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Pseudo-random number generators (PRNG).
With multiple domains, each domain has its own generator that evolves independently of the generators of other domains. When a domain is created, its generator is initialized by splitting the state of the generator associated with the parent domain.
In contrast, all threads within a domain share the same domain-local generator. Independent generators can be created with the Random.split function and used with the functions from the Random.State module.
Basic functions
val init : int -> unit
Initialize the domain-local generator, using the argument as a seed. The same seed will always yield the same sequence of numbers.
Initialize the domain-local generator with a random seed chosen in a system-dependent way. If /dev/urandom is available on the host machine, it is used to provide a highly random initial seed. Otherwise, a less random seed is computed from system parameters (current time, process IDs, domain-local state).
val bits : unit -> int
Return 30 random bits in a nonnegative integer.
before5.0
used a different algorithm (affects all the following functions)
val int : int -> int
Random.int bound returns a random integer between 0 (inclusive) and bound (exclusive). bound must be greater than 0 and less than 230.
val full_int : int -> int
Random.full_int bound returns a random integer between 0 (inclusive) and bound (exclusive). bound may be any positive integer.
If bound is less than 230, Random.full_int bound is equal to Random.int bound. If bound is greater than 230 (on 64-bit systems or non-standard environments, such as JavaScript), Random.full_int returns a value, where Random.int raises Stdlib.Invalid_argument.
Random.int64 bound returns a random integer between 0 (inclusive) and bound (exclusive). bound must be greater than 0.
val float : float -> float
Random.float bound returns a random floating-point number between 0 and bound (inclusive). If bound is negative, the result is negative or zero. If bound is 0, the result is 0.
val bool : unit -> bool
Random.bool () returns true or false with probability 0.5 each.
The functions from module State manipulate the current state of the random generator explicitly. This allows using one or several deterministic PRNGs, even in a multi-threaded program, without interference from other parts of the program.