You can search for identifiers within the package.
in-package search v0.2.0
tiny_libs.physics_3d
Sweep3d
val gap : Vec3.t -> Hitbox3d.placed -> float
val reach : Hitbox3d.placed -> float
val sphere : radius:float -> from:Vec3.t -> motion:Vec3.t -> ?moving:(Vec3.t * Vec3.t) -> Hitbox3d.placed -> float option