package stdlib-random
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val make : int array -> t
Create a new state and initialize it with the given seed.
val make_self_init : unit -> t
Create a new state and initialize it with a random seed chosen in a system-dependent way. The seed is obtained as described in Random5.self_init
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val bits : t -> int
val int : t -> int -> int
val full_int : t -> int -> int
val nativeint : t -> Nativeint.t -> Nativeint.t
val float : t -> float -> float
val bool : t -> bool
val nativebits : t -> Nativeint.t
These functions are the same as the basic functions, except that they use (and update) the given PRNG state instead of the default one.
sectionYPositions = computeSectionYPositions($el), 10)"
x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
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