package raylib
sectionYPositions = computeSectionYPositions($el), 10)"
x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
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OCaml bindings for raylib
Install
dune-project
Dependency
Authors
Maintainers
Sources
raylib-1.5.1.tbz
sha256=199b89fdf24624b142b424a36b957c5a24e2e789fe5d51a94a57e83d20ffcd42
sha512=2ddcb9b341fc6583fa7f380374fd2d600eb3ad5dd31b3b7f91c5e2941c44db1ee2dc30748a524c4c2d33fa357a86befadb5b2a8de8cf76741030000172c668df
doc/raylib/Raylib/Mesh/index.html
Module Raylib.MeshSource
Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
Vertex second texture coordinates (useful for lightmaps) (shader-location = 5)
Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
Vertex indices (in case vertex data comes indexed)
Animated vertex positions (after bones transformations)
Animated normals (after bones transformations)
Vertex bone ids, up to 4 bones influence by vertex (skinning)
Vertex bone weight, up to 4 bones influence by vertex (skinning)
sectionYPositions = computeSectionYPositions($el), 10)"
x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
>