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sha256=4e50fdb5093136a10fc8ffbe388e44cbcb70d52f8afdd48863ec7e22580ff054
doc/ocgtk.gdk/Ocgtk_gdk/Gdk/Wrappers/Frame_clock/index.html
Module Wrappers.Frame_clock
type t = [ `frame_clock | `object_ ] Gobject.objval request_phase : t -> Gdk_enums.frameclockphase -> unitAsks the frame clock to run a particular phase.
The signal corresponding the requested phase will be emitted the next time the frame clock processes. Multiple calls to gdk_frame_clock_request_phase() will be combined together and only one frame processed. If you are displaying animated content and want to continually request the %GDK_FRAME_CLOCK_PHASE_UPDATE phase for a period of time, you should use method@Gdk.FrameClock.begin_updating instead, since this allows GTK to adjust system parameters to get maximally smooth animations.
val get_timings : t -> int64 -> [ `frame_timings ] Gobject.obj optionRetrieves a `GdkFrameTimings` object holding timing information for the current frame or a recent frame.
The `GdkFrameTimings` object may not yet be complete: see method@Gdk.FrameTimings.get_complete and method@Gdk.FrameClock.get_history_start.
val get_refresh_info : t -> int64 -> int64 * int64Predicts a presentation time, based on history.
Using the frame history stored in the frame clock, finds the last known presentation time and refresh interval, and assuming that presentation times are separated by the refresh interval, predicts a presentation time that is a multiple of the refresh interval after the last presentation time, and later than @base_time.
val get_history_start : t -> int64Returns the frame counter for the oldest frame available in history.
`GdkFrameClock` internally keeps a history of `GdkFrameTimings` objects for recent frames that can be retrieved with method@Gdk.FrameClock.get_timings. The set of stored frames is the set from the counter values given by method@Gdk.FrameClock.get_history_start and method@Gdk.FrameClock.get_frame_counter, inclusive.
val get_frame_time : t -> int64Gets the time that should currently be used for animations.
Inside the processing of a frame, it’s the time used to compute the animation position of everything in a frame. Outside of a frame, it's the time of the conceptual “previous frame,” which may be either the actual previous frame time, or if that’s too old, an updated time.
val get_frame_counter : t -> int64`GdkFrameClock` maintains a 64-bit counter that increments for each frame drawn.
val get_fps : t -> floatCalculates the current frames-per-second, based on the frame timings of @frame_clock.
val get_current_timings : t -> [ `frame_timings ] Gobject.obj optionGets the frame timings for the current frame.
val end_updating : t -> unitStops updates for an animation.
See the documentation for method@Gdk.FrameClock.begin_updating.
val begin_updating : t -> unitStarts updates for an animation.
Until a matching call to method@Gdk.FrameClock.end_updating is made, the frame clock will continually request a new frame with the %GDK_FRAME_CLOCK_PHASE_UPDATE phase. This function may be called multiple times and frames will be requested until gdk_frame_clock_end_updating() is called the same number of times.
val on_after_paint :
?after:bool ->
t ->
callback:(unit -> unit) ->
Gobject.Signal.handler_idval on_before_paint :
?after:bool ->
t ->
callback:(unit -> unit) ->
Gobject.Signal.handler_idval on_flush_events :
?after:bool ->
t ->
callback:(unit -> unit) ->
Gobject.Signal.handler_idval on_layout :
?after:bool ->
t ->
callback:(unit -> unit) ->
Gobject.Signal.handler_idval on_paint :
?after:bool ->
t ->
callback:(unit -> unit) ->
Gobject.Signal.handler_idval on_resume_events :
?after:bool ->
t ->
callback:(unit -> unit) ->
Gobject.Signal.handler_idval on_update :
?after:bool ->
t ->
callback:(unit -> unit) ->
Gobject.Signal.handler_id