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in-package search v0.2.0
tiny_libs.graphics_3d_geometry
Ray
type t = private {
origin : Vec3.t;
direction : Vec3.t;
}
val make : Vec3.t -> Vec3.t -> t
val at : t -> float -> Vec3.t
val sphere : t -> (Vec3.t * float) -> (float * float) option
val plane : t -> (Vec3.t * float) -> float option
val triangle : t -> (Vec3.t * Vec3.t * Vec3.t) -> (float * float * float) option
val box : t -> (Vec3.t * Vec3.t) -> (float * float) option