package memtrace_viewer
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Interactive memory profiler based on Memtrace
Install
dune-project
Dependency
Authors
Maintainers
Sources
v0.17.0.tar.gz
sha256=0d9b7ddf94f9cf090930a36468abd4f4ca40c5618ec02dbbc6fd47fb0572433d
doc/src/memtrace_viewer.client/main_panel.ml.html
Source file main_panel.ml
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Core open Bonsai_web open Memtrace_viewer_common module Default_selection = App_state.Default_selection module Selection = struct module Flame_graph = struct type t = | Flame of { fragment : Data.Fragment.t ; extend_focus_to : unit Vdom.Effect.t } | Icicle of { fragment : Data.Fragment.t ; extend_focus_to : unit Vdom.Effect.t } | Focus of { location : Data.Location.t ; retract_callees_from_focus : unit Vdom.Effect.t option ; retract_callers_from_focus : unit Vdom.Effect.t option } let location selection = match selection with | Flame { fragment; _ } -> Data.Fragment.first ~orient:Callees fragment | Icicle { fragment; _ } -> Data.Fragment.first ~orient:Callers fragment | Focus { location; _ } -> location ;; end module Table = struct type t = { fragment : Data.Fragment.t ; extend_focus_to : unit Vdom.Effect.t option } let location ~orient { fragment; _ } = Data.Fragment.first ~orient fragment end type t = | Flame_graph of { selection : Flame_graph.t option } | Table of { orient : Orientation.t ; selection : Table.t option ; retract_from_focus : unit Vdom.Effect.t option } let location = function | Flame_graph { selection = Some selection } -> Some (Flame_graph.location selection) | Table { selection = Some selection; orient; _ } -> Some (Table.location ~orient selection) | Flame_graph { selection = None } | Table { selection = None; _ } -> None ;; end module Tab = struct module Input = struct type t = { data : Data.t Bonsai.Value.t ; focus : Data.Fragment.t Bonsai.Value.t ; set_focus : (Data.Fragment.t -> default_selection:Default_selection.t -> unit Ui_effect.t) Bonsai.Value.t } end type t = | Flame_graph | Callee_table | Caller_table [@@deriving sexp, compare, enumerate, equal] module Output = struct type t = { key_handler : Vdom_keyboard.Keyboard_event_handler.t ; selection : Selection.t ; reset_selection : Data.Fragment.t -> default_selection:Default_selection.t -> unit Ui_effect.t ; scroll_focus_into_view : unit Ui_effect.t } end let table_panel ~data ~focus ~orient ~set_focus ~select_tab:_ : (Vdom.Node.t * Output.t) Bonsai.Computation.t = let open Bonsai.Let_syntax in let set_focus = let%map set_focus = set_focus in fun fragment -> set_focus fragment ~default_selection:Default_selection.No_selection in let%sub table_panel = Table_panel.component ~data ~focus ~set_focus ~orient:(Bonsai.Value.return orient) in return (let%map { Table_panel.selection; key_handler; view; reset_selection } = table_panel and focus = focus and set_focus = set_focus in let selection = match selection with | None -> None | Some fragment -> let extend_focus_to = if Data.Fragment.has_extensions ~orient fragment then Some (set_focus fragment) else None in Some { Selection.Table.fragment; extend_focus_to } in let retract_from_focus = match Data.Fragment.retract ~orient focus with | None -> None | Some fragment -> if Data.Fragment.is_empty fragment then None else Some (set_focus fragment) in let selection = Selection.Table { selection; orient; retract_from_focus } in let reset_selection _ ~default_selection:_ = reset_selection () in let scroll_focus_into_view = Effect.Ignore in view, { Output.key_handler; selection; reset_selection; scroll_focus_into_view }) ;; let flame_graph_selection ~focus ~set_focus (selection : Flame_graph_panel.Selection.t option) : Selection.Flame_graph.t option = match selection with | None -> None | Some (Flame { fragment }) -> let extend_focus_to = set_focus fragment ~default_selection:Default_selection.First_callee in Some (Flame { fragment; extend_focus_to }) | Some (Icicle { fragment }) -> let extend_focus_to = set_focus fragment ~default_selection:First_caller in Some (Icicle { fragment; extend_focus_to }) | Some (Focus { callees_fragment; callers_fragment }) -> let location = Data.Fragment.first ~orient:Callers callers_fragment in let retract_callees_from_focus = if Data.Fragment.same callees_fragment focus then None else Some (set_focus callees_fragment ~default_selection:First_callee) in let retract_callers_from_focus = if Data.Fragment.same callers_fragment focus then None else Some (set_focus callers_fragment ~default_selection:First_caller) in Some (Focus { location; retract_callees_from_focus; retract_callers_from_focus }) ;; let flame_graph_panel ~data ~focus ~set_focus ~select_tab:_ : (Vdom.Node.t * Output.t) Bonsai.Computation.t = let open Bonsai.Let_syntax in let%sub Data.{ trie; call_sites; _ } = Bonsai.read data in let activate = let%map set_focus = set_focus in function | Flame_graph_panel.Selection.Flame { fragment } -> let new_focus = fragment in let default_selection = Default_selection.First_callee in set_focus new_focus ~default_selection | Flame_graph_panel.Selection.Icicle { fragment } -> let new_focus = fragment in let default_selection = Default_selection.First_caller in set_focus new_focus ~default_selection | Flame_graph_panel.Selection.Focus _ -> Vdom.Effect.Ignore in let%sub flame_graph_panel = Flame_graph_panel.component ~trie ~call_sites ~focus ~set_focus ~activate in return (let%map { Flame_graph_panel.view ; key_handler ; selection ; reset_selection ; scroll_focus_into_view } = flame_graph_panel and focus = focus and set_focus = set_focus in let selection = flame_graph_selection ~focus ~set_focus selection in let selection = Selection.Flame_graph { selection } in view, { Output.key_handler; selection; reset_selection; scroll_focus_into_view }) ;; let name = function | Callee_table -> "Callee Table" | Caller_table -> "Caller Table" | Flame_graph -> "Flame Graph" ;; let component t ~input:{ Input.data; focus; set_focus } = match t with | Callee_table -> table_panel ~data ~focus ~orient:Callees ~set_focus | Caller_table -> table_panel ~data ~focus ~orient:Callers ~set_focus | Flame_graph -> flame_graph_panel ~data ~focus ~set_focus ;; let initial = Flame_graph let enabled ~input = let open Bonsai.Let_syntax in let%map focus = input.Input.focus in let has_callers = Data.Fragment.has_extensions ~orient:Callers focus in let has_callees = Data.Fragment.has_extensions ~orient:Callees focus in fun tab -> match tab, has_callers, has_callees with | Callee_table, _, false -> false | Caller_table, false, _ -> false | _ -> true ;; end type t = { view : Vdom.Node.t ; key_handler : Vdom_keyboard.Keyboard_event_handler.t ; selection : Selection.t ; set_focus : Data.Fragment.t -> unit Vdom.Effect.t } let component ~(data : Data.t Bonsai.Value.t) ~(app_state : App_state.t Bonsai.Value.t) : t Bonsai.Computation.t = let open Bonsai.Let_syntax in (* We need to resolve a circularity: The input to the tab panel includes the effect to run in order to set the focus, but we want that effect to include running the [reset_selection] effect that's _returned_ by the tab panel. We tie the knot using [With_interpreter]. *) let module Action = struct type t = | Set_focus of { new_focus : Data.Fragment.t ; default_selection : Default_selection.t } end in let interpret ~value:{ Tab_panel.output = { Tab.Output.reset_selection; _ }; _ } ~context:set_focus_in_app_state (Action.Set_focus { new_focus; default_selection }) = set_focus_in_app_state new_focus ~default_selection ~reset_selection in let%sub { focus; set_focus = set_focus_in_app_state } = Bonsai.read app_state in let%sub With_interpreter.{ value = tab_panel; run_action } = With_interpreter.component ~interpret ~input:(fun ~run_action -> let set_focus = let%map run_action = run_action in fun new_focus ~default_selection -> run_action (Set_focus { new_focus; default_selection }) in let input : Tab.Input.t = { data; focus; set_focus } in let%sub tab_panel = Tab_panel.component ~input (module Tab) in let%arr set_focus_in_app_state = set_focus_in_app_state and tab_panel = tab_panel in With_interpreter.Input.{ value = tab_panel; context = set_focus_in_app_state }) in let%sub { Tab_panel.view = panel_body; output = { scroll_focus_into_view; _ }; _ } = Bonsai.read tab_panel in let%sub panel = Panel.panel ~id:"main-panel" ~collapsible:No panel_body in let%sub set_focus = (* Careful of the dependencies here: We're accessing (mapping over) _only_ the individual values [run_action] and [scroll_focus_into_view], which should rarely change. A previous version accessed the whole of [tab_panel] instead and then projected out [scroll_focus_into_view], making this [Value.t] sensitive to any change at all in the tab panel. Since here we're producing a fresh closure with every re-evaluation, the ensuing cascade touched every row of the table whenever, say, the selection changed. *) let%arr run_action = run_action and scroll_focus_into_view = scroll_focus_into_view in fun new_focus -> Effect.Many [ run_action (Set_focus { new_focus; default_selection = No_selection }) ; scroll_focus_into_view ] in return (let%map panel = panel and set_focus = set_focus and { Tab_panel.output; _ } = tab_panel in let { Tab.Output.key_handler; selection; _ } = output in let view = panel in { view; key_handler; selection; set_focus }) ;;
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