package raylib
sectionYPositions = computeSectionYPositions($el), 10)"
x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
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OCaml bindings for raylib
Install
dune-project
Dependency
Authors
Maintainers
Sources
raylib-1.6.0.tbz
sha256=c11eb4adbd5823e88da7081e08cfc5a3bb6e8eff742d1238833ebacff5f6ba43
sha512=4b8131b267517f30bc7986ebfff756d4bcf193c11e52d9547a7796e36acf1c050d7c8d1e53d4a1baacf15a265c1764375f00e3c5ad19e4973175bbfb261bc1bd
doc/raylib/Raylib/Mesh/index.html
Module Raylib.MeshSource
Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
Vertex second texture coordinates (useful for lightmaps) (shader-location = 5)
Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
Vertex indices (in case vertex data comes indexed)
Animated vertex positions (after bones transformations)
Animated normals (after bones transformations)
Vertex bone ids, up to 4 bones influence by vertex (skinning)
Vertex bone weight, up to 4 bones influence by vertex (skinning)
sectionYPositions = computeSectionYPositions($el), 10)"
x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
>