package miaou-core
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Miaou core/widgets (no drivers, no SDL)
Install
dune-project
Dependency
Authors
Maintainers
Sources
v0.5.2.tar.gz
md5=60a3b9f181f24572a06a9492532bfdda
sha512=fcc35a275066be2900e6201782faf47503076fa4640f08cf78067835a6f447b74613009e55b2ac799adb7ca46f1bffa261fc5971753f2cc3c6bef327511c7ef6
doc/src/miaou-core.canvas/canvas.ml.html
Source file canvas.ml
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309(******************************************************************************) (* *) (* SPDX-License-Identifier: MIT *) (* Copyright (c) 2026 Nomadic Labs <contact@nomadic-labs.com> *) (* *) (******************************************************************************) module H = Miaou_helpers.Helpers type style = { fg : int; bg : int; bold : bool; dim : bool; underline : bool; reverse : bool; } type cell = {char : string; style : style} type t = {rows : int; cols : int; grid : cell array array} type border_style = Single | Double | Rounded | Ascii | Heavy type border_chars = { tl : string; tr : string; bl : string; br : string; h : string; v : string; } type layer = {canvas : t; row : int; col : int; opaque : bool} let default_style = { fg = -1; bg = -1; bold = false; dim = false; underline = false; reverse = false; } let empty_cell = {char = " "; style = default_style} let create ~rows ~cols = if rows < 0 || cols < 0 then invalid_arg "Canvas.create: rows and cols must be non-negative" ; let grid = Array.init rows (fun _ -> Array.init cols (fun _ -> empty_cell)) in {rows; cols; grid} let rows t = t.rows let cols t = t.cols let in_bounds t ~row ~col = row >= 0 && row < t.rows && col >= 0 && col < t.cols let set_char t ~row ~col ~char ~style = if in_bounds t ~row ~col then t.grid.(row).(col) <- {char; style} let get_cell t ~row ~col = if not (in_bounds t ~row ~col) then invalid_arg (Printf.sprintf "Canvas.get_cell: (%d, %d) out of bounds (%d x %d)" row col t.rows t.cols) ; t.grid.(row).(col) let fill_rect t ~row ~col ~width ~height ~char ~style = let r0 = max 0 row in let c0 = max 0 col in let r1 = min t.rows (row + height) in let c1 = min t.cols (col + width) in for r = r0 to r1 - 1 do for c = c0 to c1 - 1 do t.grid.(r).(c) <- {char; style} done done let clear t = for r = 0 to t.rows - 1 do for c = 0 to t.cols - 1 do t.grid.(r).(c) <- empty_cell done done (* Iterate over UTF-8 grapheme clusters in a plain-text string (no ANSI). Each cluster is one "character" occupying one cell. *) let iter_graphemes s f = let len = String.length s in let rec loop i = if i >= len then () else begin (* Find end of this grapheme cluster: skip continuation bytes *) let j = ref (i + 1) in while !j < len && not (H.is_utf8_lead s.[!j]) do incr j done ; f (String.sub s i (!j - i)) ; loop !j end in loop 0 let draw_text t ~row ~col ~style text = let c = ref col in iter_graphemes text (fun grapheme -> if in_bounds t ~row ~col:!c then t.grid.(row).(!c) <- {char = grapheme; style} ; incr c) let draw_hline t ~row ~col ~len ~char ~style = for i = 0 to len - 1 do set_char t ~row ~col:(col + i) ~char ~style done let draw_vline t ~row ~col ~len ~char ~style = for i = 0 to len - 1 do set_char t ~row:(row + i) ~col ~char ~style done (* Border character sets *) let single_chars = { tl = "\xe2\x94\x8c"; tr = "\xe2\x94\x90"; bl = "\xe2\x94\x94"; br = "\xe2\x94\x98"; h = "\xe2\x94\x80"; v = "\xe2\x94\x82"; } let double_chars = { tl = "\xe2\x95\x94"; tr = "\xe2\x95\x97"; bl = "\xe2\x95\x9a"; br = "\xe2\x95\x9d"; h = "\xe2\x95\x90"; v = "\xe2\x95\x91"; } let rounded_chars = { tl = "\xe2\x95\xad"; tr = "\xe2\x95\xae"; bl = "\xe2\x95\xb0"; br = "\xe2\x95\xaf"; h = "\xe2\x94\x80"; v = "\xe2\x94\x82"; } let heavy_chars = { tl = "\xe2\x94\x8f"; tr = "\xe2\x94\x93"; bl = "\xe2\x94\x97"; br = "\xe2\x94\x9b"; h = "\xe2\x94\x81"; v = "\xe2\x94\x83"; } let ascii_chars = {tl = "+"; tr = "+"; bl = "+"; br = "+"; h = "-"; v = "|"} let border_chars_of_style = function | Single -> single_chars | Double -> double_chars | Rounded -> rounded_chars | Heavy -> heavy_chars | Ascii -> ascii_chars let draw_box_with_chars t ~row ~col ~width ~height ~chars ~style = if width >= 2 && height >= 2 then begin (* Corners *) set_char t ~row ~col ~char:chars.tl ~style ; set_char t ~row ~col:(col + width - 1) ~char:chars.tr ~style ; set_char t ~row:(row + height - 1) ~col ~char:chars.bl ~style ; set_char t ~row:(row + height - 1) ~col:(col + width - 1) ~char:chars.br ~style ; (* Horizontal edges *) draw_hline t ~row ~col:(col + 1) ~len:(width - 2) ~char:chars.h ~style ; draw_hline t ~row:(row + height - 1) ~col:(col + 1) ~len:(width - 2) ~char:chars.h ~style ; (* Vertical edges *) draw_vline t ~row:(row + 1) ~col ~len:(height - 2) ~char:chars.v ~style ; draw_vline t ~row:(row + 1) ~col:(col + width - 1) ~len:(height - 2) ~char:chars.v ~style end let draw_box t ~row ~col ~width ~height ~border ~style = let chars = border_chars_of_style border in draw_box_with_chars t ~row ~col ~width ~height ~chars ~style let blit ~src ~dst ~row ~col = for r = 0 to src.rows - 1 do let dr = row + r in if dr >= 0 && dr < dst.rows then for c = 0 to src.cols - 1 do let dc = col + c in if dc >= 0 && dc < dst.cols then begin let cell = src.grid.(r).(c) in if cell.char <> " " then dst.grid.(dr).(dc) <- cell end done done let blit_all ~src ~dst ~row ~col = for r = 0 to src.rows - 1 do let dr = row + r in if dr >= 0 && dr < dst.rows then for c = 0 to src.cols - 1 do let dc = col + c in if dc >= 0 && dc < dst.cols then dst.grid.(dr).(dc) <- src.grid.(r).(c) done done let compose ~dst ~layers = List.iter (fun l -> if l.opaque then blit_all ~src:l.canvas ~dst ~row:l.row ~col:l.col else blit ~src:l.canvas ~dst ~row:l.row ~col:l.col) layers let compose_new ~rows ~cols ~layers = let dst = create ~rows ~cols in compose ~dst ~layers ; dst (* ANSI rendering *) let style_equal a b = a.fg = b.fg && a.bg = b.bg && a.bold = b.bold && a.dim = b.dim && a.underline = b.underline && a.reverse = b.reverse let emit_sgr ?(default_fg = -1) ?(default_bg = -1) buf style = (* Build SGR parameter list for the given style *) Buffer.add_string buf "\027[0" ; if style.bold then Buffer.add_string buf ";1" ; if style.dim then Buffer.add_string buf ";2" ; if style.underline then Buffer.add_string buf ";4" ; if style.reverse then Buffer.add_string buf ";7" ; (* Use theme default if fg/bg not set *) let fg = if style.fg >= 0 then style.fg else default_fg in let bg = if style.bg >= 0 then style.bg else default_bg in if fg >= 0 then begin Buffer.add_string buf ";38;5;" ; Buffer.add_string buf (string_of_int fg) end ; if bg >= 0 then begin Buffer.add_string buf ";48;5;" ; Buffer.add_string buf (string_of_int bg) end ; Buffer.add_char buf 'm' let to_ansi_with_defaults ?(default_fg = -1) ?(default_bg = -1) t = if t.rows = 0 || t.cols = 0 then "" else (* Estimate: ~4 bytes per cell on average *) let buf = Buffer.create (t.rows * t.cols * 4) in let current_style = ref default_style in for r = 0 to t.rows - 1 do if r > 0 then Buffer.add_char buf '\n' ; for c = 0 to t.cols - 1 do let cell = t.grid.(r).(c) in (* Always emit SGR at column 0 so each row is self-contained. Per-line post-processing (e.g. apply_bg_fill) adds a prefix before each line; without a leading SGR the prefix bg would bleed into the first character of rows where the style carries over unchanged from the previous row. *) if c = 0 || not (style_equal !current_style cell.style) then begin emit_sgr ~default_fg ~default_bg buf cell.style ; current_style := cell.style end ; Buffer.add_string buf cell.char done done ; (* Reset at end if we changed style *) if not (style_equal !current_style default_style) then Buffer.add_string buf "\027[0m" ; Buffer.contents buf let to_ansi t = to_ansi_with_defaults t let iter t ~f = for r = 0 to t.rows - 1 do for c = 0 to t.cols - 1 do f ~row:r ~col:c t.grid.(r).(c) done done
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