You can search for identifiers within the package.
in-package search v0.2.0
raylib.core
Raylib_core.Texture
type t'
type t = t' ctyp
val t : t Ctypes.typ
val create : TextureId.t -> int -> int -> int -> PixelFormat.t -> t
create id width height mipmaps format
val id : t -> TextureId.t
OpenGL texture id
val width : t -> int
Texture base width
val height : t -> int
Texture base height
val mipmaps : t -> int
Mipmap levels, 1 by default
val format : t -> PixelFormat.t
Data format (PixelFormat type)