package tiny_libs
sectionYPositions = computeSectionYPositions($el), 10)"
x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
>
From-scratch libraries for teaching: graphics, audio, compression, crypto, networking and more
Install
dune-project
Dependency
Authors
Maintainers
Sources
0.3.6.tar.gz
md5=7c636383d146d30ac6f2fa234a6253c8
sha512=c79f3823c5f8f57e5038eb640d487c61168b84aa07c61999d6622ef9fd0c890e2b03b4c6a7cdbbe9352a49e25dda00ac7bb14693cee8e3d7beeed251351a2af0
doc/src/tiny_libs.graphics_3d/Shading.ml.html
Source file Shading.ml
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33(* Claude Code * * Copyright (C) 2026 Yoann Padioleau * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public License * (LGPL) as published by the Free Software Foundation; either version * 2 of the License, or (at your option) any later version. *) (* See Shading.mli *) type mode = Flat_color | Flat_shading | Gouraud | Phong let make (mode : mode) (v0 : Project.vertex) (v1 : Project.vertex) (v2 : Project.vertex) : l0:float -> l1:float -> l2:float -> float = match mode with | Flat_color -> fun ~l0:_ ~l1:_ ~l2:_ -> 1. | Flat_shading -> let brightness = Lighting.brightness_of_normal v0.normal in fun ~l0:_ ~l1:_ ~l2:_ -> brightness | Gouraud -> let b0 = Lighting.brightness_of_normal v0.normal and b1 = Lighting.brightness_of_normal v1.normal and b2 = Lighting.brightness_of_normal v2.normal in fun ~l0 ~l1 ~l2 -> (l0 *. b0) +. (l1 *. b1) +. (l2 *. b2) | Phong -> let (n0x, n0y, n0z) = v0.normal and (n1x, n1y, n1z) = v1.normal and (n2x, n2y, n2z) = v2.normal in fun ~l0 ~l1 ~l2 -> let nx = (l0 *. n0x) +. (l1 *. n1x) +. (l2 *. n2x) and ny = (l0 *. n0y) +. (l1 *. n1y) +. (l2 *. n2y) and nz = (l0 *. n0z) +. (l1 *. n1z) +. (l2 *. n2z) in Lighting.brightness_of_normal (Vec3.normalize (nx, ny, nz))
sectionYPositions = computeSectionYPositions($el), 10)"
x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
>