package tiny_libs
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From-scratch libraries for teaching: graphics, audio, compression, crypto, networking and more
Install
dune-project
Dependency
Authors
Maintainers
Sources
0.3.6.tar.gz
md5=7c636383d146d30ac6f2fa234a6253c8
sha512=c79f3823c5f8f57e5038eb640d487c61168b84aa07c61999d6622ef9fd0c890e2b03b4c6a7cdbbe9352a49e25dda00ac7bb14693cee8e3d7beeed251351a2af0
doc/src/tiny_libs.graphics_imaging/Blend.ml.html
Source file Blend.ml
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49(* Claude Code * * Copyright (C) 2026 Yoann Padioleau * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public License * (LGPL) as published by the Free Software Foundation; either version * 2 of the License, or (at your option) any later version. *) (* See Blend.mli *) type mode = Normal | Multiply | Screen | Overlay | Hard_light | Darken | Lighten | Difference | Color let modes = [ Normal; Multiply; Screen; Overlay; Hard_light; Darken; Lighten; Difference; Color ] let name = function | Normal -> "Normal" | Multiply -> "Multiply" | Screen -> "Screen" | Overlay -> "Overlay" | Hard_light -> "Hard Light" | Darken -> "Darken" | Lighten -> "Lighten" | Difference -> "Difference" | Color -> "Color" let screen b s = 1. -. ((1. -. b) *. (1. -. s)) let hard_light b s = if s <= 0.5 then b *. 2. *. s else screen b ((2. *. s) -. 1.) let channel (mode : mode) (b : float) (s : float) : float = match mode with | Normal | Color -> s | Multiply -> b *. s | Screen -> screen b s | Overlay -> hard_light s b | Hard_light -> hard_light b s | Darken -> Float.min b s | Lighten -> Float.max b s | Difference -> Float.abs (b -. s) let blend (mode : mode) ((br, bg, bb) : float * float * float) ((sr, sg, sb) : float * float * float) : float * float * float = match mode with | Color -> let byte v = int_of_float (Float.round (v *. 255.)) in let h, s, _ = Hsl.of_rgb (byte sr) (byte sg) (byte sb) and _, _, l = Hsl.of_rgb (byte br) (byte bg) (byte bb) in let r, g, b = Hsl.to_rgb h s l in (float_of_int r /. 255., float_of_int g /. 255., float_of_int b /. 255.) | _ -> (channel mode br sr, channel mode bg sg, channel mode bb sb)
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