys's cubic, a = -1/2: the weight of a pixel at distance d *) let cubic (d : float) : float = let d = Float.abs d and a = -0.5 in if d <= 1. then ((a +. 2.) *. d *. d *. d) -. ((a +. 3.) *. d *. d) +. 1. else if d < 2. then (a *. d *. d *. d) -. (5. *. a *. d *. d) +. (8. *. a *. d) -. (4. *. a) else 0. let resize (m : method_) ~(width : int) ~(height : int) (img : Pixels.image) : Pixels.image = let out = Rgba_image.create ~width ~height in let sx = float_of_int img.width /. float_of_int width and sy = float_of_int img.height /. float_of_int height in for y = 0 to height - 1 do for x = 0 to width - 1 do (* the point of the old picture the new pixel's centre falls on *) let fx = ((float_of_int x +. 0.5) *. sx) -. 0.5 and fy = ((float_of_int y +. 0.5) *. sy) -. 0.5 in for c = 0 to 3 do let v = match m with | Nearest -> float_of_int (Pixels.get img (int_of_float (Float.round fx)) (int_of_float (Float.round fy)) c) | Bilinear -> let x0 = int_of_float (Float.floor fx) and y0 = int_of_float (Float.floor fy) in let tx = fx -. float_of_int x0 and ty = fy -. float_of_int y0 in let p i j = float_of_int (Pixels.get img (x0 + i) (y0 + j) c) in (((p 0 0 *. (1. -. tx)) +. (p 1 0 *. tx)) *. (1. -. ty)) +. (((p 0 1 *. (1. -. tx)) +. (p 1 1 *. tx)) *. ty) | Bicubic -> let x0 = int_of_float (Float.floor fx) and y0 = int_of_float (Float.floor fy) in let sum = ref 0. in for j = -1 to 2 do for i = -1 to 2 do let w = cubic (fx -. float_of_int (x0 + i)) *. cubic (fy -. float_of_int (y0 + j)) in sum := !sum +. (w *. float_of_int (Pixels.get img (x0 + i) (y0 + j) c)) done done; !sum in Pixels.set out x y c (Pixels.clamp (int_of_float (Float.round v))) done done done; out let remap ~(width : int) ~(height : int) (f : int -> int -> int * int) (img : Pixels.image) : Pixels.image = let out = Rgba_image.create ~width ~height in for y = 0 to height - 1 do for x = 0 to width - 1 do let sx, sy = f x y in for c = 0 to 3 do Pixels.set out x y c (Pixels.get img sx sy c) done done done; out let flip_horizontal (img : Pixels.image) = remap ~width:img.width ~height:img.height (fun x y -> (img.width - 1 - x, y)) img let flip_vertical (img : Pixels.image) = remap ~width:img.width ~height:img.height (fun x y -> (x, img.height - 1 - y)) img let rotate_90 (img : Pixels.image) = remap ~width:img.height ~height:img.width (fun x y -> (y, img.height - 1 - x)) img
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