package memtrace_viewer
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Interactive memory profiler based on Memtrace
Install
dune-project
Dependency
Authors
Maintainers
Sources
v0.17.0.tar.gz
sha256=0d9b7ddf94f9cf090930a36468abd4f4ca40c5618ec02dbbc6fd47fb0572433d
doc/src/memtrace_viewer.bonsai_simple_table/bonsai_simple_table.ml.html
Source file bonsai_simple_table.ml
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Core open Bonsai_simple_table_intf open Bonsai_web open Incr.Let_syntax module Col_group = Col_group module type Id = Id module type Row = Row module type S = S module Make (Row : Row) (Col_id : Id) = struct type cell = { node : Vdom.Node.t ; attrs : Vdom.Attr.t list } module T = struct module Column = struct module Renderer = struct type t = Row.Id.t -> Row.t -> cell let equal = phys_equal end type t = { header : cell ; header_for_testing : string option ; render : Renderer.t ; group : Col_group.t option ; classes : string list } let create ?header_for_testing ?(classes = []) ~header ~render ~group () = { header_for_testing; header; render; group; classes } ;; end module Input = struct type t = { rows : Row.t Row.Id.Map.t ; cols : Column.t Col_id.Map.t ; row_ids_in_order : [ `All_in_default_order | `These of Row.Id.t list ] ; col_ids_in_order : Col_id.t list ; table_attrs : Vdom.Attr.t list ; percentage_rendered : Percent.t } [@@deriving fields ~getters ~iterators:create] let create ?(percentage_rendered = Percent.one_hundred_percent) ~rows ~cols ~row_ids_in_order ~col_ids_in_order ~table_attrs () = Fields.create ~percentage_rendered ~rows ~cols ~row_ids_in_order ~col_ids_in_order ~table_attrs ;; end module Model = struct type t = { focus_row : Row.Id.t option } [@@deriving fields ~getters, equal, sexp_of] let create () = { focus_row = None } end module Action = struct type t = | Set_focus_row of Row.Id.t option | Move_focus of [ `Prev | `Next ] [@@deriving sexp_of] end module Focus = struct type elt = { after : Row.Id.t option ; before : Row.Id.t option } [@@deriving compare] type t = { moves : elt Row.Id.Map.t ; first : Row.Id.t option ; last : Row.Id.t option } [@@deriving compare] let create_all_rows rows = let key_set = Incr.Map.keys rows in let%map moves = Incr.Map.unordered_fold rows ~data_equal:(fun _ _ -> true) ~init:Row.Id.Map.empty ~add:(fun ~key ~data:_ t -> let before = Option.map (Map.closest_key t `Less_than key) ~f:(fun (key', elt) -> key', { elt with after = Some key }) in let after = Option.map (Map.closest_key t `Greater_than key) ~f:(fun (key', elt) -> key', { elt with before = Some key }) in let set_opt thing map = match thing with | None -> map | Some (key, new_elt) -> Map.set map ~key ~data:new_elt in t |> set_opt before |> set_opt after |> Map.set ~key ~data: { after = Option.map after ~f:fst ; before = Option.map before ~f:fst }) ~remove:(fun ~key ~data:_ t -> let { before; after } = Map.find_exn t key in let t = match before with | None -> t | Some before -> Map.update t before ~f:(fun elt -> let elt = Option.value_exn elt in { elt with after }) in match after with | None -> t | Some after -> Map.update t after ~f:(fun elt -> let elt = Option.value_exn elt in { elt with before })) and first = key_set >>| Set.min_elt and last = key_set >>| Set.max_elt in { moves; first; last } ;; let create_these_rows ids = let%map ids = ids in let moves = let rec loop (t, before) = function | [] -> t | key :: rest -> loop (Map.set t ~key ~data:{ before; after = List.hd rest }, Some key) rest in loop (Row.Id.Map.empty, None) ids in { moves; first = List.hd ids; last = List.last ids } ;; let create (input : Input.t Incr.t) = let t = match%pattern_bind input >>| Input.row_ids_in_order with | `All_in_default_order -> create_all_rows (input >>| Input.rows) | `These ids -> create_these_rows ids in Incr.set_cutoff t (Incr.Cutoff.of_compare [%compare: t]); t ;; let move t focus ~dir = let moves = let%bind.Option key = focus in Map.find t.moves key in match moves with | None -> (* If there's no focus or the focus is invalid, we grab the extreme element, depending on the direction of movement. *) (match dir with | `Prev -> t.last | `Next -> t.first) | Some { before; after } -> (* If we are focused, then just move to the next key in the map. *) (match dir with | `Prev -> before | `Next -> after) ;; end let serialize_row_id row_id = Sexp.to_string_mach (Row.Id.sexp_of_t row_id) |> String.map ~f:(function (* This mapping probably maps two inputs to the same output, but this is unlikely enough that it should be fine. *) | '\"' -> '_' | c -> c) ;; let scroll_to_row_effect = Effect.of_sync_fun (fun row_id -> if not am_running_test then ( let row_id = serialize_row_id row_id in let open Js_of_ocaml in match Dom_html.document##querySelector (Js.string [%string "[data-row-id=\"%{row_id}\"]"]) |> Js.Opt.to_option with | Some element -> let scrollable = (Js.Unsafe.coerce element : < scrollIntoViewIfNeeded : bool Js.t -> unit Js.meth > Js.t) in scrollable##scrollIntoViewIfNeeded (Js.bool false) | None -> ())) ;; let apply_action context focus { Model.focus_row } action = match focus with | Bonsai.Computation_status.Active focus -> let focus_row = match (action : Action.t) with | Set_focus_row focus_row -> focus_row | Move_focus dir -> Focus.move focus focus_row ~dir in Option.iter focus_row ~f:(fun row_id -> Bonsai.Apply_action_context.schedule_event context (scroll_to_row_effect row_id)); { Model.focus_row } | Inactive -> eprint_s [%message [%here] "An action sent to a [state_machine1] has been dropped because its input \ was not present. This happens when the [state_machine1] is inactive when \ it receives a message." (action : Action.t)]; { Model.focus_row } ;; module Rendered = struct type col = { header : cell ; header_for_testing : string option ; id : Col_id.t ; classes : string list } type col_group = { group : Col_group.t option ; cols_in_group : col list } type row = { focused : bool ; cells : cell Col_id.Map.t Lazy.t } type t = { cols : [ `With_groups of col_group list | `Without_groups of col list ] Incr.t ; rendered_rows : row Row.Id.Map.t Incr.t ; unrendered_rows_length : int Incr.t ; row_ids_in_order : Row.Id.t list Incr.t ; table_attrs : Vdom.Attr.t list Incr.t } let create input model = let cols = input >>| Input.cols in let cols_in_order = let%map cols = cols and col_ids_in_order = input >>| Input.col_ids_in_order in List.filter_map col_ids_in_order ~f:(fun id -> let%map.Option c = Map.find cols id in id, c) in let focused_row = model >>| Model.focus_row in let row_ids_in_order = match%pattern_bind input >>| Input.row_ids_in_order with | `These rows -> rows | `All_in_default_order -> input >>| Input.rows >>| Map.keys in let rows = let%bind column_renderers = Incr_map.map cols (* This funky looking data_equal function is used to basically provide a cutoff for the data that we're looking to extract. In this case, the renderer function. *) ~data_equal:(fun a b -> Column.Renderer.equal a.Column.render b.render) ~f:(fun a -> a.render) in Incr.Map.mapi (input >>| Input.rows) ~f:(fun ~key:row_id ~data:row -> let cells = lazy (Map.map column_renderers ~f:(fun render -> render row_id row)) in { cells; focused = false }) in let%pattern_bind row_ids_in_order, unrendered_rows_length = let%map row_ids_in_order = row_ids_in_order and percentage_rendered = input >>| Input.percentage_rendered in if Percent.(percentage_rendered = one_hundred_percent) then row_ids_in_order, 0 else ( let take = Percent.to_mult percentage_rendered *. Int.to_float (List.length row_ids_in_order) |> Float.round_down |> Float.to_int in List.take row_ids_in_order take, List.length row_ids_in_order - take) in let rendered_rows = (* after everything else, just come in and tweak the one element that has focus. *) let%map rows = rows and focused_row = focused_row in match focused_row with | None -> rows | Some focus -> Map.change rows focus ~f:(Option.map ~f:(fun { cells; _ } -> { cells; focused = true })) in let cols = let%map cols_in_order = cols_in_order in let should_include_groups = List.exists cols_in_order ~f:(fun (_col_id, c) -> Option.is_some c.Column.group) in let mk_col (id, c) = { header = c.Column.header ; classes = c.classes ; header_for_testing = c.header_for_testing ; id } in if should_include_groups then ( let grouped_cols = List.group cols_in_order ~break:(fun (_cid1, c1) (_cid2, c2) -> not ([%compare.equal: Col_group.t option] c1.group c2.group)) in `With_groups (List.map grouped_cols ~f:(fun cols -> let group = let _id, first_col = List.hd_exn cols in first_col.group in { group; cols_in_group = List.map cols ~f:mk_col }))) else `Without_groups (List.map cols_in_order ~f:mk_col) in { table_attrs = input >>| Input.table_attrs ; rendered_rows ; unrendered_rows_length ; row_ids_in_order ; cols } ;; let view_for_testing t = let%map cols = t.cols and rendered_rows = t.rendered_rows and row_ids_in_order = t.row_ids_in_order in lazy (let node_to_string node = Virtual_dom_test_helpers.Node_helpers.( unsafe_convert_exn node |> to_string_html) in let columns = let focus_col = Ascii_table_kernel.Column.create "\nfocus" (fun row -> if row.focused then "*" else " ") in let ascii_table_col { id; header; header_for_testing; classes = _ } ~group = let header = (match group with | None -> "" | Some g -> Col_group.to_string g) ^ "\n" ^ Option.value header_for_testing ~default:(node_to_string header.node) in Ascii_table_kernel.Column.create header (fun (row : row) -> node_to_string (Map.find_exn (Lazy.force row.cells) id).node) in let data_cols = match cols with | `Without_groups cols -> List.map cols ~f:(ascii_table_col ~group:None) | `With_groups groups -> List.concat_map groups ~f:(fun { group; cols_in_group } -> List.map cols_in_group ~f:(ascii_table_col ~group)) in focus_col :: data_cols in let rows = List.filter_map row_ids_in_order ~f:(Map.find rendered_rows) in Ascii_table_kernel.draw columns rows ~limit_width_to:3000 ~prefer_split_on_spaces:false |> Option.value_exn |> Ascii_table_kernel.Screen.to_string ~bars:`Unicode ~string_with_attr:(fun _attr str -> str)) ;; let col_ids_in_order t = match%pattern_bind t.cols with | `Without_groups cols -> cols >>| List.map ~f:(fun { id; _ } -> id) | `With_groups groups -> groups >>| List.concat_map ~f:(fun { group = _; cols_in_group } -> List.map cols_in_group ~f:(fun { id; _ } -> id)) ;; (* use "\u{00a0}" (aka ) to get the rows to render and take up vertical space on the page even when empty. *) let empty_row = Vdom.Node.tr [ Vdom.Node.td [ Vdom.Node.text "\u{00a0}" ] ] let view t ~inject = let col_ids_in_order = col_ids_in_order t in Incr.set_cutoff col_ids_in_order (Incr.Cutoff.of_equal [%equal: Col_id.t list]); let%map rows = let%bind col_ids_in_order = col_ids_in_order in let%map rendered_rows_by_key = Incr.Map.mapi t.rendered_rows ~f:(fun ~key:row_id ~data:row -> let { cells; focused } = row in Vdom.Node.lazy_ (Lazy.map cells ~f:(fun cells -> let cells = Map.mapi cells ~f:(fun ~key:_col_id ~data:{ node; attrs } -> Vdom.Node.td ~attrs:[ Vdom.Attr.many_without_merge attrs ] [ node ]) in let focus_attr = if focused then Vdom.Attr.class_ "focused" else Vdom.Attr.empty in let on_click_attr = Vdom.Attr.on_click (fun _ev -> inject (Action.Set_focus_row (Some row_id))) in Vdom.Node.tr ~attrs: [ Vdom.Attr.( on_click_attr @ focus_attr (* We use "data-row-id" instead of "id" because it can handle a wider range of strings, which is necessary for handling sexps. In addition, we also want to avoid collisions with existing "id"s *) @ create "data-row-id" (serialize_row_id row_id)) ] (List.map col_ids_in_order ~f:(fun col_id -> Map.find_exn cells col_id))))) and keys = t.row_ids_in_order and unrendered_rows_length = t.unrendered_rows_length in let unrendered_rows = List.init unrendered_rows_length ~f:(fun _ -> empty_row) in List.filter_map keys ~f:(Map.find rendered_rows_by_key) @ unrendered_rows and , header_rows = match%map t.cols with | `Without_groups cols -> ( List.map cols ~f:(fun c -> Vdom.Node.create "col" ~attrs:[ Vdom.Attr.classes c.classes ] []) , [ Vdom.Node.tr (List.map cols ~f:(fun c -> Vdom.Node.th ~attrs:[ Vdom.Attr.many_without_merge c.header.attrs ] [ c.header.node ])) ] ) | `With_groups groups -> let , groups_row, col_headers_row = List.fold groups ~init:([], [], []) ~f: (fun (, groups_row, col_headers_row) { group; cols_in_group } -> let num_cols = List.length cols_in_group in let colgroup_tag = Vdom.Node.create "colgroup" ~attrs:[ Vdom.Attr.create "span" (Int.to_string num_cols) ] (List.map cols_in_group ~f:(fun column -> Vdom.Node.create "col" ~attrs:[ Vdom.Attr.classes column.classes ] [])) in let group_th = let group_name = match group with | None -> Vdom.Node.none | Some group_name -> Vdom.Node.text (Col_group.to_string group_name) in Vdom.Node.th ~attrs:[ Vdom.Attr.create "colspan" (Int.to_string num_cols) ] [ group_name ] in let col_headers_ths = let last_idx = num_cols - 1 in List.mapi cols_in_group ~f:(fun idx c -> let classes = [ Option.some_if (idx = 0) "simple-table-first-header-in-group" ; Option.some_if (idx = last_idx) "simple-table-last-header-in-group" ] |> List.filter_opt |> Vdom.Attr.classes in let attrs = Vdom.Attrs.merge_classes_and_styles (classes :: c.header.attrs) in Vdom.Node.th ~attrs:[ Vdom.Attr.many_without_merge attrs ] [ c.header.node ]) in ( col_defn_tags @ [ colgroup_tag ] , groups_row @ [ group_th ] , col_headers_row @ col_headers_ths )) in ( col_defn_tags , [ Vdom.Node.tr ~attrs:[ Vdom.Attr.class_ "simple-table-header-group-row" ] groups_row ; Vdom.Node.tr ~attrs:[ Vdom.Attr.class_ "simple-table-header-main-row" ] col_headers_row ] ) and table_attrs = t.table_attrs in Vdom.Node.table ~attrs:[ Vdom.Attr.many_without_merge table_attrs ] (col_defn_tags @ [ Vdom.Node.thead header_rows; Vdom.Node.tbody rows ]) ;; end let key_handler ~(inject : Action.t -> _) = let open Vdom_keyboard in let command ?cond ?group ~keys ~description f = let handler = let open Keyboard_event_handler.Handler in match cond with | None -> with_prevent_default f | Some cond -> only_handle_if cond f ~prevent_default:() in { Keyboard_event_handler.Command.keys; description; group; handler } in let key = Vdom_keyboard.Keystroke.create' in Keyboard_event_handler.of_command_list_exn [ command ~cond:Keyboard_event_handler.Condition.(not_ has_input_target) ~keys:[ key KeyJ; key ArrowDown ] ~description:"Move focus down" (fun _ev -> inject (Move_focus `Next)) ; command ~cond:Keyboard_event_handler.Condition.(not_ has_input_target) ~keys:[ key KeyK; key ArrowUp ] ~description:"Move focus up" (fun _ev -> inject (Move_focus `Prev)) ] ;; let focus_row input model = let%map rows = input >>| Input.rows and focus_row_id = model >>| Model.focus_row in let%bind.Option id = focus_row_id in let%map.Option row = Map.find rows id in id, row ;; module Result = struct type t = { view : Vdom.Node.t ; view_for_testing : string Lazy.t ; key_handler : Vdom_keyboard.Keyboard_event_handler.t ; focus_row : (Row.Id.t * Row.t) option ; inject : Action.t -> unit Vdom.Effect.t } end let compute input model ~inject = let key_handler = key_handler ~inject in let rendered = Rendered.create input model in let%map view = Rendered.view rendered ~inject and view_for_testing = Rendered.view_for_testing rendered and focus_row = focus_row input model in { Result.view; view_for_testing; key_handler; focus_row; inject } ;; end include T open Bonsai.Let_syntax let bonsai input = let%sub focus = Bonsai.Incr.compute input ~f:Focus.create in let%sub model, inject = Bonsai.state_machine1 ~equal:[%equal: Model.t] ~sexp_of_action:[%sexp_of: Action.t] ~default_model:(Model.create ()) ~apply_action focus in Bonsai.Incr.compute (Tuple3.create <$> input <*> model <*> inject) ~f:(fun params -> let%pattern_bind.Incr input, model, inject = params in let%bind.Incr inject = inject in T.compute input model ~inject) ;; end
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