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in-package search v0.2.0
tiny_libs.physics_2d
Collide
val circles : (Vec2.t * float) -> (Vec2.t * float) -> Contact.t option
val bounds_overlap : (Vec2.t * Vec2.t) -> (Vec2.t * Vec2.t) -> bool
val point_in_polygon : Vec2.t -> Vec2.t list -> bool
val segments_cross : (Vec2.t * Vec2.t) -> (Vec2.t * Vec2.t) -> bool
val polygons_touch : Vec2.t list -> Vec2.t list -> bool
val sat : Vec2.t list -> Vec2.t list -> Contact.t option
val circle_polygon : (Vec2.t * float) -> Vec2.t list -> bool
val circle_convex : (Vec2.t * float) -> Vec2.t list -> Contact.t option
val nearest_on_outline : Vec2.t -> Vec2.t list -> Vec2.t
val segment_polygon : (Vec2.t * Vec2.t) -> Vec2.t list -> Vec2.t option
val segment_circle : (Vec2.t * Vec2.t) -> (Vec2.t * float) -> Vec2.t option
val touching : Shape.placed -> Shape.placed -> bool
val contact : Shape.placed -> Shape.placed -> Contact.t option
val manifold : Shape.placed -> Shape.placed -> Contact.t list