package raylib
Source file raylib_types.ml
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setf vector2 Vector2.y y; vector2 let x vector2 = getf vector2 Vector2.x let y vector2 = getf vector2 Vector2.y let set_x vector2 x = setf vector2 Vector2.x x let set_y vector2 y = setf vector2 Vector2.y y include Math.Vector2 end module Vector3 = struct type t' = Vector3.t type t = t' ctyp let t = Vector3.t let create x y z = let vector3 = make t in setf vector3 Vector3.x x; setf vector3 Vector3.y y; setf vector3 Vector3.z z; vector3 let x vector3 = getf vector3 Vector3.x let y vector3 = getf vector3 Vector3.y let z vector3 = getf vector3 Vector3.z let set_x vector3 x = setf vector3 Vector3.x x let set_y vector3 y = setf vector3 Vector3.y y let set_z vector3 z = setf vector3 Vector3.z z include Math.Vector3 end module Vector4 = struct type t' = Vector4.t type t = t' ctyp let t = Vector4.t let create x y z w = let vector4 = make t in setf vector4 Vector4.x x; setf vector4 Vector4.y y; setf vector4 Vector4.z z; setf vector4 Vector4.w w; vector4 let x vector4 = getf vector4 Vector4.x let y vector4 = getf vector4 Vector4.y let z vector4 = getf vector4 Vector4.z let w vector4 = getf vector4 Vector4.w let set_x vector4 x = setf vector4 Vector4.x x let set_y vector4 y = setf vector4 Vector4.y y let set_z vector4 z = setf vector4 Vector4.z z let set_w vector4 w = setf vector4 Vector4.w w include Math.Vector4 end module Matrix = struct type t' = Matrix.t type t = t' ctyp let t = Matrix.t let create m0 m1 m2 m3 m4 m5 m6 m7 m8 m9 m10 m11 m12 m13 m14 m15 = let matrix = make t in setf matrix Matrix.m0 m0; setf matrix Matrix.m1 m1; setf matrix Matrix.m2 m2; setf matrix Matrix.m3 m3; setf matrix Matrix.m4 m4; setf matrix Matrix.m5 m5; setf matrix Matrix.m6 m6; setf matrix Matrix.m7 m7; setf matrix Matrix.m8 m8; setf matrix Matrix.m9 m9; setf matrix Matrix.m10 m10; setf matrix Matrix.m11 m11; setf matrix Matrix.m12 m12; setf matrix Matrix.m13 m13; setf matrix Matrix.m14 m14; setf matrix Matrix.m15 m15; matrix let m0 matrix = getf matrix Matrix.m0 let m1 matrix = getf matrix Matrix.m1 let m2 matrix = getf matrix Matrix.m2 let m3 matrix = getf matrix Matrix.m3 let m4 matrix = getf matrix Matrix.m4 let m5 matrix = getf matrix Matrix.m5 let m6 matrix = getf matrix Matrix.m6 let m7 matrix = getf matrix Matrix.m7 let m8 matrix = getf matrix Matrix.m8 let m9 matrix = getf matrix Matrix.m9 let m10 matrix = getf matrix Matrix.m10 let m11 matrix = getf matrix Matrix.m11 let m12 matrix = getf matrix Matrix.m12 let m13 matrix = getf matrix Matrix.m13 let m14 matrix = getf matrix Matrix.m14 let m15 matrix = getf matrix Matrix.m15 let set_m0 matrix m0 = setf matrix Matrix.m0 m0 let set_m1 matrix m1 = setf matrix Matrix.m1 m1 let set_m2 matrix m2 = setf matrix Matrix.m2 m2 let set_m3 matrix m3 = setf matrix Matrix.m3 m3 let set_m4 matrix m4 = setf matrix Matrix.m4 m4 let set_m5 matrix m5 = setf matrix Matrix.m5 m5 let set_m6 matrix m6 = setf matrix Matrix.m6 m6 let set_m7 matrix m7 = setf matrix Matrix.m7 m7 let set_m8 matrix m8 = setf matrix Matrix.m8 m8 let set_m9 matrix m9 = setf matrix Matrix.m9 m9 let set_m10 matrix m10 = setf matrix Matrix.m10 m10 let set_m11 matrix m11 = setf matrix Matrix.m11 m11 let set_m12 matrix m12 = setf matrix Matrix.m12 m12 let set_m13 matrix m13 = setf matrix Matrix.m13 m13 let set_m14 matrix m14 = setf matrix Matrix.m14 m14 let set_m15 matrix m15 = setf matrix Matrix.m15 m15 include Math.Matrix end module Color = struct type t' = Color.t type t = t' ctyp let t = Color.t let r t = getf t Color.r |> Unsigned.UChar.to_int let g t = getf t Color.g |> Unsigned.UChar.to_int let b t = getf t Color.b |> Unsigned.UChar.to_int let a t = getf t Color.a |> Unsigned.UChar.to_int let create r g b a = let color = make t in setf color Color.r (Unsigned.UChar.of_int r); setf color Color.g (Unsigned.UChar.of_int g); setf color Color.b (Unsigned.UChar.of_int b); setf color Color.a (Unsigned.UChar.of_int a); color (* Some Basic Colors *) let lightgray = create 200 200 200 255 let gray = create 130 130 130 255 let darkgray = create 80 80 80 255 let yellow = create 253 249 0 255 let gold = create 255 203 0 255 let orange = create 255 161 0 255 let pink = create 255 109 194 255 let red = create 230 41 55 255 let maroon = create 190 33 55 255 let green = create 0 228 48 255 let lime = create 0 158 47 255 let darkgreen = create 0 117 44 255 let skyblue = create 102 191 255 255 let blue = create 0 121 241 255 let darkblue = create 0 82 172 255 let purple = create 200 122 255 255 let violet = create 135 60 190 255 let darkpurple = create 112 31 126 255 let beige = create 211 176 131 255 let brown = create 127 106 79 255 let darkbrown = create 76 63 47 255 let white = create 255 255 255 255 let black = create 0 0 0 255 let blank = create 0 0 0 0 let magenta = create 255 0 255 255 let raywhite = create 245 245 245 255 end module Rectangle = struct type t' = Rectangle.t type t = t' ctyp let t = Rectangle.t let create x y width height = let rectangle = make t in setf rectangle Rectangle.x x; setf rectangle Rectangle.y y; setf rectangle Rectangle.width width; setf rectangle Rectangle.height height; rectangle let x rectangle = getf rectangle Rectangle.x let y rectangle = getf rectangle Rectangle.y let width rectangle = getf rectangle Rectangle.width let height rectangle = getf rectangle Rectangle.height let set_x rectangle x = setf rectangle Rectangle.x x let set_y rectangle y = setf rectangle Rectangle.y y let set_width rectangle width = setf rectangle Rectangle.width width let set_height rectangle height = setf rectangle Rectangle.height height end module Image = struct type t' = Image.t type t = t' ctyp let t = Image.t let width image = getf image Image.width let height image = getf image Image.height let mipmaps image = getf image Image.mipmaps let format image = getf image Image.format |> PixelFormat.of_int end module Texture = struct type t' = Texture.t type t = t' ctyp let t = Texture.t let create id width height mipmaps format = let texture = make t in setf texture Texture.id id; setf texture Texture.width width; setf texture Texture.height height; setf texture Texture.mipmaps mipmaps; setf texture Texture.format (PixelFormat.to_int format); texture let id texture = getf texture Texture.id let width texture = getf texture Texture.width let height texture = getf texture Texture.height let mipmaps texture = getf texture Texture.mipmaps let format texture = getf texture Texture.format |> PixelFormat.of_int end module Texture2D = Texture module RenderTexture = struct type t' = RenderTexture.t type t = t' ctyp let t = RenderTexture.t let id rendertexture = getf rendertexture RenderTexture.id let texture rendertexture = getf rendertexture RenderTexture.texture let depth rendertexture = getf rendertexture RenderTexture.depth let set_id rendertexture id = setf rendertexture RenderTexture.id id let set_texture rendertexture texture = setf rendertexture RenderTexture.texture texture let set_depth rendertexture depth = setf rendertexture RenderTexture.depth depth end module NPatchInfo = struct type t' = NPatchInfo.t type t = t' ctyp let t = NPatchInfo.t let create source left top right bottom layout = let npatchinfo = make t in setf npatchinfo NPatchInfo.source source; setf npatchinfo NPatchInfo.left left; setf npatchinfo NPatchInfo.top top; setf npatchinfo NPatchInfo.right right; setf npatchinfo NPatchInfo.bottom bottom; setf npatchinfo NPatchInfo.layout (NPatchLayout.to_int layout); npatchinfo let source npatchinfo = getf npatchinfo NPatchInfo.source let left npatchinfo = getf npatchinfo NPatchInfo.left let top npatchinfo = getf npatchinfo NPatchInfo.top let right npatchinfo = getf npatchinfo NPatchInfo.right let bottom npatchinfo = getf npatchinfo NPatchInfo.bottom let layout npatchinfo = getf npatchinfo NPatchInfo.layout |> NPatchLayout.of_int let set_source npatchinfo source = setf npatchinfo NPatchInfo.source source let set_left npatchinfo left = setf npatchinfo NPatchInfo.left left let set_top npatchinfo top = setf npatchinfo NPatchInfo.top top let set_right npatchinfo right = setf npatchinfo NPatchInfo.right right let set_bottom npatchinfo bottom = setf npatchinfo NPatchInfo.bottom bottom let set_layout npatchinfo layout = setf npatchinfo NPatchInfo.layout (NPatchLayout.to_int layout) end module GlyphInfo = struct type t' = GlyphInfo.t type t = t' ctyp let t = GlyphInfo.t let create value offset_x offset_y advance_x image = let glyphinfo = make t in setf glyphinfo GlyphInfo.value value; setf glyphinfo GlyphInfo.offset_x offset_x; setf glyphinfo GlyphInfo.offset_y offset_y; setf glyphinfo GlyphInfo.advance_x advance_x; setf glyphinfo GlyphInfo.image image; glyphinfo let value glyphinfo = getf glyphinfo GlyphInfo.value let offset_x glyphinfo = getf glyphinfo GlyphInfo.offset_x let offset_y glyphinfo = getf glyphinfo GlyphInfo.offset_y let advance_x glyphinfo = getf glyphinfo GlyphInfo.advance_x let image glyphinfo = getf glyphinfo GlyphInfo.image let set_value glyphinfo value = setf glyphinfo GlyphInfo.value value let set_offset_x glyphinfo offset_x = setf glyphinfo GlyphInfo.offset_x offset_x let set_offset_y glyphinfo offset_y = setf glyphinfo GlyphInfo.offset_y offset_y let set_advance_x glyphinfo advance_x = setf glyphinfo GlyphInfo.advance_x advance_x let set_image glyphinfo image = setf glyphinfo GlyphInfo.image image end module Font = struct type t' = Font.t type t = t' ctyp let t = Font.t let base_size font = getf font Font.base_size let glyph_padding font = getf font Font.glyph_padding let texture font = getf font Font.texture let recs font = getf font Font.recs let glyphs font = let count = getf font Font.glyph_count in CArray.from_ptr (getf font Font.glyphs) count let set_base_size font base_size = setf font Font.base_size base_size let set_glyph_padding font glyph_padding = setf font Font.glyph_padding glyph_padding let set_texture font texture = setf font Font.texture texture let set_recs font recs = setf font Font.recs recs let set_glyphs font glyphs = setf font Font.glyphs (CArray.start glyphs) end module Camera3D = struct type t' = Camera3D.t type t = t' ctyp let t = Camera3D.t let create position target up fovy projection = let camera3d = make t in setf camera3d Camera3D.position position; setf camera3d Camera3D.target target; setf camera3d Camera3D.up up; setf camera3d Camera3D.fovy fovy; setf camera3d Camera3D.projection (CameraProjection.to_int projection); camera3d let position camera3d = getf camera3d Camera3D.position let target camera3d = getf camera3d Camera3D.target let up camera3d = getf camera3d Camera3D.up let fovy camera3d = getf camera3d Camera3D.fovy let projection camera3d = getf camera3d Camera3D.projection |> CameraProjection.of_int let set_position camera3d position = setf camera3d Camera3D.position position let set_target camera3d target = setf camera3d Camera3D.target target let set_up camera3d up = setf camera3d Camera3D.up up let set_fovy camera3d fovy = setf camera3d Camera3D.fovy fovy let set_projection camera3d projection = setf camera3d Camera3D.projection (CameraProjection.to_int projection) end module Camera = Camera3D module Camera2D = struct type t' = Camera2D.t type t = t' ctyp let t = Camera2D.t let create offset target rotation zoom = let camera2d = make t in setf camera2d Camera2D.offset offset; setf camera2d Camera2D.target target; setf camera2d Camera2D.rotation rotation; setf camera2d Camera2D.zoom zoom; camera2d let offset camera2d = getf camera2d Camera2D.offset let target camera2d = getf camera2d Camera2D.target let rotation camera2d = getf camera2d Camera2D.rotation let zoom camera2d = getf camera2d Camera2D.zoom let set_offset camera2d offset = setf camera2d Camera2D.offset offset let set_target camera2d target = setf camera2d Camera2D.target target let set_rotation camera2d rotation = setf camera2d Camera2D.rotation rotation let set_zoom camera2d zoom = setf camera2d Camera2D.zoom zoom end module Mesh = struct type t' = Mesh.t type t = t' ctyp let t = Mesh.t let create () = let t = Mesh.t in make t let vertex_count mesh = getf mesh Mesh.vertex_count let triangle_count mesh = getf mesh Mesh.triangle_count let vertices mesh = CArray.from_ptr (getf mesh Mesh.vertices) (getf mesh Mesh.vertex_count * 3) let texcoords mesh = CArray.from_ptr (getf mesh Mesh.texcoords) (getf mesh Mesh.vertex_count * 2) let texcoords2 mesh = CArray.from_ptr (getf mesh Mesh.texcoords2) (getf mesh Mesh.vertex_count * 2) let normals mesh = CArray.from_ptr (getf mesh Mesh.normals) (getf mesh Mesh.vertex_count * 3) let tangents mesh = CArray.from_ptr (getf mesh Mesh.tangents) (getf mesh Mesh.vertex_count * 4) let colors mesh = CArray.from_ptr (getf mesh Mesh.colors) (getf mesh Mesh.vertex_count * 4) let indices mesh = CArray.from_ptr (getf mesh Mesh.indices) (getf mesh Mesh.vertex_count * 3) let anim_vertices mesh = CArray.from_ptr (getf mesh Mesh.anim_vertices) (getf mesh Mesh.vertex_count * 3) let anim_normals mesh = CArray.from_ptr (getf mesh Mesh.anim_normals) (getf mesh Mesh.vertex_count * 3) let bone_ids mesh = CArray.from_ptr (getf mesh Mesh.bone_ids) (getf mesh Mesh.vertex_count * 4) let bone_weights mesh = CArray.from_ptr (getf mesh Mesh.bone_weights) (getf mesh Mesh.vertex_count * 4) let set_vertex_count mesh vertex_count = setf mesh Mesh.vertex_count vertex_count let set_triangle_count mesh triangle_count = setf mesh Mesh.triangle_count triangle_count let set_vertices mesh vertices = setf mesh Mesh.vertices (CArray.start vertices) let set_texcoords mesh texcoords = setf mesh Mesh.texcoords (CArray.start texcoords) let set_texcoords2 mesh texcoords2 = setf mesh Mesh.texcoords2 (CArray.start texcoords2) let set_normals mesh normals = setf mesh Mesh.normals (CArray.start normals) let set_tangents mesh tangents = setf mesh Mesh.tangents (CArray.start tangents) let set_colors mesh colors = setf mesh Mesh.colors (CArray.start colors) let set_indices mesh indices = setf mesh Mesh.indices (CArray.start indices) let set_anim_vertices mesh anim_vertices = setf mesh Mesh.anim_vertices (CArray.start anim_vertices) let set_anim_normals mesh anim_normals = setf mesh Mesh.anim_normals (CArray.start anim_normals) let set_bone_ids mesh bone_ids = setf mesh Mesh.bone_ids (CArray.start bone_ids) let set_bone_weights mesh bone_weights = setf mesh Mesh.bone_weights (CArray.start bone_weights) end module ShaderLoc = struct type t = int end module Shader = struct type t' = Shader.t type t = t' ctyp let t = Shader.t let shader id locs = let shader = Ctypes.make Shader.t in Ctypes.setf shader Shader.id id; Ctypes.setf shader Shader.locs (Ctypes.CArray.start locs); shader let id shader = getf shader Shader.id let locs shader = CArray.from_ptr (getf shader Shader.locs) max_shader_locations let set_loc shader loc_index loc = let locs = locs shader in CArray.set locs (ShaderLocationIndex.to_int loc_index) loc let set_locs shader locs = setf shader Shader.locs (CArray.start locs) end module MaterialMap = struct type t' = MaterialMap.t type t = t' ctyp let t = MaterialMap.t let create texture color value = let materialmap = make t in setf materialmap MaterialMap.texture texture; setf materialmap MaterialMap.color color; setf materialmap MaterialMap.value value; materialmap let texture materialmap = getf materialmap MaterialMap.texture let color materialmap = getf materialmap MaterialMap.color let value materialmap = getf materialmap MaterialMap.value let set_texture materialmap texture = setf materialmap MaterialMap.texture texture let set_color materialmap color = setf materialmap MaterialMap.color color let set_value materialmap value = setf materialmap MaterialMap.value value end module Material = struct type t' = Material.t type t = t' ctyp let t = Material.t let shader material = getf material Material.shader let maps material = CArray.from_ptr (getf material Material.maps) max_material_maps let params material = getf material Material.params let set_shader material shader = setf material Material.shader shader let set_maps material maps = setf material Material.maps (CArray.start maps) let set_params material v0 v1 v2 v3 = let arr = params material in CArray.set arr 0 v0; CArray.set arr 1 v1; CArray.set arr 2 v2; CArray.set arr 3 v3 end module Transform = struct type t' = Transform.t type t = t' ctyp let t = Transform.t let create translation rotation scale = let transform = make t in setf transform Transform.translation translation; setf transform Transform.rotation rotation; setf transform Transform.scale scale; transform let translation transform = getf transform Transform.translation let rotation transform = getf transform Transform.rotation let scale transform = getf transform Transform.scale let set_translation transform translation = setf transform Transform.translation translation let set_rotation transform rotation = setf transform Transform.rotation rotation let set_scale transform scale = setf transform Transform.scale scale end module BoneInfo = struct type t' = BoneInfo.t type t = t' ctyp let t = BoneInfo.t let parent boneinfo = getf boneinfo BoneInfo.parent let set_parent boneinfo parent = setf boneinfo BoneInfo.parent parent end module Model = struct type t' = Model.t type t = t' ctyp let t = Model.t let transform model = getf model Model.transform let meshes model = let count = getf model Model.mesh_count in CArray.from_ptr (getf model Model.meshes) count let materials model = let count = getf model Model.material_count in CArray.from_ptr (getf model Model.materials) count let bones model = let count = getf model Model.bone_count in CArray.from_ptr (getf model Model.bones) count let bind_pose model = getf model Model.bind_pose let set_transform model transform = setf model Model.transform transform let set_meshes model meshes = setf model Model.meshes (CArray.start meshes) let set_materials model materials = setf model Model.materials (CArray.start materials) let set_bones model bones = setf model Model.bones (CArray.start bones) let set_bind_pose model bind_pose = setf model Model.bind_pose bind_pose end module ModelAnimation = struct type t' = ModelAnimation.t type t = t' ctyp let t = ModelAnimation.t let bones modelanimation = let count = getf modelanimation ModelAnimation.bone_count in CArray.from_ptr (getf modelanimation ModelAnimation.bones) count let frame_count modelanimation = getf modelanimation ModelAnimation.frame_count let frame_poses_at anim index = let frame_count = getf anim ModelAnimation.frame_count in let poses = CArray.from_ptr (getf anim ModelAnimation.frame_poses) frame_count in let bone_count = getf anim ModelAnimation.bone_count in CArray.from_ptr (CArray.get poses index) bone_count let set_bones modelanimation bones = setf modelanimation ModelAnimation.bones (CArray.start bones) end module Ray = struct type t' = Ray.t type t = t' ctyp let t = Ray.t let create position direction = let ray = make t in setf ray Ray.position position; setf ray Ray.direction direction; ray let position ray = getf ray Ray.position let direction ray = getf ray Ray.direction let set_position ray position = setf ray Ray.position position let set_direction ray direction = setf ray Ray.direction direction end module RayCollision = struct type t' = RayCollision.t type t = t' ctyp let t = RayCollision.t let hit raycollision = getf raycollision RayCollision.hit let distance raycollision = getf raycollision RayCollision.distance let point raycollision = getf raycollision RayCollision.point let normal raycollision = getf raycollision RayCollision.normal let set_hit raycollision hit = setf raycollision RayCollision.hit hit let set_distance raycollision distance = setf raycollision RayCollision.distance distance let set_point raycollision point = setf raycollision RayCollision.point point let set_normal raycollision normal = setf raycollision RayCollision.normal normal end module BoundingBox = struct type t' = BoundingBox.t type t = t' ctyp let t = BoundingBox.t let create min max = let boundingbox = make t in setf boundingbox BoundingBox.min min; setf boundingbox BoundingBox.max max; boundingbox let min boundingbox = getf boundingbox BoundingBox.min let max boundingbox = getf boundingbox BoundingBox.max let set_min boundingbox min = setf boundingbox BoundingBox.min min let set_max boundingbox max = setf boundingbox BoundingBox.max max end module Wave = struct type t' = Wave.t type t = t' ctyp let t = Wave.t let frame_count sound = getf sound Wave.frame_count let sample_rate wave = getf wave Wave.sample_rate let sample_size wave = getf wave Wave.sample_size let channels wave = getf wave Wave.channels let set_frame_count sound frame_count = setf sound Wave.frame_count frame_count let set_sample_rate wave sample_rate = setf wave Wave.sample_rate sample_rate let set_sample_size wave sample_size = setf wave Wave.sample_size sample_size let set_channels wave channels = setf wave Wave.channels channels end module AudioStream = struct type t' = AudioStream.t type t = t' ctyp let t = AudioStream.t let sample_rate audiostream = getf audiostream AudioStream.sample_rate let sample_size audiostream = getf audiostream AudioStream.sample_size let channels audiostream = getf audiostream AudioStream.channels let set_sample_rate audiostream sample_rate = setf audiostream AudioStream.sample_rate sample_rate let set_sample_size audiostream sample_size = setf audiostream AudioStream.sample_size sample_size let set_channels audiostream channels = setf audiostream AudioStream.channels channels end module Sound = struct type t' = Sound.t type t = t' ctyp let t = Sound.t let stream sound = getf sound Sound.stream let frame_count sound = getf sound Sound.frame_count let set_stream sound stream = setf sound Sound.stream stream let set_frame_count sound frame_count = setf sound Sound.frame_count frame_count end module Music = struct type t' = Music.t type t = t' ctyp let t = Music.t let frame_count music = getf music Music.frame_count let stream music = getf music Music.stream let looping music = getf music Music.looping let ctx_type music = getf music Music.ctx_type let set_frame_count music frame_count = setf music Music.frame_count frame_count let set_stream music stream = setf music Music.stream stream let set_looping music looping = setf music Music.looping looping let set_ctx_type music ctx_type = setf music Music.ctx_type ctx_type end module VrDeviceInfo = struct type t' = VrDeviceInfo.t type t = t' ctyp let t = VrDeviceInfo.t let create () = make t let h_resolution vrdeviceinfo = getf vrdeviceinfo VrDeviceInfo.h_resolution let v_resolution vrdeviceinfo = getf vrdeviceinfo VrDeviceInfo.v_resolution let h_screen_size vrdeviceinfo = getf vrdeviceinfo VrDeviceInfo.h_screen_size let v_screen_size vrdeviceinfo = getf vrdeviceinfo VrDeviceInfo.v_screen_size let v_screen_center vrdeviceinfo = getf vrdeviceinfo VrDeviceInfo.v_screen_center let eye_to_screen_distance vrdeviceinfo = getf vrdeviceinfo VrDeviceInfo.eye_to_screen_distance let lens_separation_distance vrdeviceinfo = getf vrdeviceinfo VrDeviceInfo.lens_separation_distance let interpupillary_distance vrdeviceinfo = getf vrdeviceinfo VrDeviceInfo.interpupillary_distance let lens_distortion_values vrdeviceinfo = getf vrdeviceinfo VrDeviceInfo.lens_distortion_values let chroma_ab_correction vrdeviceinfo = getf vrdeviceinfo VrDeviceInfo.chroma_ab_correction let set_h_resolution vrdeviceinfo h_resolution = setf vrdeviceinfo VrDeviceInfo.h_resolution h_resolution let set_v_resolution vrdeviceinfo v_resolution = setf vrdeviceinfo VrDeviceInfo.v_resolution v_resolution let set_h_screen_size vrdeviceinfo h_screen_size = setf vrdeviceinfo VrDeviceInfo.h_screen_size h_screen_size let set_v_screen_size vrdeviceinfo v_screen_size = setf vrdeviceinfo VrDeviceInfo.v_screen_size v_screen_size let set_v_screen_center vrdeviceinfo v_screen_center = setf vrdeviceinfo VrDeviceInfo.v_screen_center v_screen_center let set_eye_to_screen_distance vrdeviceinfo eye_to_screen_distance = setf vrdeviceinfo VrDeviceInfo.eye_to_screen_distance eye_to_screen_distance let set_lens_separation_distance vrdeviceinfo lens_separation_distance = setf vrdeviceinfo VrDeviceInfo.lens_separation_distance lens_separation_distance let set_interpupillary_distance vrdeviceinfo interpupillary_distance = setf vrdeviceinfo VrDeviceInfo.interpupillary_distance interpupillary_distance let set_lens_distortion_values vrdeviceinfo v0 v1 v2 v3 = let arr = lens_distortion_values vrdeviceinfo in CArray.set arr 0 v0; CArray.set arr 1 v1; CArray.set arr 2 v2; CArray.set arr 3 v3 let set_chroma_ab_correction vrdeviceinfo v0 v1 v2 v3 = let arr = chroma_ab_correction vrdeviceinfo in CArray.set arr 0 v0; CArray.set arr 1 v1; CArray.set arr 2 v2; CArray.set arr 3 v3 end module VrStereoConfig = struct type t' = VrStereoConfig.t type t = t' ctyp let t = VrStereoConfig.t let projection vrstereoconfig = getf vrstereoconfig VrStereoConfig.projection let view_offset vrstereoconfig = getf vrstereoconfig VrStereoConfig.view_offset let left_lens_center vrstereoconfig = getf vrstereoconfig VrStereoConfig.left_lens_center let right_lens_center vrstereoconfig = getf vrstereoconfig VrStereoConfig.right_lens_center let left_screen_center vrstereoconfig = getf vrstereoconfig VrStereoConfig.left_screen_center let right_screen_center vrstereoconfig = getf vrstereoconfig VrStereoConfig.right_screen_center let scale vrstereoconfig = getf vrstereoconfig VrStereoConfig.scale let scale_in vrstereoconfig = getf vrstereoconfig VrStereoConfig.scale_in let set_projection vrstereoconfig v0 v1 = let arr = projection vrstereoconfig in CArray.set arr 0 v0; CArray.set arr 1 v1 let set_view_offset vrstereoconfig v0 v1 = let arr = view_offset vrstereoconfig in CArray.set arr 0 v0; CArray.set arr 1 v1 let set_left_lens_center vrstereoconfig v0 v1 = let arr = left_lens_center vrstereoconfig in CArray.set arr 0 v0; CArray.set arr 1 v1 let set_right_lens_center vrstereoconfig v0 v1 = let arr = right_lens_center vrstereoconfig in CArray.set arr 0 v0; CArray.set arr 1 v1 let set_left_screen_center vrstereoconfig v0 v1 = let arr = left_screen_center vrstereoconfig in CArray.set arr 0 v0; CArray.set arr 1 v1 let set_right_screen_center vrstereoconfig v0 v1 = let arr = right_screen_center vrstereoconfig in CArray.set arr 0 v0; CArray.set arr 1 v1 let set_scale vrstereoconfig v0 v1 = let arr = scale vrstereoconfig in CArray.set arr 0 v0; CArray.set arr 1 v1 let set_scale_in vrstereoconfig v0 v1 = let arr = scale_in vrstereoconfig in CArray.set arr 0 v0; CArray.set arr 1 v1 end module FilePathList = struct type t' = FilePathList.t type t = t' ctyp let t = FilePathList.t let files filepathlist = let count = getf filepathlist FilePathList.count in CArray.from_ptr (getf filepathlist FilePathList.paths) count |> CArray.to_list end let max_material_maps = max_material_maps let max_shader_locations = max_shader_locations