package tiny_libs
Source file Energy3d.ml
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33(* Claude Code * * Copyright (C) 2026 Yoann Padioleau * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public License * (LGPL) as published by the Free Software Foundation; either version * 2 of the License, or (at your option) any later version. *) (* See Energy3d.mli *) (* claude: an immovable body (an infinite mass) or one that never turns * (an infinite tensor) is always still about that axis, and infinity * times a zero speed is a nan rather than the 0 it should be: hence the * guards *) let still (v : Vec3.t) = v = (0., 0., 0.) let linear_kinetic (b : Body3d.t) = if still b.vel then 0. else 0.5 *. b.mass *. Vec3.dot b.vel b.vel let rotational_kinetic (b : Body3d.t) = if still b.spin then 0. else 0.5 *. Vec3.dot b.spin (Mat3.mul_vec (Body3d.inertia_world b) b.spin) let kinetic b = linear_kinetic b +. rotational_kinetic b let momentum (b : Body3d.t) = if still b.vel then (0., 0., 0.) else Vec3.scale b.mass b.vel let angular (b : Body3d.t) = if still b.spin then (0., 0., 0.) else Mat3.mul_vec (Body3d.inertia_world b) b.spin let angular_momentum ~around (b : Body3d.t) = Vec3.add (Vec3.cross (Vec3.sub b.pos around) (momentum b)) (angular b) let gravity ~g (b : Body3d.t) = let _, y, _ = b.pos in b.mass *. g *. y