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in-package search v0.2.0
tiny_libs.graphics_3d_geometry
Camera
type t = {
eye : Vec3.t;
target : Vec3.t;
up : Vec3.t;
fov : float;
ortho : float;
near : float;
far : float;
}
val basis : ?up:Vec3.t -> eye:Vec3.t -> target:Vec3.t -> unit -> Vec3.t * Vec3.t * Vec3.t
val view : t -> Vec3.t -> Vec3.t
val focal : t -> float
val ndc : t -> aspect:float -> Vec3.t -> (float * float) option