Source file Scratch_run.ml
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open Scratch_blocks
type value = Num of float | Str of string | Bool of bool | List of int | Ring of ring
and ring = { command : bool; expr : arg; script : block list; env : env }
and env = (string * int) list
type rotation = All_around | Left_right | Dont_rotate
type sprite = {
name : string;
x : float;
y : float;
direction : float;
size : float;
visible : bool;
costume : int;
costumes : int;
rotation : rotation;
radius : float;
pen : bool;
pen_hue : float;
pen_size : float;
bubble : value option;
scripts : script list;
}
type ink = Line of (float * float) * (float * float) * float * float | Stamp of sprite
type frame =
| Run of block list * env
| Loop of loop * block list * bool * env
| Wait of float
| Wait_until of arg * env
| Glide of (float * float) * (float * float) * float * float
| Return of bool
and loop = Times of int | Forever | Until of arg
type thread = { sprite : string; script : int; frames : frame list; result : value option }
type t = {
sprites : sprite list;
vars : (string * value) list;
cells : (int * value) list;
lists : (int * value list) list;
next_id : int;
ink : ink list;
threads : thread list;
now : float;
timer_start : float;
seed : int;
broadcasts : string list;
halt : bool;
}
type input = { mouse_x : float; mouse_y : float; mouse_down : bool; keys : string list; time : float }
let sprite ~name ~costumes ~radius scripts =
{
name;
x = 0.;
y = 0.;
direction = 90.;
size = 100.;
visible = true;
costume = 0;
costumes;
rotation = All_around;
radius;
pen = false;
pen_hue = 133.;
pen_size = 1.;
bubble = None;
scripts;
}
let stage sprites =
{ sprites; vars = []; cells = []; lists = []; next_id = 1; ink = []; threads = []; now = 0.; timer_start = 0.; seed = 1; broadcasts = []; halt = false }
let new_cell t v = ({ t with cells = (t.next_id, v) :: t.cells; next_id = t.next_id + 1 }, t.next_id)
let new_list t items = (List t.next_id, { t with lists = (t.next_id, items) :: t.lists; next_id = t.next_id + 1 })
let items t id = match List.assoc_opt id t.lists with Some l -> l | None -> []
let set_items t id l = { t with lists = (id, l) :: List.remove_assoc id t.lists }
let number = function
| Num f -> f
| Bool b -> if b then 1. else 0.
| Str s -> ( match float_of_string_opt (String.trim s) with Some f when Float.is_finite f -> f | _ -> 0.)
| List _ | Ring _ -> 0.
let text_of_number f = if Float.is_integer f && Float.abs f < 1e15 then Printf.sprintf "%.0f" f else Printf.sprintf "%g" f
let text = function
| Num f -> text_of_number f
| Str s -> s
| Bool b -> string_of_bool b
| List _ -> "a list"
| Ring _ -> "a ring"
let rec show t = function List id -> "(" ^ String.concat " " (List.map (show t) (items t id)) ^ ")" | v -> text v
let truth = function Bool b -> b | Num f -> f <> 0. | Str s -> not (List.mem (String.lowercase_ascii s) [ ""; "0"; "false" ]) | List _ | Ring _ -> true
let compare_values t a b =
let n v = match v with Num f -> Some f | Str s -> float_of_string_opt (String.trim s) | _ -> None in
match (n a, n b) with
| Some x, Some y -> compare x y
| _ -> compare (String.lowercase_ascii (show t a)) (String.lowercase_ascii (show t b))
let find t name = List.find (fun s -> s.name = name) t.sprites
let update t s = { t with sprites = List.map (fun s' -> if s'.name = s.name then s else s') t.sprites }
let lookup t env name =
match List.assoc_opt name env with
| Some cell -> ( match List.assoc_opt cell t.cells with Some v -> v | None -> Num 0.)
| None -> ( match List.assoc_opt name t.vars with Some v -> v | None -> Num 0.)
let assign t env name v =
match List.assoc_opt name env with
| Some cell -> { t with cells = (cell, v) :: List.remove_assoc cell t.cells }
| None -> { t with vars = (name, v) :: List.remove_assoc name t.vars }
let variable t name = lookup t [] name
let radians d = d *. Float.pi /. 180.
let degrees r = r *. 180. /. Float.pi
let wrap d =
let d = Float.rem d 360. in
if d > 180. then d -. 360. else if d <= -180. then d +. 360. else d
let reach s = s.radius *. s.size /. 100.
let move_to t s (x, y) =
let t = if s.pen then { t with ink = Line ((s.x, s.y), (x, y), s.pen_hue, s.pen_size) :: t.ink } else t in
update t { s with x; y }
let touching t s = function
| "edge" -> Float.abs s.x +. reach s > 240. || Float.abs s.y +. reach s > 180.
| other -> (
match List.find_opt (fun o -> o.name = other) t.sprites with
| Some o -> o.visible && s.visible && Float.hypot (o.x -. s.x) (o.y -. s.y) < reach o +. reach s
| None -> false)
let definition t op =
List.find_map
(fun s ->
List.find_map
(fun (sc : script) ->
match sc.blocks with
| { op = "procedures_definition"; args = [ Lit kind; Lit template ]; _ } :: body when custom_op kind template = op -> Some (params template, body)
| _ -> None)
s.scripts)
t.sprites
let is_ring_op op = op = "snap_reifyreporter" || op = "snap_reifypredicate" || op = "snap_reifyscript"
let fill n (a : arg) (script : block list) =
let k = ref 0 in
let hole () = incr k; Block (Scratch_blocks.variable ("#" ^ string_of_int (if n = 1 then 1 else !k))) in
let rec arg = function Lit "" -> hole () | Lit _ as l -> l | Block b -> Block (block b)
and block (b : block) = if is_ring_op b.op then b else { b with args = List.map arg b.args; mouths = List.map (List.map block) b.mouths } in
if n = 0 then (a, script) else (arg a, List.map block script)
type ctx = { input : input; rng : int ref; sync : bool }
let random ctx =
ctx.rng := !(ctx.rng) * 48271 mod 2147483647;
float_of_int !(ctx.rng) /. 2147483647.
let lit_of (b : block) i = match List.nth_opt b.args i with Some (Lit l) -> l | _ -> ""
let rec eval ctx t env s (a : arg) : value * t =
match a with
| Lit l -> (Str l, t)
| Block b -> (
match b.op with
| "data_variable" -> (lookup t env (lit_of b 0), t)
| "snap_reifyreporter" | "snap_reifypredicate" -> (Ring { command = false; expr = List.hd b.args; script = []; env }, t)
| "snap_reifyscript" -> (Ring { command = true; expr = Lit ""; script = List.concat b.mouths; env }, t)
| op ->
let vals, t = eval_all ctx t env s b.args in
reporter ctx t s b op vals)
and eval_all ctx t env s args =
let vals, t = List.fold_left (fun (acc, t) a -> let v, t = eval ctx t env s a in (v :: acc, t)) ([], t) args in
(List.rev vals, t)
and reporter ctx t s (b : block) op vals =
let v i = match List.nth_opt vals i with Some v -> v | None -> Str "" in
let num i = number (v i) in
let items_of i = match v i with List id -> items t id | _ -> [] in
let pure x = (x, t) in
match op with
| "motion_xposition" -> pure (Num s.x)
| "motion_yposition" -> pure (Num s.y)
| "motion_direction" -> pure (Num s.direction)
| "looks_size" -> pure (Num s.size)
| "sensing_touchingobject" ->
let what = text (v 0) in
pure (Bool (if what = "mouse-pointer" then Float.hypot (ctx.input.mouse_x -. s.x) (ctx.input.mouse_y -. s.y) < reach s else touching t s what))
| "sensing_keypressed" -> let k = text (v 0) in pure (Bool (if k = "any" then ctx.input.keys <> [] else List.mem k ctx.input.keys))
| "sensing_mousedown" -> pure (Bool ctx.input.mouse_down)
| "sensing_mousex" -> pure (Num ctx.input.mouse_x)
| "sensing_mousey" -> pure (Num ctx.input.mouse_y)
| "sensing_timer" -> pure (Num (t.now -. t.timer_start))
| "operator_add" -> pure (Num (num 0 +. num 1))
| "operator_subtract" -> pure (Num (num 0 -. num 1))
| "operator_multiply" -> pure (Num (num 0 *. num 1))
| "operator_divide" -> pure (Num (num 0 /. num 1))
| "operator_mod" ->
let a = num 0 and b = num 1 in
pure (Num (a -. (b *. Float.floor (a /. b))))
| "operator_round" -> pure (Num (Float.round (num 0)))
| "operator_random" ->
let lo = Float.min (num 0) (num 1) and hi = Float.max (num 0) (num 1) in
let r = random ctx in
pure (if Float.is_integer lo && Float.is_integer hi then Num (lo +. Float.floor (r *. (hi -. lo +. 1.))) else Num (lo +. (r *. (hi -. lo))))
| "operator_lt" -> pure (Bool (compare_values t (v 0) (v 1) < 0))
| "operator_gt" -> pure (Bool (compare_values t (v 0) (v 1) > 0))
| "operator_equals" -> pure (Bool (compare_values t (v 0) (v 1) = 0))
| "operator_and" -> pure (Bool (truth (v 0) && truth (v 1)))
| "operator_or" -> pure (Bool (truth (v 0) || truth (v 1)))
| "operator_not" -> pure (Bool (not (truth (v 0))))
| "operator_join" -> pure (Str (text (v 0) ^ text (v 1)))
| "snap_call" -> call ctx t s (v 0) []
| "snap_callwith" -> call ctx t s (v 0) [ v 1 ]
| "snap_list" ->
let rec drop = function (Lit "", _) :: rest -> drop rest | l -> l in
new_list t (List.rev_map snd (drop (List.rev (List.combine b.args vals))))
| "snap_numbers" ->
let a = int_of_float (num 0) and z = int_of_float (num 1) in
let step = if z >= a then 1 else -1 in
new_list t (List.init (abs (z - a) + 1) (fun i -> Num (float_of_int (a + (i * step)))))
| "snap_item" -> pure (match List.nth_opt (items_of 1) (int_of_float (num 0) - 1) with Some x -> x | None -> Str "" | exception Invalid_argument _ -> Str "")
| "snap_length" -> pure (Num (float_of_int (List.length (items_of 0))))
| "snap_cons" -> new_list t (v 0 :: items_of 1)
| "snap_cdr" -> new_list t (match items_of 0 with _ :: rest -> rest | [] -> [])
| "snap_isempty" -> pure (Bool (items_of 0 = []))
| "snap_contains" -> pure (Bool (List.exists (fun x -> compare_values t x (v 1) = 0) (items_of 0)))
| "snap_map" ->
let results, t = List.fold_left (fun (acc, t) x -> let r, t = call ctx t s (v 0) [ x ] in (r :: acc, t)) ([], t) (items_of 1) in
new_list t (List.rev results)
| "snap_keep" ->
let kept, t = List.fold_left (fun (acc, t) x -> let r, t = call ctx t s (v 0) [ x ] in ((if truth r then x :: acc else acc), t)) ([], t) (items_of 1) in
new_list t (List.rev kept)
| "snap_combine" -> (
match items_of 0 with
| [] -> pure (Str "")
| first :: rest -> List.fold_left (fun (acc, t) x -> call ctx t s (v 1) [ acc; x ]) (first, t) rest)
| op when String.length op > 7 && String.sub op 0 7 = "custom:" -> (
match definition t op with
| Some (names, body) ->
let t, env = bind t names vals in
run_to_value ctx t s env body
| None -> pure (Str ""))
| _ -> pure (Str "")
and bind t names vals =
List.fold_left
(fun (t, env) (name, v) -> let t, cell = new_cell t v in (t, (name, cell) :: env))
(t, []) (List.combine names (List.filteri (fun i _ -> i < List.length names) (vals @ List.init (max 0 (List.length names - List.length vals)) (fun _ -> Str ""))))
and call ctx t s f inputs =
match f with
| Ring r ->
let expr, script = fill (List.length inputs) r.expr r.script in
let t, bound = bind t (List.mapi (fun i _ -> "#" ^ string_of_int (i + 1)) inputs) inputs in
let env = bound @ r.env in
if r.command then run_to_value ctx t s env script
else (match (expr, inputs) with Lit "", [ x ] -> (x, t) | _ -> eval ctx t env s expr)
| v -> (v, t)
and run_to_value ctx t s env body =
let th = { sprite = s.name; script = -1; frames = [ Run (body, env); Return true ]; result = None } in
let t, th = run { ctx with sync = true } t th 100_000 in
((match th with Some { result = Some v; _ } -> v | _ -> Str ""), t)
and pop_to_return = function [] -> ([], false) | Return wanted :: rest -> (rest, wanted) | _ :: rest -> pop_to_return rest
and exec ctx t name env (b : block) rest =
let s = find t name in
let vals, t = if b.op = "control_repeat_until" || b.op = "control_wait_until" then ([], t) else eval_all ctx t env s b.args in
let s = find t name in
let v i = match List.nth_opt vals i with Some v -> v | None -> Str "" in
let num i = number (v i) in
let str i = text (v i) in
let mouth i = List.nth b.mouths i in
let set s = update t s in
match b.op with
| "motion_movesteps" ->
let d = radians s.direction in
(move_to t s (s.x +. (num 0 *. sin d), s.y +. (num 0 *. cos d)), rest)
| "motion_turnright" -> (set { s with direction = wrap (s.direction +. num 0) }, rest)
| "motion_turnleft" -> (set { s with direction = wrap (s.direction -. num 0) }, rest)
| "motion_pointindirection" -> (set { s with direction = wrap (num 0) }, rest)
| "motion_pointtowards" ->
let tx, ty =
match str 0 with
| "mouse-pointer" -> (ctx.input.mouse_x, ctx.input.mouse_y)
| other -> ( match List.find_opt (fun o -> o.name = other) t.sprites with Some o -> (o.x, o.y) | None -> (s.x, s.y))
in
if tx = s.x && ty = s.y then (t, rest) else (set { s with direction = wrap (degrees (Float.atan2 (tx -. s.x) (ty -. s.y))) }, rest)
| "motion_gotoxy" -> (move_to t s (num 0, num 1), rest)
| "motion_changexby" -> (move_to t s (s.x +. num 0, s.y), rest)
| "motion_setx" -> (move_to t s (num 0, s.y), rest)
| "motion_changeyby" -> (move_to t s (s.x, s.y +. num 0), rest)
| "motion_sety" -> (move_to t s (s.x, num 0), rest)
| "motion_glidesecstoxy" -> (t, Glide ((s.x, s.y), (num 1, num 2), t.now, num 0) :: rest)
| "motion_ifonedgebounce" ->
let r = reach s in
let d = radians s.direction in
let dx = sin d and dy = cos d in
let dx, x = if s.x +. r > 240. then (-.Float.abs dx, 240. -. r) else if s.x -. r < -240. then (Float.abs dx, -240. +. r) else (dx, s.x) in
let dy, y = if s.y +. r > 180. then (-.Float.abs dy, 180. -. r) else if s.y -. r < -180. then (Float.abs dy, -180. +. r) else (dy, s.y) in
(set { s with x; y; direction = wrap (degrees (Float.atan2 dx dy)) }, rest)
| "motion_setrotationstyle" ->
let rotation = match str 0 with "left-right" -> Left_right | "don't rotate" -> Dont_rotate | _ -> All_around in
(set { s with rotation }, rest)
| "looks_sayforsecs" ->
let silence = { (make "looks_say") with args = [ Lit "" ] } in
(set { s with bubble = Some (v 0) }, Wait (t.now +. num 1) :: Run ([ silence ], env) :: rest)
| "looks_say" -> (set { s with bubble = (if v 0 = Str "" then None else Some (v 0)) }, rest)
| "looks_switchcostumeto" ->
let n = int_of_float (num 0) - 1 in
(set { s with costume = ((n mod s.costumes) + s.costumes) mod s.costumes }, rest)
| "looks_nextcostume" -> (set { s with costume = (s.costume + 1) mod s.costumes }, rest)
| "looks_changesizeby" -> (set { s with size = Float.max 5. (s.size +. num 0) }, rest)
| "looks_setsizeto" -> (set { s with size = Float.max 5. (num 0) }, rest)
| "looks_show" -> (set { s with visible = true }, rest)
| "looks_hide" -> (set { s with visible = false }, rest)
| "event_broadcast" -> ({ t with broadcasts = t.broadcasts @ [ str 0 ] }, rest)
| "control_wait" -> (t, Wait (t.now +. num 0) :: rest)
| "control_repeat" -> (t, Loop (Times (int_of_float (Float.round (num 0))), mouth 0, false, env) :: rest)
| "control_forever" -> (t, Loop (Forever, mouth 0, false, env) :: rest)
| "control_repeat_until" -> (t, Loop (Until (List.nth b.args 0), mouth 0, false, env) :: rest)
| "control_if" -> if truth (v 0) then (t, Run (mouth 0, env) :: rest) else (t, rest)
| "control_if_else" -> (t, Run (mouth (if truth (v 0) then 0 else 1), env) :: rest)
| "control_wait_until" -> (t, Wait_until (List.nth b.args 0, env) :: rest)
| "control_stop" -> ( match str 0 with "all" -> ({ t with halt = true }, []) | _ -> (t, []))
| "sensing_resettimer" -> ({ t with timer_start = t.now }, rest)
| "data_setvariableto" -> (assign t env (lit_of b 0) (v 1), rest)
| "data_changevariableby" -> (assign t env (lit_of b 0) (Num (number (lookup t env (lit_of b 0)) +. num 1)), rest)
| "pen_clear" -> ({ t with ink = [] }, rest)
| "pen_stamp" -> ({ t with ink = Stamp s :: t.ink }, rest)
| "pen_pendown" ->
({ (set { s with pen = true }) with ink = Line ((s.x, s.y), (s.x, s.y), s.pen_hue, s.pen_size) :: t.ink }, rest)
| "pen_penup" -> (set { s with pen = false }, rest)
| "pen_setpencolorto" -> (set { s with pen_hue = Float.rem (Float.rem (num 0) 200. +. 200.) 200. }, rest)
| "pen_changepencolorby" -> (set { s with pen_hue = Float.rem (Float.rem (s.pen_hue +. num 0) 200. +. 200.) 200. }, rest)
| "pen_setpensizeto" -> (set { s with pen_size = Float.max 1. (num 0) }, rest)
| "pen_changepensizeby" -> (set { s with pen_size = Float.max 1. (s.pen_size +. num 0) }, rest)
| "snap_scriptvariables" -> (
let t, cell = new_cell t (Num 0.) in
match rest with Run (bs, e) :: others -> (t, Run (bs, (lit_of b 0, cell) :: e) :: others) | _ -> (t, rest))
| "snap_run" | "snap_runwith" -> (
match v 0 with
| Ring ({ command = true; _ } as r) ->
let inputs = if b.op = "snap_runwith" then [ v 1 ] else [] in
let _, script = fill (List.length inputs) r.expr r.script in
let t, bound = bind t (List.mapi (fun i _ -> "#" ^ string_of_int (i + 1)) inputs) inputs in
(t, Run (script, bound @ r.env) :: Return false :: rest)
| f -> (snd (call ctx t s f (if b.op = "snap_runwith" then [ v 1 ] else [])), rest))
| "snap_add" -> ((match v 1 with List id -> set_items t id (items t id @ [ v 0 ]) | _ -> t), rest)
| "snap_delete" -> ((match v 1 with List id -> set_items t id (List.filteri (fun i _ -> i <> int_of_float (num 0) - 1) (items t id)) | _ -> t), rest)
| "snap_replace" -> ((match v 1 with List id -> set_items t id (List.mapi (fun i x -> if i = int_of_float (num 0) - 1 then v 2 else x) (items t id)) | _ -> t), rest)
| op when String.length op > 7 && String.sub op 0 7 = "custom:" -> (
match definition t op with
| Some (names, body) ->
let t, bound = bind t names vals in
(t, Run (body, bound) :: Return false :: rest)
| None -> (t, rest))
| "procedures_report" -> (t, rest)
| _ -> (t, rest)
and run ctx t th fuel =
let continue frames = run ctx t { th with frames } (fuel - 1) in
let test c env k =
let v, t = eval ctx t env (find t th.sprite) c in
k t (truth v)
in
if fuel = 0 || t.halt then (t, Some th)
else
match th.frames with
| [] -> (t, None)
| Return _ :: rest -> continue rest
| Run ([], _) :: rest -> continue rest
| Run ({ op = "procedures_report"; args; _ } :: _, env) :: rest ->
let v, t = eval ctx t env (find t th.sprite) (List.hd args) in
let frames, wanted = pop_to_return rest in
if wanted then (t, Some { th with frames; result = Some v }) else run ctx t { th with frames } (fuel - 1)
| Run (b :: bs, env) :: rest ->
let t, frames = exec ctx t th.sprite env b (Run (bs, env) :: rest) in
run ctx t { th with frames } (fuel - 1)
| Loop (kind, body, true, env) :: rest ->
if ctx.sync then continue (Loop (kind, body, false, env) :: rest) else (t, Some { th with frames = Loop (kind, body, false, env) :: rest })
| Loop (kind, body, false, env) :: rest -> (
let again kind = Run (body, env) :: Loop (kind, body, true, env) :: rest in
match kind with
| Times n when n <= 0 -> continue rest
| Times n -> continue (again (Times (n - 1)))
| Forever -> continue (again Forever)
| Until c -> test c env (fun t yes -> run ctx t { th with frames = (if yes then rest else again kind) } (fuel - 1)))
| Wait until :: rest -> if ctx.sync || t.now >= until then continue rest else (t, Some th)
| Wait_until (c, env) :: rest -> test c env (fun t yes -> if ctx.sync || yes then run ctx t { th with frames = rest } (fuel - 1) else (t, Some th))
| Glide ((x0, y0), (x1, y1), start, secs) :: rest ->
let p = if ctx.sync || secs <= 0. then 1. else Float.min 1. ((t.now -. start) /. secs) in
let t = move_to t (find t th.sprite) (x0 +. (p *. (x1 -. x0)), y0 +. (p *. (y1 -. y0))) in
if p >= 1. then run ctx t { th with frames = rest } (fuel - 1) else (t, Some th)
let thread sprite script body = { sprite; script; frames = [ Run (body, []) ]; result = None }
let start answers t =
List.fold_left
(fun t s ->
List.fold_left
(fun (t, i) sc ->
match sc.blocks with
| hat :: body when answers s hat ->
let others = List.filter (fun th -> not (th.sprite = s.name && th.script = i)) t.threads in
({ t with threads = others @ [ thread s.name i body ] }, i + 1)
| _ -> (t, i + 1))
(t, 0) s.scripts
|> fst)
t t.sprites
let stop t = { t with threads = []; broadcasts = [] }
let green_flag t = start (fun _ hat -> hat.op = "event_whenflagclicked") { (stop t) with timer_start = t.now }
let key k t = start (fun _ hat -> hat.op = "event_whenkeypressed" && (lit_of hat 0 = k || lit_of hat 0 = "any")) t
let click name t = start (fun s hat -> s.name = name && hat.op = "event_whenthisspriteclicked") t
let run_script name i t =
let s = find t name in
match List.nth_opt s.scripts i with
| Some sc ->
let body = match sc.blocks with hat :: rest when (spec hat.op).shape = Hat -> rest | blocks -> blocks in
let others = List.filter (fun th -> not (th.sprite = name && th.script = i)) t.threads in
{ t with threads = others @ [ thread name i body ] }
| None -> t
let step input t =
let ctx = { input; rng = ref t.seed; sync = false } in
let t =
List.fold_left
(fun t m -> start (fun _ hat -> hat.op = "event_whenbroadcastreceived" && String.lowercase_ascii (lit_of hat 0) = String.lowercase_ascii m) t)
{ t with broadcasts = []; now = input.time }
t.broadcasts
in
let t, alive =
List.fold_left
(fun (t, alive) th ->
let t, th = run ctx t th 10000 in
(t, match th with Some th -> th :: alive | None -> alive))
(t, []) t.threads
in
let t = { t with seed = !(ctx.rng) } in
if t.halt then { (stop t) with halt = false } else { t with threads = List.rev alive }
let report input t name (b : block) =
let ctx = { input; rng = ref t.seed; sync = true } in
let v, t = eval ctx t [] (find t name) (Block b) in
(v, { t with seed = !(ctx.rng) })