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in-package search v0.2.0
tiny_libs.physics_3d
Resolve3d
val inverse_mass : Body3d.t -> float
val inverse_inertia : Body3d.t -> Mat3.t
val relative_velocity : Body3d.t -> Body3d.t -> Vec3.t -> Vec3.t
val resistance : Body3d.t -> Body3d.t -> Vec3.t -> Vec3.t -> float
val impulse : restitution:float -> Body3d.t -> Body3d.t -> Contact3d.t -> float
val apply : float -> Vec3.t -> Vec3.t -> (Body3d.t * Body3d.t) -> Body3d.t * Body3d.t
val tangents : Vec3.t -> Vec3.t * Vec3.t
val bounce : restitution:float -> friction:float -> (Body3d.t * Body3d.t) -> Contact3d.t -> Body3d.t * Body3d.t
val separate : ?percent:float -> (Body3d.t * Body3d.t) -> Contact3d.t -> Body3d.t * Body3d.t
val resolve : restitution:float -> friction:float -> (Body3d.t * Body3d.t) -> Contact3d.t -> Body3d.t * Body3d.t