package raylib
sectionYPositions = computeSectionYPositions($el), 10)"
x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
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OCaml bindings for raylib
Install
dune-project
Dependency
Authors
Maintainers
Sources
raylib-2.2.0.tbz
sha256=69762387172e615a91287bddd35ffa74ce4010ba1491ee24df3f65c0a039aa00
sha512=03f3eaa44fc55c0a4dc8b8611acb8e4e1d1081a8ea57071510c7dc343e7a7c5213d8bf1162e48d3e4723e836cb481d9a6bd426658daca662cf1983db1379ec3b
doc/src/raylib.rlgl/raylib_rlgl.ml.html
Source file raylib_rlgl.ml
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41include Rlgl_c.Rlgl_types_generated include Rlgl_c.Rlgl_generated.Functions open Raylib_core open Ctypes module VertexBuffer = struct type t' = VertexBuffer.t type t = t' ctyp let t = VertexBuffer.t let element_count vb = getf vb VertexBuffer.element_count let vertices vb = getf vb VertexBuffer.vertices let texcoords vb = getf vb VertexBuffer.texcoords let colors vb = getf vb VertexBuffer.colors let indices vb = getf vb VertexBuffer.indices let vao_id vb = VaoId.of_uint (getf vb VertexBuffer.vao_id) end module DrawCall = struct type t' = DrawCall.t type t = t' ctyp let t = DrawCall.t let mode dc = Int64.of_int (getf dc DrawCall.mode) let vertex_count dc = getf dc DrawCall.vertex_count let vertex_alignment dc = getf dc DrawCall.vertex_alignment let texture_id dc = TextureId.of_uint (getf dc DrawCall.texture_id) end module RenderBatch = struct type t' = RenderBatch.t type t = t' ctyp let t = RenderBatch.t let buffer_count rb = getf rb RenderBatch.buffer_count let current_buffer rb = getf rb RenderBatch.current_buffer let vertex_buffer rb = getf rb RenderBatch.vertex_buffer let draws rb = getf rb RenderBatch.draws let draw_counter rb = getf rb RenderBatch.draw_counter let current_depth rb = getf rb RenderBatch.current_depth end
sectionYPositions = computeSectionYPositions($el), 10)"
x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
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