package miaou-core
sectionYPositions = computeSectionYPositions($el), 10)"
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Miaou core/widgets (no drivers, no SDL)
Install
dune-project
Dependency
Authors
Maintainers
Sources
v0.5.2.tar.gz
md5=60a3b9f181f24572a06a9492532bfdda
sha512=fcc35a275066be2900e6201782faf47503076fa4640f08cf78067835a6f447b74613009e55b2ac799adb7ca46f1bffa261fc5971753f2cc3c6bef327511c7ef6
doc/src/miaou_widgets_display/braille_canvas.ml.html
Source file braille_canvas.ml
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167(*****************************************************************************) (* *) (* SPDX-License-Identifier: MIT *) (* Copyright (c) 2025 Nomadic Labs <contact@nomadic-labs.com> *) (* Copyright (c) 2026 Mathias Bourgoin <mathias.bourgoin@atacama.tech> *) (* *) (*****************************************************************************) (* Braille canvas implementation using Unicode Braille patterns (U+2800–U+28FF). Each cell contains an 8-dot pattern arranged as a 2×4 grid. *) type t = { width : int; (* Width in cells *) height : int; (* Height in cells *) cells : int array array; (* Each int is a braille pattern bitmask (0-255) *) } (* Braille dot positions in the 2×4 grid: Column 0: dots 1,2,3,7 (left column) Column 1: dots 4,5,6,8 (right column) Braille Unicode offset mapping: Dot 1 (row 0, col 0): bit 0 (0x01) Dot 2 (row 1, col 0): bit 1 (0x02) Dot 3 (row 2, col 0): bit 2 (0x04) Dot 4 (row 0, col 1): bit 3 (0x08) Dot 5 (row 1, col 1): bit 4 (0x10) Dot 6 (row 2, col 1): bit 5 (0x20) Dot 7 (row 3, col 0): bit 6 (0x40) Dot 8 (row 3, col 1): bit 7 (0x80) *) let braille_base = 0x2800 (* Precompute UTF-8 encoded braille glyphs for all 256 patterns to avoid per-call encoding overhead in render_with. *) let braille_glyphs : string array = Array.init 256 (fun pattern -> let unicode_point = braille_base + pattern in if unicode_point <= 0x7F then String.make 1 (Char.chr unicode_point) else if unicode_point <= 0x7FF then String.init 2 (fun i -> match i with | 0 -> Char.chr (0xC0 lor (unicode_point lsr 6)) | _ -> Char.chr (0x80 lor (unicode_point land 0x3F))) else if unicode_point <= 0xFFFF then String.init 3 (fun i -> match i with | 0 -> Char.chr (0xE0 lor (unicode_point lsr 12)) | 1 -> Char.chr (0x80 lor ((unicode_point lsr 6) land 0x3F)) | _ -> Char.chr (0x80 lor (unicode_point land 0x3F))) else String.init 4 (fun i -> match i with | 0 -> Char.chr (0xF0 lor (unicode_point lsr 18)) | 1 -> Char.chr (0x80 lor ((unicode_point lsr 12) land 0x3F)) | 2 -> Char.chr (0x80 lor ((unicode_point lsr 6) land 0x3F)) | _ -> Char.chr (0x80 lor (unicode_point land 0x3F)))) (* Map dot position within a cell to bit offset *) let dot_to_bit ~dot_x ~dot_y = match (dot_y, dot_x) with | 0, 0 -> 0x01 (* Dot 1 *) | 1, 0 -> 0x02 (* Dot 2 *) | 2, 0 -> 0x04 (* Dot 3 *) | 0, 1 -> 0x08 (* Dot 4 *) | 1, 1 -> 0x10 (* Dot 5 *) | 2, 1 -> 0x20 (* Dot 6 *) | 3, 0 -> 0x40 (* Dot 7 *) | 3, 1 -> 0x80 (* Dot 8 *) | _ -> 0 (* Invalid position *) let create ~width ~height = { width; height; cells = Array.make_matrix height width 0; (* Initialize all cells to 0x2800 (blank braille) *) } let get_dimensions t = (t.width, t.height) let get_dot_dimensions t = (t.width * 2, t.height * 4) let set_dot t ~x ~y = if x >= 0 && y >= 0 then let cell_x = x / 2 in let cell_y = y / 4 in if cell_y < t.height && cell_x < t.width then let dot_x = x mod 2 in let dot_y = y mod 4 in let bit = dot_to_bit ~dot_x ~dot_y in t.cells.(cell_y).(cell_x) <- t.cells.(cell_y).(cell_x) lor bit let clear_dot t ~x ~y = if x >= 0 && y >= 0 then let cell_x = x / 2 in let cell_y = y / 4 in if cell_y < t.height && cell_x < t.width then let dot_x = x mod 2 in let dot_y = y mod 4 in let bit = dot_to_bit ~dot_x ~dot_y in t.cells.(cell_y).(cell_x) <- t.cells.(cell_y).(cell_x) land lnot bit let get_dot t ~x ~y = if x >= 0 && y >= 0 then let cell_x = x / 2 in let cell_y = y / 4 in if cell_y < t.height && cell_x < t.width then let dot_x = x mod 2 in let dot_y = y mod 4 in let bit = dot_to_bit ~dot_x ~dot_y in t.cells.(cell_y).(cell_x) land bit <> 0 else false else false let clear t = for y = 0 to t.height - 1 do for x = 0 to t.width - 1 do t.cells.(y).(x) <- 0 done done let draw_line t ~x0 ~y0 ~x1 ~y1 = let dx = abs (x1 - x0) in let dy = abs (y1 - y0) in let sx = if x0 < x1 then 1 else -1 in let sy = if y0 < y1 then 1 else -1 in let rec loop x y err = set_dot t ~x ~y ; if x = x1 && y = y1 then () else let e2 = 2 * err in let x', err' = if e2 > -dy then (x + sx, err - dy) else (x, err) in let y', err'' = if e2 < dx then (y + sy, err' + dx) else (y, err') in loop x' y' err'' in loop x0 y0 (dx - dy) let render t = let buf = Buffer.create (t.height * ((t.width * 3) + 1)) in (* Each braille char is 3 bytes in UTF-8, plus newlines *) for y = 0 to t.height - 1 do if y > 0 then Buffer.add_char buf '\n' ; for x = 0 to t.width - 1 do (* Use precomputed UTF-8 encoded glyph for significant speedup *) Buffer.add_string buf braille_glyphs.(t.cells.(y).(x)) done done ; Buffer.contents buf let render_with t ~f = let buf = Buffer.create (t.height * ((t.width * 3) + 1)) in for y = 0 to t.height - 1 do if y > 0 then Buffer.add_char buf '\n' ; for x = 0 to t.width - 1 do let raw = braille_glyphs.(t.cells.(y).(x)) in Buffer.add_string buf (f ~x ~y raw) done done ; Buffer.contents buf let add_cell_bits t ~cell_x ~cell_y bits = if cell_x >= 0 && cell_x < t.width && cell_y >= 0 && cell_y < t.height then t.cells.(cell_y).(cell_x) <- t.cells.(cell_y).(cell_x) lor bits [@@@enforce_exempt] (* non-widget module *)
sectionYPositions = computeSectionYPositions($el), 10)"
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