package tiny_libs
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From-scratch libraries for teaching: graphics, audio, compression, crypto, networking and more
Install
dune-project
Dependency
Authors
Maintainers
Sources
0.3.6.tar.gz
md5=7c636383d146d30ac6f2fa234a6253c8
sha512=c79f3823c5f8f57e5038eb640d487c61168b84aa07c61999d6622ef9fd0c890e2b03b4c6a7cdbbe9352a49e25dda00ac7bb14693cee8e3d7beeed251351a2af0
doc/src/tiny_libs.graphics_animation/Timing.ml.html
Source file Timing.ml
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59(* Claude Code * * Copyright (C) 2026 Yoann Padioleau * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public License * (LGPL) as published by the Free Software Foundation; either version * 2 of the License, or (at your option) any later version. *) (* See Timing.mli *) type t = { x1 : float; y1 : float; x2 : float; y2 : float } let clamp01 v = Float.max 0. (Float.min 1. v) let bezier x1 y1 x2 y2 = { x1 = clamp01 x1; y1; x2 = clamp01 x2; y2 } let linear = bezier 0. 0. 1. 1. let ease_in = bezier 0.42 0. 1. 1. let ease_out = bezier 0. 0. 0.58 1. let ease_in_out = bezier 0.42 0. 0.58 1. let default = bezier 0.25 0.1 0.25 1. (* one coordinate of the curve at s, its ends 0 and 1: its polynomial's * coefficients, Horner's way *) let coord (p1 : float) (p2 : float) (s : float) : float = let c = 3. *. p1 in let b = (3. *. (p2 -. p1)) -. c in let a = 1. -. c -. b in ((((a *. s) +. b) *. s) +. c) *. s let slope (p1 : float) (p2 : float) (s : float) : float = let c = 3. *. p1 in let b = (3. *. (p2 -. p1)) -. c in let a = 1. -. c -. b in (((3. *. a *. s) +. (2. *. b)) *. s) +. c (* the s where x(s) = t *) let solve (c : t) (t : float) : float = let rec newton s k = if k = 0 then None else let e = coord c.x1 c.x2 s -. t in if Float.abs e < 1e-7 then Some s else let d = slope c.x1 c.x2 s in if Float.abs d < 1e-6 then None else newton (s -. (e /. d)) (k - 1) in match newton t 8 with | Some s when s >= 0. && s <= 1. -> s | _ -> let rec bisect lo hi k = let s = (lo +. hi) /. 2. in if k = 0 then s else if coord c.x1 c.x2 s < t then bisect s hi (k - 1) else bisect lo s (k - 1) in bisect 0. 1. 40 let at (c : t) (t : float) : float = let t = clamp01 t in if t = 0. || t = 1. then t else coord c.y1 c.y2 (solve c t)
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