package tiny_libs
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From-scratch libraries for teaching: graphics, audio, compression, crypto, networking and more
Install
dune-project
Dependency
Authors
Maintainers
Sources
0.3.6.tar.gz
md5=7c636383d146d30ac6f2fa234a6253c8
sha512=c79f3823c5f8f57e5038eb640d487c61168b84aa07c61999d6622ef9fd0c890e2b03b4c6a7cdbbe9352a49e25dda00ac7bb14693cee8e3d7beeed251351a2af0
doc/src/tiny_libs.physics_3d/Force3d.ml.html
Source file Force3d.ml
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37(* Claude Code * * Copyright (C) 2026 Yoann Padioleau * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public License * (LGPL) as published by the Free Software Foundation; either version * 2 of the License, or (at your option) any later version. *) (* See Force3d.mli *) type t = Vec3.t -> Vec3.t -> Vec3.t let none _ _ = (0., 0., 0.) let uniform a _ _ = a let gravitation ~gm ~center pos _ = let d = Vec3.sub center pos in let r = Vec3.length d in if r < 1e-9 then (0., 0., 0.) else Vec3.scale (gm /. (r *. r *. r)) d let spring ~k_over_m ~anchor pos _ = Vec3.scale k_over_m (Vec3.sub anchor pos) let drag ~c _ vel = Vec3.scale (-.c) vel let submerged ~water ~half_height y = if half_height <= 0. then if y < water then 1. else 0. else Float.max 0. (Float.min 1. ((water -. (y -. half_height)) /. (2. *. half_height))) let buoyancy ?(damping = 1.5) ~g ~water ~half_height ~density () (_, y, _) vel = let s = submerged ~water ~half_height y in (* up by Archimedes, down by gravity: g (s/d - 1), and a drag on the * part that is in the water *) let up = (g *. s /. density) -. g in Vec3.add (0., up, 0.) (Vec3.scale (-.damping *. s) vel) let sum fs pos vel = List.fold_left (fun acc f -> Vec3.add acc (f pos vel)) (0., 0., 0.) fs
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