package pgsolver
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A collection of tools for generating, manipulating and - most of all - solving parity games
Install
dune-project
Dependency
Authors
Maintainers
Sources
v4.1.tar.gz
sha256=14855e5b52f3e5cef746e261e39aed54ef3915be46c685d0f835809ae4a812ea
md5=db269947469d6236a81bed558cbcc5b6
doc/pgsolver/Univsolve/index.html
Module Univsolve
type universal_solve_options = {generate_statistics : bool;verb_level : Basics.verbosity_level;decompose_sccs : bool;global_optimization : bool;solve_special_games : bool;local_optimization : bool;globalopt_remove_useless_self_cycles : bool;globalopt_solve_useful_self_cycles : bool;solvespec_single_parity : bool;solvespec_single_player : bool;localopt_priority_propagation : bool;localopt_compact_priorities : bool;
}val universal_solve_def_options : bool -> int -> universal_solve_optionsval universal_solve_global_options :
(bool -> int -> universal_solve_options) refval universal_solve_init_options_verbose :
(bool -> int -> universal_solve_options) ->
universal_solve_optionsval universal_options_alter_verb :
universal_solve_options ->
Basics.verbosity_level ->
universal_solve_optionstype universal_solve_statistics = {overall_timing : Tcstiming.SimpleTiming.timing_object;universal_timing : Tcstiming.SimpleTiming.timing_object;backend_timing : Tcstiming.SimpleTiming.timing_object;logistics_timing : Tcstiming.SimpleTiming.timing_object;stats_timing : Tcstiming.SimpleTiming.timing_object;overall_solved_nodes : int ref;universal_solved_nodes : int ref;backend_solved_nodes : int ref;backend_investigated_nodes : int ref;index_sum : int ref;index_reduced_sum : int ref;index_count : int ref;global_timing : Tcstiming.SimpleTiming.timing_object;global_timing_without_attractor : Tcstiming.SimpleTiming.timing_object;global_nodes : int ref;global_nodes_without_attractor : int ref;special_timing : Tcstiming.SimpleTiming.timing_object;special_nodes : int ref;local_timing : Tcstiming.SimpleTiming.timing_object;decomposition_timing : Tcstiming.SimpleTiming.timing_object;max_recursion_depth : int ref;recursive_calls : int ref;toplevel_sccs : int ref;largest_toplevel_scc : int ref;total_sccs : int ref;attractor_timing : Tcstiming.SimpleTiming.timing_object;attractor_investigated_nodes : int ref;attractor_solved_nodes : int ref;globalopt_remove_useless_self_cycles_nodes : int ref;globalopt_remove_useless_self_cycles_timing : Tcstiming.SimpleTiming.timing_object;globalopt_solve_useful_self_cycles_nodes : int ref;globalopt_solve_useful_self_cycles_timing : Tcstiming.SimpleTiming.timing_object;solvespec_single_parity_nodes : int ref;solvespec_single_parity_timing : Tcstiming.SimpleTiming.timing_object;solvespec_single_player_nodes : int ref;solvespec_single_player_timing : Tcstiming.SimpleTiming.timing_object;localopt_priority_propagation_timing : Tcstiming.SimpleTiming.timing_object;localopt_compact_priorities_timing : Tcstiming.SimpleTiming.timing_object;
}val universal_solve_format_stats : universal_solve_statistics -> stringval universal_solve_init_statistics : unit -> universal_solve_statisticsval universal_solve_run :
universal_solve_options ->
universal_solve_statistics ->
(Paritygame.paritygame -> Paritygame.solution * Paritygame.strategy) ->
Paritygame.paritygame ->
Paritygame.solution * Paritygame.strategyval universal_solve :
universal_solve_options ->
(Paritygame.paritygame -> Paritygame.solution * Paritygame.strategy) ->
Paritygame.paritygame ->
Paritygame.solution * Paritygame.strategyval universal_solve_fallback :
universal_solve_options ->
(Paritygame.paritygame -> Paritygame.solution * Paritygame.strategy) ->
(Paritygame.paritygame -> Paritygame.solution * Paritygame.strategy) ->
Paritygame.paritygame ->
Paritygame.solution * Paritygame.strategyval universal_solve_by_player_solver :
universal_solve_options ->
(Paritygame.paritygame ->
Paritygame.player ->
Paritygame.solution * Paritygame.strategy) ->
Paritygame.paritygame ->
Paritygame.solution * Paritygame.strategyval universal_solve_trivial :
Basics.verbosity_level ->
Paritygame.paritygame ->
Paritygame.solution * Paritygame.strategyval compute_winning_nodes :
Basics.verbosity_level ->
Paritygame.paritygame ->
Paritygame.strategy ->
Paritygame.player ->
Paritygame.node list sectionYPositions = computeSectionYPositions($el), 10)"
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