package miaou-core
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Miaou core/widgets (no drivers, no SDL)
Install
dune-project
Dependency
Authors
Maintainers
Sources
v0.5.2.tar.gz
md5=60a3b9f181f24572a06a9492532bfdda
sha512=fcc35a275066be2900e6201782faf47503076fa4640f08cf78067835a6f447b74613009e55b2ac799adb7ca46f1bffa261fc5971753f2cc3c6bef327511c7ef6
doc/src/miaou_widgets_display/octant_canvas.ml.html
Source file octant_canvas.ml
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163(******************************************************************************) (* *) (* SPDX-License-Identifier: MIT *) (* Copyright (c) 2026 Mathias Bourgoin <mathias.bourgoin@atacama.tech> *) (* *) (******************************************************************************) (* Octant canvas using Unicode 16 block octant characters (U+1CD00 range). Mirrors braille_canvas.ml but uses row-major bit ordering and per-cell fg color for richer rendering. Bit layout (row-major, matching Unicode 16 octant naming convention): bit 0 (0x01): (row 0, col 0) bit 1 (0x02): (row 0, col 1) bit 2 (0x04): (row 1, col 0) bit 3 (0x08): (row 1, col 1) bit 4 (0x10): (row 2, col 0) bit 5 (0x20): (row 2, col 1) bit 6 (0x40): (row 3, col 0) bit 7 (0x80): (row 3, col 1) Unicode 16 base: U+1CD00 (Symbols for Legacy Computing Supplement). Mapping: codepoint = U+1CD00 + bit_pattern (for pattern 1..254). Pattern 0x00 → space, pattern 0xFF → U+2588 FULL BLOCK (already in Unicode). *) let octant_base = 0x1CD00 (* Encode a codepoint >= U+10000 to 4-byte UTF-8 *) let encode_cp4 cp = String.init 4 (fun i -> match i with | 0 -> Char.chr (0xF0 lor (cp lsr 18)) | 1 -> Char.chr (0x80 lor ((cp lsr 12) land 0x3F)) | 2 -> Char.chr (0x80 lor ((cp lsr 6) land 0x3F)) | _ -> Char.chr (0x80 lor (cp land 0x3F))) (* Precompute UTF-8 glyphs for all 256 octant patterns. U+2588 FULL BLOCK in UTF-8: E2 96 88 *) let octant_glyphs : string array = Array.init 256 (fun pattern -> match pattern with | 0 -> " " | 0xFF -> "\xE2\x96\x88" | p -> encode_cp4 (octant_base + p)) (* Map dot position within a 2×4 cell to its bitmask (row-major) *) let dot_to_bit ~dot_x ~dot_y = match (dot_y, dot_x) with | 0, 0 -> 0x01 | 0, 1 -> 0x02 | 1, 0 -> 0x04 | 1, 1 -> 0x08 | 2, 0 -> 0x10 | 2, 1 -> 0x20 | 3, 0 -> 0x40 | 3, 1 -> 0x80 | _ -> 0 type t = { width : int; height : int; patterns : int array array; (* [height][width] — 8-bit bitmask per cell *) fg : string option array array; (* [height][width] — ANSI SGR fg color *) } let create ~width ~height = { width; height; patterns = Array.make_matrix height width 0; fg = Array.make_matrix height width None; } let get_dimensions t = (t.width, t.height) let get_dot_dimensions t = (t.width * 2, t.height * 4) let set_dot t ~x ~y ~color = if x >= 0 && y >= 0 then let cell_x = x / 2 in let cell_y = y / 4 in if cell_y < t.height && cell_x < t.width then begin let dot_x = x mod 2 in let dot_y = y mod 4 in let bit = dot_to_bit ~dot_x ~dot_y in t.patterns.(cell_y).(cell_x) <- t.patterns.(cell_y).(cell_x) lor bit ; (* Update fg color when a color is provided *) match color with | Some _ -> t.fg.(cell_y).(cell_x) <- color | None -> () end let clear_dot t ~x ~y = if x >= 0 && y >= 0 then let cell_x = x / 2 in let cell_y = y / 4 in if cell_y < t.height && cell_x < t.width then begin let dot_x = x mod 2 in let dot_y = y mod 4 in let bit = dot_to_bit ~dot_x ~dot_y in t.patterns.(cell_y).(cell_x) <- t.patterns.(cell_y).(cell_x) land lnot bit end let get_dot t ~x ~y = if x >= 0 && y >= 0 then let cell_x = x / 2 in let cell_y = y / 4 in if cell_y < t.height && cell_x < t.width then let dot_x = x mod 2 in let dot_y = y mod 4 in let bit = dot_to_bit ~dot_x ~dot_y in t.patterns.(cell_y).(cell_x) land bit <> 0 else false else false let clear t = for y = 0 to t.height - 1 do for x = 0 to t.width - 1 do t.patterns.(y).(x) <- 0 ; t.fg.(y).(x) <- None done done let draw_line t ~x0 ~y0 ~x1 ~y1 ~color = let dx = abs (x1 - x0) in let dy = abs (y1 - y0) in let sx = if x0 < x1 then 1 else -1 in let sy = if y0 < y1 then 1 else -1 in let rec loop x y err = set_dot t ~x ~y ~color ; if x = x1 && y = y1 then () else let e2 = 2 * err in let x', err' = if e2 > -dy then (x + sx, err - dy) else (x, err) in let y', err'' = if e2 < dx then (y + sy, err' + dx) else (y, err') in loop x' y' err'' in loop x0 y0 (dx - dy) let add_cell_bits t ~cell_x ~cell_y ~bits ~color = if cell_x >= 0 && cell_x < t.width && cell_y >= 0 && cell_y < t.height then begin t.patterns.(cell_y).(cell_x) <- t.patterns.(cell_y).(cell_x) lor bits ; match color with Some _ -> t.fg.(cell_y).(cell_x) <- color | None -> () end let render t = let ansi_reset = "\027[0m" in (* Estimate: each cell ~20 bytes (ANSI codes + UTF-8 char) + newlines *) let buf = Buffer.create (t.height * ((t.width * 20) + 1)) in for y = 0 to t.height - 1 do if y > 0 then Buffer.add_char buf '\n' ; for x = 0 to t.width - 1 do let pattern = t.patterns.(y).(x) in let glyph = octant_glyphs.(pattern) in match t.fg.(y).(x) with | None -> Buffer.add_string buf glyph | Some color -> Buffer.add_string buf (Printf.sprintf "\027[%sm" color) ; Buffer.add_string buf glyph ; Buffer.add_string buf ansi_reset done done ; Buffer.contents buf let glyph_of_pattern pattern = octant_glyphs.(pattern land 0xFF) [@@@enforce_exempt] (* non-widget module *)
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