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in-package search v0.2.0
tiny_libs.physics_2d
Resolve
val inverse_mass : Body.t -> float
val inverse_inertia : Body.t -> float
val relative_velocity : Body.t -> Body.t -> Vec2.t -> Vec2.t
val resistance : Body.t -> Body.t -> Vec2.t -> Vec2.t -> float
val impulse : restitution:float -> Body.t -> Body.t -> Contact.t -> float
val apply : float -> Vec2.t -> Vec2.t -> (Body.t * Body.t) -> Body.t * Body.t
val bounce : restitution:float -> friction:float -> (Body.t * Body.t) -> Contact.t -> Body.t * Body.t
val separate : ?percent:float -> (Body.t * Body.t) -> Contact.t -> Body.t * Body.t
val resolve : restitution:float -> friction:float -> (Body.t * Body.t) -> Contact.t -> Body.t * Body.t