package tiny_libs
Source file Shading.ml
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33(* Claude Code * * Copyright (C) 2026 Yoann Padioleau * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public License * (LGPL) as published by the Free Software Foundation; either version * 2 of the License, or (at your option) any later version. *) (* See Shading.mli *) type mode = Flat_color | Flat_shading | Gouraud | Phong let make (mode : mode) (v0 : Project.vertex) (v1 : Project.vertex) (v2 : Project.vertex) : l0:float -> l1:float -> l2:float -> float = match mode with | Flat_color -> fun ~l0:_ ~l1:_ ~l2:_ -> 1. | Flat_shading -> let brightness = Lighting.brightness_of_normal v0.normal in fun ~l0:_ ~l1:_ ~l2:_ -> brightness | Gouraud -> let b0 = Lighting.brightness_of_normal v0.normal and b1 = Lighting.brightness_of_normal v1.normal and b2 = Lighting.brightness_of_normal v2.normal in fun ~l0 ~l1 ~l2 -> (l0 *. b0) +. (l1 *. b1) +. (l2 *. b2) | Phong -> let (n0x, n0y, n0z) = v0.normal and (n1x, n1y, n1z) = v1.normal and (n2x, n2y, n2z) = v2.normal in fun ~l0 ~l1 ~l2 -> let nx = (l0 *. n0x) +. (l1 *. n1x) +. (l2 *. n2x) and ny = (l0 *. n0y) +. (l1 *. n1y) +. (l2 *. n2y) and nz = (l0 *. n0z) +. (l1 *. n1z) +. (l2 *. n2z) in Lighting.brightness_of_normal (Vec3.normalize (nx, ny, nz))