package tiny_libs
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From-scratch libraries for teaching: graphics, audio, compression, crypto, networking and more
Install
dune-project
Dependency
Authors
Maintainers
Sources
0.3.6.tar.gz
md5=7c636383d146d30ac6f2fa234a6253c8
sha512=c79f3823c5f8f57e5038eb640d487c61168b84aa07c61999d6622ef9fd0c890e2b03b4c6a7cdbbe9352a49e25dda00ac7bb14693cee8e3d7beeed251351a2af0
doc/src/tiny_libs.physics_3d/Energy3d.ml.html
Source file Energy3d.ml
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33(* Claude Code * * Copyright (C) 2026 Yoann Padioleau * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public License * (LGPL) as published by the Free Software Foundation; either version * 2 of the License, or (at your option) any later version. *) (* See Energy3d.mli *) (* claude: an immovable body (an infinite mass) or one that never turns * (an infinite tensor) is always still about that axis, and infinity * times a zero speed is a nan rather than the 0 it should be: hence the * guards *) let still (v : Vec3.t) = v = (0., 0., 0.) let linear_kinetic (b : Body3d.t) = if still b.vel then 0. else 0.5 *. b.mass *. Vec3.dot b.vel b.vel let rotational_kinetic (b : Body3d.t) = if still b.spin then 0. else 0.5 *. Vec3.dot b.spin (Mat3.mul_vec (Body3d.inertia_world b) b.spin) let kinetic b = linear_kinetic b +. rotational_kinetic b let momentum (b : Body3d.t) = if still b.vel then (0., 0., 0.) else Vec3.scale b.mass b.vel let angular (b : Body3d.t) = if still b.spin then (0., 0., 0.) else Mat3.mul_vec (Body3d.inertia_world b) b.spin let angular_momentum ~around (b : Body3d.t) = Vec3.add (Vec3.cross (Vec3.sub b.pos around) (momentum b)) (angular b) let gravity ~g (b : Body3d.t) = let _, y, _ = b.pos in b.mass *. g *. y
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