package tiny_libs
Source file Trauma.ml
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35(* Claude Code * * Copyright (C) 2026 Yoann Padioleau * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public License * (LGPL) as published by the Free Software Foundation; either version * 2 of the License, or (at your option) any later version. *) (* See Trauma.mli *) let add (amount : float) (trauma : float) : float = Float.min 1. (trauma +. amount) let decay ?(per_second = 1.) ~(dt : float) (trauma : float) : float = Float.max 0. (trauma -. (per_second *. dt)) let shake (trauma : float) : float = trauma *. trauma (*****************************************************************************) (* Smooth or not *) (*****************************************************************************) let noise ~(seed : int) (x : float) : float = let i = Float.to_int (Float.floor x) in Tween.lerp (Hash.hash ~seed i) (Hash.hash ~seed (i + 1)) (Ease.smoothstep (x -. Float.floor x)) let jitter ~(seed : int) (x : float) : float = Hash.hash ~seed (Float.to_int (Float.floor x)) type offset = { dx : float; dy : float; angle : float } let offset ?(smooth = true) ?(max_offset = 40.) ?(max_angle = 5.) ~(seed : int) ~(trauma : float) (time : float) : offset = let s = shake trauma in let read k = if smooth then noise ~seed:(seed + k) (time *. 25.) else jitter ~seed:(seed + k) (time *. 60.) in { dx = max_offset *. s *. read 0; dy = max_offset *. s *. read 1; angle = max_angle *. s *. read 2 }