package server-reason-react
sectionYPositions = computeSectionYPositions($el), 10)"
x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
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Rendering React components on the server natively
Install
dune-project
Dependency
Authors
Maintainers
Sources
server-reason-react-0.1.0.tbz
sha256=557e215377660a5c48c0494704d3d149ff249d4a5669f1749b393176b963ea05
sha512=cc3dd53dd21d2564ad031ca74552587f4a8200833ec80392fd190a55d7a7f83bec0fc57d2ec0e262c0c3ef2e78a89914872ea1588921c3cb8836e8e5f67b4cef
doc/server-reason-react.webapi/Webapi/Canvas/Canvas2d/index.html
Module Canvas.Canvas2d
module type CompositeType = sig ... endmodule Composite : CompositeTypemodule type LineCapType = sig ... endmodule LineCap : LineCapTypemodule type LineJoinType = sig ... endmodule LineJoin : LineJoinTypeval save : unit -> tval restore : unit -> tval scale : x:float -> y:float -> t -> unitval rotate : float -> t -> unitval translate : x:float -> y:float -> t -> unitval transform :
m11:float ->
m12:float ->
m21:float ->
m22:float ->
dx:float ->
dy:float ->
t ->
unitval setTransform :
m11:float ->
m12:float ->
m21:float ->
m22:float ->
dx:float ->
dy:float ->
t ->
unitval globalAlpha : t -> float -> unitval globalCompositeOperation : t -> Composite.t -> unitval lineWidth : t -> float -> unitval lineJoin : t -> LineJoin.t -> unitval miterLimit : t -> float -> unitval shadowOffsetX : t -> float -> unitval shadowOffsetY : t -> float -> unitval shadowBlur : t -> float -> unitval shadowColor : t -> string -> unitval addColorStop : float -> string -> gradient -> unitval createPattern :
t ->
Dom.element ->
[ `noRepeat | `repeat | `repeatX | `repeatY ] ->
patternval beginPath : unit -> tval closePath : unit -> tval fill : unit -> tval stroke : unit -> tval clip : unit -> tval moveTo : x:float -> y:float -> t -> unitval lineTo : x:float -> y:float -> t -> unitval quadraticCurveTo :
cp1x:float ->
cp1y:float ->
x:float ->
y:float ->
t ->
unitval bezierCurveTo :
cp1x:float ->
cp1y:float ->
cp2x:float ->
cp2y:float ->
x:float ->
y:float ->
t ->
unitval arcTo :
x1:float ->
y1:float ->
x2:float ->
y2:float ->
r:float ->
t ->
unitval arc :
x:float ->
y:float ->
r:float ->
startAngle:float ->
endAngle:float ->
anticw:bool ->
t ->
unitval rect : x:float -> y:float -> w:float -> h:float -> t -> unitval isPointInPath : x:float -> y:float -> t -> boolval font : t -> string -> unitval textAlign : t -> string -> unitval textBaseline : t -> string -> unitval fillText : string -> x:float -> y:float -> ?maxWidth:float -> t -> unitval strokeText : string -> x:float -> y:float -> ?maxWidth:float -> t -> unitval measureText : string -> t -> measureTextval width : measureText -> floatval fillRect : x:float -> y:float -> w:float -> h:float -> t -> unitval strokeRect : x:float -> y:float -> w:float -> h:float -> t -> unitval clearRect : x:float -> y:float -> w:float -> h:float -> t -> unitval createImageDataCoords :
t ->
width:float ->
height:float ->
Webapi__Dom__Image.tval createImageDataFromImage :
t ->
Webapi__Dom__Image.t ->
Webapi__Dom__Image.tval getImageData :
t ->
sx:float ->
sy:float ->
sw:float ->
sh:float ->
Webapi__Dom__Image.tval putImageData :
t ->
imageData:Webapi__Dom__Image.t ->
dx:float ->
dy:float ->
unitval putImageDataWithDirtyRect :
t ->
imageData:Webapi__Dom__Image.t ->
dx:float ->
dy:float ->
dirtyX:float ->
dirtyY:float ->
dirtyWidth:float ->
dirtyHeight:float ->
unit sectionYPositions = computeSectionYPositions($el), 10)"
x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
>