package mosaic
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>
Terminal UI framework for OCaml with The Elm Architecture
Install
dune-project
Dependency
Authors
Maintainers
Sources
mosaic-0.1.0.tbz
sha256=9e4e90d17f9b2af1b07071fe425bc2c519c849c4f1d1ab73cde512be2d874849
sha512=06e9c4a741590942e81a27738d0b5c0413fafec8cf3b7dae047ad69f155e7b718aa4223818dc161b7d028efffcfd3365905e264d6fd31d453910ddfa91dcf9b9
doc/src/mosaic.ui/renderer.ml.html
Source file renderer.ml
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This separates layout extraction (pass 2) from drawing (pass 3), so traversal and drawing stay decoupled. *) type render_command = | Render of Renderable.t | Push_scissor of Grid.region | Pop_scissor | Push_opacity of float | Pop_opacity (* ───── Types ───── *) type t = { screen : Screen.t; root : Renderable.t; tree : unit Toffee.tree; glyph_pool : Glyph.Pool.t; (* Node registry: maps numeric IDs to renderables for hit testing. *) node_map : (int, Renderable.t) Hashtbl.t; (* Reverse index: maps Toffee.Node_id index to renderable for O(1) measure lookups. *) toffee_map : (int, Renderable.t) Hashtbl.t; (* Focus — shared ref between record and context closures (single source of truth). *) focused : Renderable.t option ref; (* Lifecycle *) lifecycle_set : (int, Renderable.t) Hashtbl.t; (* Dirty tracking — shared ref, same as focused. *) dirty : bool ref; (* Render command buffer — reused across frames. *) mutable commands : render_command array; mutable cmd_len : int; (* Hit scissor stack — maintained during pass 3 for clipping hit regions. *) mutable hit_scissors : Grid.region list; (* Hover tracking *) mutable hover_node : Renderable.t option; mutable hover_num : int; mutable pointer : (int * int) option; mutable pointer_modifiers : Input.Key.modifier; (* Drag capture *) mutable captured : Renderable.t option; (* Selection *) mutable selection : Selection.t option; mutable selection_containers : Renderable.t list; mutable touched_selectables : Renderable.t list; (* Frame callbacks *) mutable frame_callbacks : (float -> unit) list; } (* ───── Helpers ───── *) let toffee_exn = function | Ok x -> x | Error e -> invalid_arg (Toffee.Error.to_string e) let clip_rect_intersect (a : Grid.region) (b : Grid.region) : Grid.region = let x1 = max a.x b.x and y1 = max a.y b.y in let x2 = min (a.x + a.width) (b.x + b.width) in let y2 = min (a.y + a.height) (b.y + b.height) in { x = x1; y = y1; width = max 0 (x2 - x1); height = max 0 (y2 - y1) } (* ───── Command Buffer ───── *) let ensure_cmd_capacity t needed = let len = Array.length t.commands in if needed > len then ( let cap = let rec grow c = if c >= needed then c else grow (c * 2) in grow (max 64 (len * 2)) in let arr = Array.make cap Pop_scissor in Array.blit t.commands 0 arr 0 t.cmd_len; t.commands <- arr) let emit_cmd t cmd = ensure_cmd_capacity t (t.cmd_len + 1); t.commands.(t.cmd_len) <- cmd; t.cmd_len <- t.cmd_len + 1 (* ───── Node Lookup ───── *) let find_node t num = Hashtbl.find_opt t.node_map num let rec find_focusable node = if Renderable.focusable node then Some node else match Renderable.parent node with | Some p -> find_focusable p | None -> None (* ───── Focus ───── *) let blur_current t = match !(t.focused) with | None -> () | Some node -> Renderable.Private.blur_direct node; t.focused := None let focus_node t node = if not (Renderable.focusable node) then false else ( if match !(t.focused) with Some f -> not (f == node) | None -> true then ( blur_current t; ignore (Renderable.Private.focus_direct node : bool); t.focused := Some node); true) (* ───── Selection Helpers ───── *) let rec iter_selectables node f = if Renderable.selectable node then f node; Renderable.Private.iter_children_z node (fun child -> iter_selectables child f) let rec is_within_container node container = if node == container then true else match Renderable.parent node with | Some p -> is_within_container p container | None -> false let list_phys_index x lst = let rec go i = function | [] -> -1 | hd :: _ when hd == x -> i | _ :: tl -> go (i + 1) tl in go 0 lst let list_take n lst = let rec go acc n = function | _ when n <= 0 -> List.rev acc | [] -> List.rev acc | hd :: tl -> go (hd :: acc) (n - 1) tl in go [] n lst let notify_selectables t sel = match t.selection_containers with | [] -> () | container :: _ -> let new_touched = ref [] in iter_selectables container (fun node -> ignore (Renderable.Private.emit_selection_changed node sel : bool); new_touched := node :: !new_touched); List.iter (fun prev -> if (not (List.exists (fun n -> n == prev) !new_touched)) && not (Renderable.destroyed prev) then ignore (Renderable.Private.emit_selection_changed prev None : bool)) t.touched_selectables; t.touched_selectables <- !new_touched let clear_active_selection t = match t.selection with | None -> () | Some _ -> List.iter (fun node -> if not (Renderable.destroyed node) then ( ignore (Renderable.Private.emit_selection_changed node None : bool); Renderable.Private.clear_selection node)) t.touched_selectables; t.selection <- None; t.selection_containers <- []; t.touched_selectables <- [] (* ───── Hover Tracking ───── *) let update_hover t ~x ~y ~modifiers ~target_node ~target_num kind = let is_move_like = match kind with Event.Mouse.Move | Event.Mouse.Drag _ -> true | _ -> false in if is_move_like && Option.is_none t.captured && target_num <> t.hover_num then ( (* Fire Out on old hover target *) (match t.hover_node with | Some old -> let ev = Event.Mouse.make ~x ~y ~modifiers Event.Mouse.Out in Renderable.Private.emit_mouse old ev | None -> ()); t.hover_node <- target_node; t.hover_num <- target_num; (* Fire Over on new hover target *) match target_node with | Some node -> let ev = Event.Mouse.make ~x ~y ~modifiers (Event.Mouse.Over { source = None }) in Renderable.Private.emit_mouse node ev | None -> ()) let recheck_hover t = if Option.is_some t.captured then () else match t.pointer with | None -> () | Some (x, y) -> let hit_num = Screen.query_hit t.screen ~x ~y in let target_node = if hit_num > 0 then find_node t hit_num else None in let target_num = match target_node with | Some n -> Renderable.Private.num n | None -> 0 in if target_num <> t.hover_num then ( let modifiers = t.pointer_modifiers in (match t.hover_node with | Some old -> let ev = Event.Mouse.make ~x ~y ~modifiers Event.Mouse.Out in Renderable.Private.emit_mouse old ev | None -> ()); t.hover_node <- target_node; t.hover_num <- target_num; match target_node with | Some node -> let ev = Event.Mouse.make ~x ~y ~modifiers (Event.Mouse.Over { source = None }) in Renderable.Private.emit_mouse node ev | None -> ()) (* ───── Selection Event Handling ───── *) (* Returns [true] if the selection state machine consumed the event. *) let handle_selection t ~x ~y ~(modifiers : Input.Key.modifier) ~target_node ~target_id kind = match kind with | Event.Mouse.Down { button = Left } when not modifiers.ctrl -> ( match target_node with | Some node when Renderable.selectable node && Renderable.Private.should_start_selection node ~x ~y -> clear_active_selection t; let p = Selection.{ x; y } in let sel = Selection.create ~anchor:p ~focus:p () in t.selection <- Some sel; t.selection_containers <- [ (match Renderable.parent node with Some p -> p | None -> t.root); ]; t.touched_selectables <- []; notify_selectables t (Some sel); let ev = Event.Mouse.make ~x ~y ~modifiers ?target:target_id (Event.Mouse.Down { button = Left }) in Renderable.Private.emit_mouse node ev; true | _ -> false) | Event.Mouse.Drag { button = Left; _ } -> ( match t.selection with | Some sel when Selection.is_dragging sel -> Selection.set_focus sel { x; y }; Selection.set_is_start sel false; (* Dynamic container expansion/contraction *) (match t.selection_containers with | [] -> () | current_container :: _ as containers -> ( match target_node with | None -> let parent_container = match Renderable.parent current_container with | Some p -> p | None -> t.root in if not (parent_container == current_container) then t.selection_containers <- parent_container :: containers | Some node -> if not (is_within_container node current_container) then ( let parent_container = match Renderable.parent current_container with | Some p -> p | None -> t.root in if not (parent_container == current_container) then t.selection_containers <- parent_container :: containers) else if List.length containers > 1 then let idx = list_phys_index node t.selection_containers in let idx = if idx >= 0 then idx else let p = match Renderable.parent node with | Some p -> p | None -> t.root in list_phys_index p t.selection_containers in if idx >= 0 then t.selection_containers <- list_take (idx + 1) t.selection_containers)); notify_selectables t (Some sel); let ev = Event.Mouse.make ~x ~y ~modifiers ?target:target_id (Event.Mouse.Drag { button = Left; is_dragging = true }) in (match target_node with | Some node -> Renderable.Private.emit_mouse node ev | None -> ()); true | _ -> false) | Event.Mouse.Up { button = Left; _ } -> ( match t.selection with | Some sel when Selection.is_dragging sel -> let ev = Event.Mouse.make ~x ~y ~modifiers ?target:target_id (Event.Mouse.Up { button = Left; is_dragging = true }) in (match target_node with | Some node -> Renderable.Private.emit_mouse node ev | None -> ()); Selection.set_is_dragging sel false; notify_selectables t (Some sel); true | _ -> false) | _ -> false (* ───── Drag Capture Handling ───── *) (* Returns [true] if drag capture consumed the event. *) let handle_drag_capture t ~x ~y ~modifiers ~target_node ~target_id kind = match t.captured with | None -> false | Some captured_node -> ( let captured_id = Some (Renderable.Private.num captured_node) in match kind with | Event.Mouse.Up { ; _ } -> let drag_end_ev = Event.Mouse.make ~x ~y ~modifiers ?target:captured_id (Event.Mouse.Drag_end { button }) in Renderable.Private.emit_mouse captured_node drag_end_ev; let up_ev = Event.Mouse.make ~x ~y ~modifiers ?target:captured_id (Event.Mouse.Up { button; is_dragging = false }) in Renderable.Private.emit_mouse captured_node up_ev; (match target_node with | Some node -> let drop_ev = Event.Mouse.make ~x ~y ~modifiers ?target:target_id (Event.Mouse.Drop { button; source = captured_id }) in Renderable.Private.emit_mouse node drop_ev | None -> ()); t.captured <- None; t.dirty := true; true | _ -> let ev = Event.Mouse.make ~x ~y ~modifiers ?target:captured_id kind in Renderable.Private.emit_mouse captured_node ev; true) (* ───── Mouse Dispatch Pipeline ───── *) let = function | Input.Mouse.Left -> Event.Mouse.Left | Input.Mouse.Right -> Event.Mouse.Right | Input.Mouse.Middle -> Event.Mouse.Middle | Input.Mouse.Button n -> Event.Mouse.Button n | Input.Mouse.Wheel_up | Input.Mouse.Wheel_down | Input.Mouse.Wheel_left | Input.Mouse.Wheel_right -> Event.Mouse.Left (* Full mouse dispatch pipeline in a fixed order: 1. Update pointer → 2. Hit test → 3. Selection → 4. Hover → 5. Drag capture → 6. Normal dispatch → 7. Selection clear *) let dispatch_mouse_internal t ~x ~y ~modifiers kind = t.pointer <- Some (x, y); t.pointer_modifiers <- modifiers; let hit_num = Screen.query_hit t.screen ~x ~y in let target_node = if hit_num > 0 then find_node t hit_num else None in let target_num = Option.fold ~none:0 ~some:Renderable.Private.num target_node in let target_id = if target_num > 0 then Some target_num else None in (* Selection state machine *) if handle_selection t ~x ~y ~modifiers ~target_node ~target_id kind then () else ( (* Hover tracking *) update_hover t ~x ~y ~modifiers ~target_node ~target_num kind; (* Drag capture *) if handle_drag_capture t ~x ~y ~modifiers ~target_node ~target_id kind then () else begin (* Set up new capture on left drag *) (match kind with | Event.Mouse.Drag { button = Left; _ } -> ( match target_node with | Some node -> t.captured <- Some node | None -> ()) | _ -> ()); (* Normal dispatch *) let ev = Event.Mouse.make ~x ~y ~modifiers ?target:target_id kind in (match target_node with | Some node -> Renderable.Private.emit_mouse node ev | None -> ()); (* Auto-focus on left click *) (match kind with | Event.Mouse.Down { button = Left } -> ( match target_node with | Some node -> ( match find_focusable node with | Some focusable -> ignore (focus_node t focusable : bool) | None -> ()) | None -> ()) | _ -> ()); (* Clear selection on left click if not prevented *) match kind with | Event.Mouse.Down { button = Left } when Option.is_some t.selection -> if not (Event.Mouse.default_prevented ev) then clear_active_selection t | _ -> () end) (* ───── Creation ───── *) let create ?glyph_pool ?width_method ?style () = let tree = Toffee.new_tree () in let screen = Screen.create ?glyph_pool ?width_method ~respect_alpha:true () in let pool = match glyph_pool with Some p -> p | None -> Screen.glyph_pool screen in let node_map = Hashtbl.create 256 in let toffee_map = Hashtbl.create 256 in let lifecycle_set = Hashtbl.create 16 in let next_num = ref 0 in let dirty = ref true in let focused = ref None in let ctx : Renderable.Private.context = { tree; schedule = (fun () -> dirty := true); focus = (fun node -> if not (Renderable.focusable node) then false else ( (match !focused with | Some f when not (f == node) -> Renderable.Private.blur_direct f; focused := None | Some _ | None -> ()); ignore (Renderable.Private.focus_direct node : bool); focused := Some node; true)); blur = (fun node -> match !focused with | Some f when f == node -> Renderable.Private.blur_direct node; focused := None | _ -> ()); register_lifecycle = (fun node -> Hashtbl.replace lifecycle_set (Renderable.Private.num node) node); unregister_lifecycle = (fun node -> Hashtbl.remove lifecycle_set (Renderable.Private.num node)); alloc_num = (fun () -> let n = !next_num in incr next_num; n); register = (fun node -> Hashtbl.replace node_map (Renderable.Private.num node) node; let toffee_idx = Toffee.Node_id.index (Renderable.Private.toffee_node node) in Hashtbl.replace toffee_map toffee_idx node); unregister = (fun node -> Hashtbl.remove node_map (Renderable.Private.num node); let toffee_idx = Toffee.Node_id.index (Renderable.Private.toffee_node node) in Hashtbl.remove toffee_map toffee_idx); } in let root_style = match style with | Some s -> s | None -> Toffee.Style.set_size (Toffee.Style.Size_dim.pct ~w:100. ~h:100.) Toffee.Style.default in let root = Renderable.Private.create_root ctx ~style:root_style ~glyph_pool:pool ~id:"root" () in Renderable.Private.set_is_root root true; Hashtbl.replace node_map (Renderable.Private.num root) root; Hashtbl.replace toffee_map (Toffee.Node_id.index (Renderable.Private.toffee_node root)) root; { screen; root; tree; glyph_pool = pool; node_map; toffee_map; dirty; focused; lifecycle_set; commands = Array.make 64 Pop_scissor; cmd_len = 0; hit_scissors = []; hover_node = None; hover_num = 0; pointer = None; pointer_modifiers = Input.Key.no_modifier; captured = None; selection = None; selection_containers = []; touched_selectables = []; frame_callbacks = []; } (* ───── Accessors ───── *) let root t = t.root let screen t = t.screen let glyph_pool t = t.glyph_pool let focused t = !(t.focused) let blur t = blur_current t let focus t node = focus_node t node let selection t = t.selection let captured t = t.captured let hover t = t.hover_node (* ───── Measure Function ───── *) (* O(1) lookup via toffee_map reverse index. *) let measure_fn (t : t) (known_dimensions : float option Toffee.Geometry.Size.t) (available_space : Toffee.Available_space.t Toffee.Geometry.Size.t) (node_id : Toffee.Node_id.t) (_context : unit option) (style : Toffee.Style.t) : float Toffee.Geometry.Size.t = match Hashtbl.find_opt t.toffee_map (Toffee.Node_id.index node_id) with | None -> Toffee.Geometry.Size.{ width = 0.; height = 0. } | Some node -> ( match Renderable.Private.measure node with | None -> Toffee.Geometry.Size.{ width = 0.; height = 0. } | Some m -> m ~known_dimensions ~available_space ~style) (* ───── Pass 2: Layout Extraction + Command Generation ───── *) (* Depth-first walk from a node, computing absolute positions and emitting render commands. [parent_x] and [parent_y] are the absolute position of the parent's content box origin. *) let rec build_commands (t : t) (node : Renderable.t) ~parent_x ~parent_y ~(delta : float) : unit = if not (Renderable.visible node) then () else let toffee_node = Renderable.Private.toffee_node node in let layout = toffee_exn (Toffee.layout t.tree toffee_node) in (* Absolute position = parent content box origin + node's relative location (which is relative to parent's content box). *) let abs_x = parent_x +. layout.location.x in let abs_y = parent_y +. layout.location.y in let abs_w = layout.size.width in let abs_h = layout.size.height in Renderable.Private.update_layout node ~x:abs_x ~y:abs_y ~width:abs_w ~height:abs_h; Renderable.Private.pre_render_update node ~delta; (* Opacity *) let opacity = Renderable.opacity node in let has_opacity = opacity < 1.0 in if has_opacity then emit_cmd t (Push_opacity opacity); (* Emit render command for this node *) emit_cmd t (Render node); (* Child clipping — only applied when overflow is not Visible, following CSS-style overflow semantics where "visible" means no clipping. *) let overflow = Toffee.Style.overflow (Renderable.style node) in let should_clip = overflow.x <> Toffee.Style.Overflow.Visible || overflow.y <> Toffee.Style.Overflow.Visible in let child_clip = if should_clip then Renderable.Private.child_clip node else None in let has_clip = Option.is_some child_clip in (match child_clip with | Some clip -> emit_cmd t (Push_scissor clip) | None -> ()); (* Recurse into children in z-index order. Toffee's layout.location already positions children relative to the parent's border box (i.e. it includes border+padding offsets), so we pass abs_x/abs_y directly — no additional inset needed. *) Renderable.Private.iter_children_z node (fun child -> build_commands t child ~parent_x:abs_x ~parent_y:abs_y ~delta); if has_clip then emit_cmd t Pop_scissor; if has_opacity then emit_cmd t Pop_opacity (* ───── Pass 3: Execute Commands ───── *) let execute_commands (t : t) ~(grid : Grid.t) ~(hits : Screen.Hit_grid.t) ~(delta : float) : unit = for i = 0 to t.cmd_len - 1 do match t.commands.(i) with | Render node -> Renderable.Private.render_full node ~grid ~delta; (* Add to hit grid, clipped by the hit scissor stack *) let bounds = Renderable.bounds node in let clipped = List.fold_left clip_rect_intersect bounds t.hit_scissors in if clipped.width > 0 && clipped.height > 0 then Screen.Hit_grid.add hits ~x:clipped.x ~y:clipped.y ~width:clipped.width ~height:clipped.height ~id:(Renderable.Private.num node) | Push_scissor clip -> Grid.push_clip grid clip; t.hit_scissors <- clip :: t.hit_scissors | Pop_scissor -> ( Grid.pop_clip grid; match t.hit_scissors with | _ :: rest -> t.hit_scissors <- rest | [] -> ()) | Push_opacity opacity -> Grid.push_opacity grid opacity | Pop_opacity -> Grid.pop_opacity grid done (* ───── Render Frame ───── *) let render_frame (t : t) ~width ~height ~delta = (* Pass 0: Lifecycle passes *) Hashtbl.iter (fun _num node -> Renderable.Private.run_lifecycle_pass node) t.lifecycle_set; (* Frame callbacks *) List.iter (fun f -> f delta) t.frame_callbacks; (* Build the frame via Screen.build *) ignore (Screen.build t.screen ~width ~height (fun grid hits -> (* Pass 1: Layout computation *) let available_space = Toffee.Geometry.Size. { width = Toffee.Available_space.Definite (Float.of_int width); height = Toffee.Available_space.Definite (Float.of_int height); } in let root_toffee = Renderable.Private.toffee_node t.root in toffee_exn (Toffee.compute_layout_with_measure t.tree root_toffee available_space (measure_fn t)); (* Pass 2: Build render command list *) t.cmd_len <- 0; t.hit_scissors <- []; build_commands t t.root ~parent_x:0. ~parent_y:0. ~delta; (* Pass 3: Execute render commands *) execute_commands t ~grid ~hits ~delta) : Screen.t); (* Update cursor from focused node *) (match !(t.focused) with | Some node when Renderable.focused node -> ( match Renderable.cursor node with | Some c -> Screen.set_cursor_position t.screen ~row:(c.y + 1) ~col:(c.x + 1); Screen.set_cursor_style t.screen ~style:c.style ~blinking:c.blinking; let r, g, b = Ansi.Color.to_rgb c.color in Screen.set_cursor_color t.screen ~r ~g ~b | None -> Screen.clear_cursor_position t.screen) | _ -> Screen.clear_cursor_position t.screen); (* Recheck hover — the hit grid may have changed after layout. *) recheck_hover t; t.dirty := false let render ?full t = Screen.render ?full t.screen let needs_render t = !(t.dirty) || Renderable.Private.live_count t.root > 0 (* ───── Event Dispatch ───── *) let dispatch_key t (key : Input.Key.event) = let ev = Event.Key.of_input key in (match !(t.focused) with | None -> () | Some node -> Renderable.Private.emit_key node ev; if not (Event.Key.default_prevented ev) then Renderable.Private.emit_default_key node ev); ev let dispatch_mouse t (mouse : Input.Mouse.event) = match mouse with | Input.Mouse.Button_press (x, y, , modifiers) -> dispatch_mouse_internal t ~x ~y ~modifiers (Event.Mouse.Down { button = map_button button }) | Input.Mouse.Button_release (x, y, , modifiers) -> dispatch_mouse_internal t ~x ~y ~modifiers (Event.Mouse.Up { button = map_button button; is_dragging = false }) | Input.Mouse.Motion (x, y, , _modifiers) -> let no_mod = Input.Key.no_modifier in if button_state.left || button_state.middle || button_state.right then let = if button_state.left then Event.Mouse.Left else if button_state.middle then Event.Mouse.Middle else Event.Mouse.Right in dispatch_mouse_internal t ~x ~y ~modifiers:no_mod (Event.Mouse.Drag { button; is_dragging = true }) else dispatch_mouse_internal t ~x ~y ~modifiers:no_mod Event.Mouse.Move let dispatch_paste t text = match !(t.focused) with | None -> () | Some node -> let ev = Event.Paste.of_text text in Renderable.Private.emit_paste node ev let dispatch_scroll t ~x ~y ~direction ~delta ~modifiers = let hit_num = Screen.query_hit t.screen ~x ~y in let target_node = if hit_num > 0 then find_node t hit_num else None in let target_id = Option.map Renderable.Private.num target_node in let ev = Event.Mouse.make ~x ~y ~modifiers ?target:target_id (Event.Mouse.Scroll { direction; delta }) in match target_node with | Some node -> Renderable.Private.emit_mouse node ev | None -> () (* ───── Selection ───── *) let clear_selection t = clear_active_selection t (* ───── Frame Callbacks ───── *) let add_frame_callback t f = t.frame_callbacks <- t.frame_callbacks @ [ f ] let remove_frame_callback t f = t.frame_callbacks <- List.filter (fun e -> not (e == f)) t.frame_callbacks let clear_frame_callbacks t = t.frame_callbacks <- [] (* ───── Post-Processing ───── *) let add_post_process t f = Screen.post_process f t.screen let remove_post_process t id = ignore (Screen.remove_post_process id t.screen : Screen.t) let clear_post_processes t = ignore (Screen.clear_post_processes t.screen : Screen.t)
sectionYPositions = computeSectionYPositions($el), 10)"
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