package tiny_libs
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From-scratch libraries for teaching: graphics, audio, compression, crypto, networking and more
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dune-project
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0.3.6.tar.gz
md5=7c636383d146d30ac6f2fa234a6253c8
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doc/src/tiny_libs.graphics_svg/Svg.ml.html
Source file Svg.ml
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you can redistribute it and/or * modify it under the terms of the GNU Library General Public License * (LGPL) as published by the Free Software Foundation; either version * 2 of the License, or (at your option) any later version. *) (* See Svg.mli *) type node = { name : string; attributes : (string * string) list; children : node list } (*****************************************************************************) (* Reading XML *) (*****************************************************************************) let is_space (c : char) : bool = c = ' ' || c = '\n' || c = '\t' || c = '\r' (* & < > " ' &#n; &#xn; in an attribute's value *) let entities (s : string) : string = if not (String.contains s '&') then s else let b = Buffer.create (String.length s) in let n = String.length s in let rec go i = if i < n then if s.[i] = '&' then match String.index_from_opt s i ';' with | Some j when j - i <= 10 -> ( let name = String.sub s (i + 1) (j - i - 1) in let code = match name with | "amp" -> Some 38 | "lt" -> Some 60 | "gt" -> Some 62 | "quot" -> Some 34 | "apos" -> Some 39 | _ when String.length name > 1 && name.[0] = '#' -> int_of_string_opt (if name.[1] = 'x' then "0" ^ String.sub name 1 (String.length name - 1) else String.sub name 1 (String.length name - 1)) | _ -> None in match code with | Some c when c < 128 -> Buffer.add_char b (Char.chr c); go (j + 1) | Some c -> Buffer.add_utf_8_uchar b (Uchar.of_int c); go (j + 1) | None -> Buffer.add_char b '&'; go (i + 1)) | _ -> Buffer.add_char b '&'; go (i + 1) else (Buffer.add_char b s.[i]; go (i + 1)) in go 0; Buffer.contents b (* "svg:path" is "path" *) let local (name : string) : string = match String.index_opt name ':' with Some i when String.sub name 0 i = "svg" -> String.sub name (i + 1) (String.length name - i - 1) | _ -> name let parse_xml (s : string) : node list = let n = String.length s in let pos = ref 0 in let starts_with p = !pos + String.length p <= n && String.sub s !pos (String.length p) = p in let skip_past p = let rec go i = if i + String.length p > n then n else if String.sub s i (String.length p) = p then i + String.length p else go (i + 1) in pos := go !pos in let skip_spaces () = while !pos < n && is_space s.[!pos] do incr pos done in let name () = let start = !pos in while !pos < n && not (is_space s.[!pos] || s.[!pos] = '>' || s.[!pos] = '/' || s.[!pos] = '=') do incr pos done; String.sub s start (!pos - start) in (* after "<name": the attributes, then ">" or "/>"; whether it is * self-closing *) let rec attributes acc = skip_spaces (); if !pos >= n then (List.rev acc, true) else if starts_with "/>" then (pos := !pos + 2; (List.rev acc, true)) else if s.[!pos] = '>' then (incr pos; (List.rev acc, false)) else let key = name () in skip_spaces (); if !pos < n && s.[!pos] = '=' then ( incr pos; skip_spaces (); let value = if !pos < n && (s.[!pos] = '"' || s.[!pos] = '\'') then ( let q = s.[!pos] in let start = !pos + 1 in let stop = match String.index_from_opt s start q with Some j -> j | None -> n in pos := min n (stop + 1); String.sub s start (stop - start)) else name () in attributes ((String.lowercase_ascii key, entities value) :: acc)) else if key = "" then (incr pos; attributes acc) else attributes ((String.lowercase_ascii key, "") :: acc) in (* the nodes until "</" or the end *) let rec nodes acc = if !pos >= n then List.rev acc else if s.[!pos] <> '<' then ( (match String.index_from_opt s !pos '<' with Some j -> pos := j | None -> pos := n); nodes acc) else if starts_with "<!--" then (skip_past "-->"; nodes acc) else if starts_with "<![CDATA[" then (skip_past "]]>"; nodes acc) else if starts_with "<?" then (skip_past "?>"; nodes acc) else if starts_with "<!" then (skip_past ">"; nodes acc) else if starts_with "</" then (skip_past ">"; List.rev acc) else ( incr pos; let tag = local (String.lowercase_ascii (name ())) in let attributes, closed = attributes [] in let children = if closed then [] else nodes [] in nodes ({ name = tag; attributes; children } :: acc)) in nodes [] let rec find_svg (nodes : node list) : node option = List.find_map (fun nd -> if nd.name = "svg" then Some nd else find_svg nd.children) nodes let parse (s : string) : node option = find_svg (parse_xml s) let sniff (bytes : string) : bool = let head = String.sub bytes 0 (min 1024 (String.length bytes)) in let rec from i = if i < String.length head && (is_space head.[i] || head.[i] = '\xef' || head.[i] = '\xbb' || head.[i] = '\xbf') then from (i + 1) else i in let i = from 0 in let rest = String.sub head i (String.length head - i) in let contains sub s = let n = String.length sub in let rec go k = k + n <= String.length s && (String.sub s k n = sub || go (k + 1)) in go 0 in String.starts_with ~prefix:"<svg" rest || ((String.starts_with ~prefix:"<?xml" rest || String.starts_with ~prefix:"<!--" rest || String.starts_with ~prefix:"<!DOCTYPE svg" rest) && contains "<svg" rest) (*****************************************************************************) (* Numbers, colours, transforms *) (*****************************************************************************) (* the numbers of "M10-5.5.5e2,3": 10 -5.5 .5e2 3 -- SVG's grammar, * a sign or a second "." starting the next *) let numbers (s : string) : float list = let n = String.length s in let rec go i acc = if i >= n then List.rev acc else let c = s.[i] in if (c >= '0' && c <= '9') || c = '.' || c = '-' || c = '+' then ( let j = ref (i + 1) and dot = ref (c = '.') in let stop = ref false in while (not !stop) && !j < n do let d = s.[!j] in if d >= '0' && d <= '9' then incr j else if d = '.' && not !dot then (dot := true; incr j) else if (d = 'e' || d = 'E') && !j + 1 < n && (s.[!j + 1] = '-' || s.[!j + 1] = '+' || (s.[!j + 1] >= '0' && s.[!j + 1] <= '9')) then ( j := !j + 2; dot := true) else stop := true done; go !j (match float_of_string_opt (String.sub s i (!j - i)) with Some f -> f :: acc | None -> acc)) else go (i + 1) acc in go 0 [] let length (s : string) : float option = let s = String.trim s in if String.ends_with ~suffix:"%" s || String.ends_with ~suffix:"em" s then None else match numbers s with [ f ] -> Some f | _ -> None type rgb = int * int * int let names : (string * rgb) list = [ ("black", (0, 0, 0)); ("white", (255, 255, 255)); ("red", (255, 0, 0)); ("green", (0, 128, 0)); ("blue", (0, 0, 255)); ("yellow", (255, 255, 0)); ("orange", (255, 165, 0)); ("gray", (128, 128, 128)); ("grey", (128, 128, 128)); ("silver", (192, 192, 192)); ("purple", (128, 0, 128)); ("navy", (0, 0, 128)); ("teal", (0, 128, 128)); ("maroon", (128, 0, 0)); ("lime", (0, 255, 0)); ("aqua", (0, 255, 255)); ("fuchsia", (255, 0, 255)); ("olive", (128, 128, 0)) ] (* a paint: None for none (and transparent); a gradient drawn grey *) let paint ~(current : rgb) (v : string) : rgb option = let v = String.trim (String.lowercase_ascii v) in let hex h = int_of_string_opt ("0x" ^ h) in match v with | "none" | "transparent" | "" -> None | "currentcolor" -> Some current | _ when String.length v = 4 && v.[0] = '#' -> ( match (hex (String.make 2 v.[1]), hex (String.make 2 v.[2]), hex (String.make 2 v.[3])) with Some r, Some g, Some b -> Some (r, g, b) | _ -> None) | _ when String.length v = 7 && v.[0] = '#' -> ( match (hex (String.sub v 1 2), hex (String.sub v 3 2), hex (String.sub v 5 2)) with Some r, Some g, Some b -> Some (r, g, b) | _ -> None) | _ when String.starts_with ~prefix:"rgb" v -> ( match numbers v with r :: g :: b :: _ -> Some (int_of_float r, int_of_float g, int_of_float b) | _ -> None) | _ when String.starts_with ~prefix:"url(" v -> Some (160, 160, 160) | _ -> List.assoc_opt v names (* "translate(10 5) scale(2)": the functions left to right, each * applied after the ones to its right *) let transform (s : string) : Affine.t = let parts = String.split_on_char ')' s in List.fold_left (fun m part -> match String.index_opt part '(' with | None -> m | Some i -> let f = String.trim (String.sub part 0 i) |> fun f -> match String.rindex_opt f ',' with Some j -> String.trim (String.sub f (j + 1) (String.length f - j - 1)) | None -> f in let args = numbers (String.sub part (i + 1) (String.length part - i - 1)) in let t : Affine.t = match (f, args) with | "translate", [ x ] -> Affine.translate x 0. | "translate", x :: y :: _ -> Affine.translate x y | "scale", [ k ] -> Affine.scale k k | "scale", x :: y :: _ -> Affine.scale x y | "rotate", [ a ] -> Affine.rotate (a *. Float.pi /. 180.) | "rotate", a :: x :: y :: _ -> Affine.compose (Affine.translate x y) (Affine.compose (Affine.rotate (a *. Float.pi /. 180.)) (Affine.translate (-.x) (-.y))) | "matrix", [ a; b; c; d; e; f ] -> { a; b; c; d; tx = e; ty = f } | _ -> Affine.identity in Affine.compose m t) Affine.identity parts (*****************************************************************************) (* Shapes as contours *) (*****************************************************************************) type point = float * float (* an elliptical arc, SVG's endpoint form (appendix F.6.5): its centre * and angles found, then points along it, in the user's space *) let arc ((x1, y1) : point) ~(rx : float) ~(ry : float) ~(phi : float) ~(large : bool) ~(sweep : bool) ((x2, y2) : point) : point list = let rx = Float.abs rx and ry = Float.abs ry in if rx = 0. || ry = 0. then [ (x2, y2) ] else let cp = cos phi and sp = sin phi in let dx = (x1 -. x2) /. 2. and dy = (y1 -. y2) /. 2. in let x1' = (cp *. dx) +. (sp *. dy) and y1' = (-.sp *. dx) +. (cp *. dy) in (* radii too small: scaled up (F.6.6) *) let l = (x1' *. x1' /. (rx *. rx)) +. (y1' *. y1' /. (ry *. ry)) in let rx, ry = if l > 1. then (rx *. sqrt l, ry *. sqrt l) else (rx, ry) in let num = (rx *. rx *. ry *. ry) -. (rx *. rx *. y1' *. y1') -. (ry *. ry *. x1' *. x1') in let den = (rx *. rx *. y1' *. y1') +. (ry *. ry *. x1' *. x1') in let k = (if large = sweep then -1. else 1.) *. sqrt (Float.max 0. (num /. den)) in let cx' = k *. rx *. y1' /. ry and cy' = -.k *. ry *. x1' /. rx in let cx = (cp *. cx') -. (sp *. cy') +. ((x1 +. x2) /. 2.) and cy = (sp *. cx') +. (cp *. cy') +. ((y1 +. y2) /. 2.) in let angle (ux, uy) (vx, vy) = atan2 ((ux *. vy) -. (uy *. vx)) ((ux *. vx) +. (uy *. vy)) in let t1 = angle (1., 0.) ((x1' -. cx') /. rx, (y1' -. cy') /. ry) in let dt = angle ((x1' -. cx') /. rx, (y1' -. cy') /. ry) ((-.x1' -. cx') /. rx, (-.y1' -. cy') /. ry) in let dt = if (not sweep) && dt > 0. then dt -. (2. *. Float.pi) else if sweep && dt < 0. then dt +. (2. *. Float.pi) else dt in let steps = max 4 (int_of_float (Float.abs dt *. Float.max rx ry /. 2.)) |> min 128 in List.init steps (fun i -> let t = t1 +. (dt *. float_of_int (i + 1) /. float_of_int steps) in let x = rx *. cos t and y = ry *. sin t in ((cp *. x) -. (sp *. y) +. cx, (sp *. x) +. (cp *. y) +. cy)) (* a path's d: its subpaths, each a polyline in the picture's pixels * ([m] the user's space to them), and whether it was closed *) let path (m : Affine.t) (d : string) : (point list * bool) list = let t = Affine.apply m in let subpaths = ref [] and current = ref [] and closed = ref false in let finish () = if List.length !current > 1 then subpaths := (List.rev !current, !closed) :: !subpaths; current := []; closed := false in let pos = ref (0., 0.) and start = ref (0., 0.) and last_ctrl = ref None in let emit p = current := t p :: !current in let line_to p = emit p; pos := p in let cubic c1 c2 p = (match Curve.flatten (t !pos) (t c1) (t c2) (t p) with _ :: rest -> current := List.rev_append rest !current | [] -> ()); pos := p in (* the commands, each with the numbers after it *) let n = String.length d in let tokens = ref [] in let i = ref 0 in while !i < n do let c = d.[!i] in if (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') then ( if c <> 'e' && c <> 'E' then tokens := `Cmd c :: !tokens; incr i) else ( let j = ref !i in while !j < n && not ((d.[!j] >= 'a' && d.[!j] <= 'z' && d.[!j] <> 'e') || (d.[!j] >= 'A' && d.[!j] <= 'Z' && d.[!j] <> 'E')) do incr j done; List.iter (fun f -> tokens := `Num f :: !tokens) (numbers (String.sub d !i (!j - !i))); i := !j) done; let rec run cmd args = let rel = cmd >= 'a' && cmd <= 'z' in let x0, y0 = !pos in let at (x, y) = if rel then (x0 +. x, y0 +. y) else (x, y) in let ctrl_prev = !last_ctrl in last_ctrl := None; match (Char.uppercase_ascii cmd, args) with | 'M', x :: y :: rest -> finish (); let p = at (x, y) in start := p; pos := p; emit p; (* the pairs after a moveto are linetos *) run (if rel then 'l' else 'L') rest | 'L', x :: y :: rest -> line_to (at (x, y)); run cmd rest | 'H', x :: rest -> line_to ((if rel then x0 +. x else x), y0); run cmd rest | 'V', y :: rest -> line_to (x0, if rel then y0 +. y else y); run cmd rest | 'C', x1 :: y1 :: x2 :: y2 :: x :: y :: rest -> let c2 = at (x2, y2) in cubic (at (x1, y1)) c2 (at (x, y)); last_ctrl := Some (`C, c2); run cmd rest | 'S', x2 :: y2 :: x :: y :: rest -> let c1 = match ctrl_prev with Some (`C, (cx, cy)) -> ((2. *. x0) -. cx, (2. *. y0) -. cy) | _ -> (x0, y0) in let c2 = at (x2, y2) in cubic c1 c2 (at (x, y)); last_ctrl := Some (`C, c2); run cmd rest | 'Q', x1 :: y1 :: x :: y :: rest -> let q = at (x1, y1) and p = at (x, y) in (* a quadratic as a cubic: its control points 2/3 of the way *) cubic (x0 +. (2. /. 3. *. (fst q -. x0)), y0 +. (2. /. 3. *. (snd q -. y0))) (fst p +. (2. /. 3. *. (fst q -. fst p)), snd p +. (2. /. 3. *. (snd q -. snd p))) p; last_ctrl := Some (`Q, q); run cmd rest | 'T', x :: y :: rest -> let q = match ctrl_prev with Some (`Q, (cx, cy)) -> ((2. *. x0) -. cx, (2. *. y0) -. cy) | _ -> (x0, y0) in let p = at (x, y) in cubic (x0 +. (2. /. 3. *. (fst q -. x0)), y0 +. (2. /. 3. *. (snd q -. y0))) (fst p +. (2. /. 3. *. (fst q -. fst p)), snd p +. (2. /. 3. *. (snd q -. snd p))) p; last_ctrl := Some (`Q, q); run cmd rest | 'A', rx :: ry :: rot :: large :: sweep :: x :: y :: rest -> let p = at (x, y) in List.iter emit (arc (x0, y0) ~rx ~ry ~phi:(rot *. Float.pi /. 180.) ~large:(large <> 0.) ~sweep:(sweep <> 0.) p); pos := p; run cmd rest | 'Z', _ -> closed := true; finish (); pos := !start; (* a path goes on from where it closed *) emit !start; args | _ -> args in let rec go tokens = match tokens with | `Cmd c :: rest -> let rec take acc ts = match ts with `Num f :: ts -> take (f :: acc) ts | _ -> (List.rev acc, ts) in let args, after = take [] rest in ignore (run c args); go after | `Num _ :: rest -> go rest | [] -> () in go (List.rev !tokens); finish (); List.rev !subpaths (* a shape's subpaths, in the picture's pixels *) let shape (m : Affine.t) (nd : node) : (point list * bool) list = let num name = match List.assoc_opt name nd.attributes with Some v -> Option.value (length v) ~default:0. | None -> 0. in let t = Affine.apply m in let ellipse cx cy rx ry = let steps = 64 in [ (List.init steps (fun i -> let a = 2. *. Float.pi *. float_of_int i /. float_of_int steps in t (cx +. (rx *. cos a), cy +. (ry *. sin a))), true) ] in let points () = let rec pairs l = match l with x :: y :: rest -> (x, y) :: pairs rest | _ -> [] in List.map t (pairs (numbers (Option.value (List.assoc_opt "points" nd.attributes) ~default:""))) in match nd.name with | "path" -> path m (Option.value (List.assoc_opt "d" nd.attributes) ~default:"") | "rect" -> let x = num "x" and y = num "y" and w = num "width" and h = num "height" in if w <= 0. || h <= 0. then [] else [ (List.map t [ (x, y); (x +. w, y); (x +. w, y +. h); (x, y +. h) ], true) ] | "circle" -> let r = num "r" in if r <= 0. then [] else ellipse (num "cx") (num "cy") r r | "ellipse" -> ellipse (num "cx") (num "cy") (num "rx") (num "ry") | "line" -> [ ([ t (num "x1", num "y1"); t (num "x2", num "y2") ], false) ] | "polyline" -> [ (points (), false) ] | "polygon" -> [ (points (), true) ] | _ -> [] (*****************************************************************************) (* Painting *) (*****************************************************************************) (* what is inherited down the tree *) type style = { fill : rgb option; even_odd : bool; fill_opacity : float; stroke : rgb option; stroke_width : float; stroke_opacity : float; opacity : float; current : rgb; } (* a property: in style="...", else the attribute *) let property (nd : node) (name : string) : string option = let from_style = match List.assoc_opt "style" nd.attributes with | Some s -> List.find_map (fun decl -> match String.index_opt decl ':' with | Some i when String.trim (String.sub decl 0 i) = name -> Some (String.trim (String.sub decl (i + 1) (String.length decl - i - 1))) | _ -> None) (String.split_on_char ';' s) | None -> None in match from_style with Some v -> Some v | None -> List.assoc_opt name nd.attributes let styled (st : style) (nd : node) : style = let get name = property nd name in let num name default = match Option.bind (get name) (fun v -> match numbers v with [ f ] -> Some f | _ -> None) with Some f -> f | None -> default in let current = match Option.bind (get "color") (paint ~current:st.current) with Some c -> c | None -> st.current in { fill = (match get "fill" with Some v -> paint ~current v | None -> st.fill); even_odd = (match get "fill-rule" with Some v -> String.trim v = "evenodd" | None -> st.even_odd); fill_opacity = num "fill-opacity" st.fill_opacity; stroke = (match get "stroke" with Some v -> paint ~current v | None -> st.stroke); stroke_width = num "stroke-width" st.stroke_width; stroke_opacity = num "stroke-opacity" st.stroke_opacity; (* not inherited, but a group's multiplies what is in it *) opacity = st.opacity *. num "opacity" 1.; current; } (* the picture being painted: premultiplied red, green, blue, alpha per * pixel, and the coverage framebuffer *) type canvas = { w : int; h : int; acc : float array; fb : Framebuffer.t } (* contours covered white on black (antialiased), then laid "over" the * picture in [rgb] at that coverage times [alpha] *) let paint_contours (cv : canvas) ~(even_odd : bool) (contours : point list list) ((r, g, b) : rgb) (alpha : float) : unit = if contours <> [] && alpha > 0. then ( Framebuffer.clear cv.fb ~rgb:0; Fill.polygons_aa ~rule:(if even_odd then Even_odd else Nonzero) cv.fb contours ~rgb:0xffffff ~alpha:1.; for y = 0 to cv.h - 1 do for x = 0 to cv.w - 1 do let coverage = float_of_int (Framebuffer.get_rgb cv.fb ~x ~y land 0xff) /. 255. in if coverage > 0. then ( let a = coverage *. alpha in let i = 4 * ((y * cv.w) + x) in cv.acc.(i) <- (float_of_int r *. a) +. (cv.acc.(i) *. (1. -. a)); cv.acc.(i + 1) <- (float_of_int g *. a) +. (cv.acc.(i + 1) *. (1. -. a)); cv.acc.(i + 2) <- (float_of_int b *. a) +. (cv.acc.(i + 2) *. (1. -. a)); cv.acc.(i + 3) <- a +. (cv.acc.(i + 3) *. (1. -. a))) done done) let skipped = [ "defs"; "symbol"; "clippath"; "mask"; "lineargradient"; "radialgradient"; "pattern"; "title"; "desc"; "metadata"; "style"; "script"; "text"; "use"; "filter"; "marker"; "foreignobject" ] let rec draw (cv : canvas) ~(scale : float) (m : Affine.t) (st : style) (nd : node) : unit = if not (List.mem (String.lowercase_ascii nd.name) skipped) && property nd "display" <> Some "none" && property nd "visibility" <> Some "hidden" then ( let st = styled st nd in let m = match List.assoc_opt "transform" nd.attributes with Some tr -> Affine.compose m (transform tr) | None -> m in let subpaths = shape m nd in (match st.fill with | Some color when subpaths <> [] -> paint_contours cv ~even_odd:st.even_odd (List.map fst subpaths) color (st.fill_opacity *. st.opacity) | _ -> ()); (match st.stroke with | Some color when subpaths <> [] && st.stroke_width > 0. -> let lines = List.map (fun (pts, closed) -> match pts with p :: _ when closed -> pts @ [ p ] | _ -> pts) subpaths in paint_contours cv ~even_odd:false (Stroke.contours lines ~width:(st.stroke_width *. scale)) color (st.stroke_opacity *. st.opacity) | _ -> ()); List.iter (draw cv ~scale m st) nd.children) let view_box (nd : node) : (float * float * float * float) option = match Option.map numbers (List.assoc_opt "viewbox" nd.attributes) with Some [ x; y; w; h ] when w > 0. && h > 0. -> Some (x, y, w, h) | _ -> None let size (nd : node) : (float * float) option = let attr name = Option.bind (List.assoc_opt name nd.attributes) length in match (attr "width", attr "height", view_box nd) with | Some w, Some h, _ -> Some (w, h) | Some w, None, Some (_, _, vw, vh) -> Some (w, w *. vh /. vw) | None, Some h, Some (_, _, vw, vh) -> Some (h *. vw /. vh, h) | None, None, Some (_, _, vw, vh) -> Some (vw, vh) | _ -> None let render ?(color = (0, 0, 0)) (nd : node) ~(width : int) ~(height : int) : Rgba_image.t = let w = max 1 width and h = max 1 height in let cv = { w; h; acc = Array.make (4 * w * h) 0.; fb = Framebuffer.create ~width:w ~height:h } in (* the viewBox onto the picture: scaled uniformly, centred *) let m, scale = match view_box nd with | Some (x, y, vw, vh) -> let k = Float.min (float_of_int w /. vw) (float_of_int h /. vh) in let tx = ((float_of_int w -. (vw *. k)) /. 2.) -. (x *. k) and ty = ((float_of_int h -. (vh *. k)) /. 2.) -. (y *. k) in (Affine.compose (Affine.translate tx ty) (Affine.scale k k), k) | None -> (Affine.identity, 1.) in let st = { fill = Some (0, 0, 0); even_odd = false; fill_opacity = 1.; stroke = None; stroke_width = 1.; stroke_opacity = 1.; opacity = 1.; current = color } in List.iter (draw cv ~scale m (styled st nd)) nd.children; let img = Rgba_image.create ~width:w ~height:h in for i = 0 to (w * h) - 1 do let a = cv.acc.((4 * i) + 3) in if a > 0. then ( let un c = max 0 (min 255 (int_of_float (Float.round (c /. a)))) in img.rgba.{4 * i} <- un cv.acc.(4 * i); img.rgba.{(4 * i) + 1} <- un cv.acc.((4 * i) + 1); img.rgba.{(4 * i) + 2} <- un cv.acc.((4 * i) + 2); img.rgba.{(4 * i) + 3} <- max 0 (min 255 (int_of_float (Float.round (a *. 255.))))) done; img
sectionYPositions = computeSectionYPositions($el), 10)"
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