package matrix
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Fast, modern terminal toolkit for OCaml
Install
dune-project
Dependency
Authors
Maintainers
Sources
mosaic-0.1.0.tbz
sha256=9e4e90d17f9b2af1b07071fe425bc2c519c849c4f1d1ab73cde512be2d874849
sha512=06e9c4a741590942e81a27738d0b5c0413fafec8cf3b7dae047ad69f155e7b718aa4223818dc161b7d028efffcfd3365905e264d6fd31d453910ddfa91dcf9b9
doc/src/matrix.charts/sparkline.ml.html
Source file sparkline.ml
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256module Style = Ansi.Style module Color = Ansi.Color let utf8_of_uchar (u : Uchar.t) : string = let b = Buffer.create 4 in Buffer.add_utf_8_uchar b u; Buffer.contents b let braille_glyph_of_bits bits = let code = 0x2800 + bits in let u = match Uchar.of_int code with | exception Invalid_argument _ -> Uchar.of_int 0x2800 | x -> x in utf8_of_uchar u type kind = [ `Bars | `Braille ] type t = { auto_max : bool; style : Style.t; mutable max_value : float; buf : float array; mutable head : int; mutable len : int; } let capacity t = Array.length t.buf let clamp_nonneg v = if v < 0. then 0. else v let set_max t m = t.max_value <- (if m > 0. then m else 1.) let create ?(style = Style.default) ?(auto_max = true) ?max_value ~capacity () = let cap = max 1 capacity in let maxv = match max_value with Some m when m > 0. -> m | _ -> 1. in { auto_max; style; max_value = maxv; buf = Array.make cap 0.; head = 0; len = 0; } let clear t = t.head <- 0; t.len <- 0 let push t v = let v = clamp_nonneg v in if t.auto_max && v > t.max_value then set_max t v; let cap = capacity t in Array.unsafe_set t.buf t.head v; t.head <- (t.head + 1) mod cap; if t.len < cap then t.len <- t.len + 1 let push_all t vs = List.iter (push t) vs let iter_visible ?max_points t f = let cap = capacity t in let keep = match max_points with | None -> min t.len cap | Some m -> min t.len (min cap m) in if keep = 0 then 0 else let start = (t.head - keep + cap) mod cap in for i = 0 to keep - 1 do let idx = (start + i) mod cap in f i (Array.unsafe_get t.buf idx) done; keep let fill_background canvas ~x ~y ~width ~height style = match style.Style.bg with | None -> () | Some bg -> Grid.fill_rect canvas ~x ~y ~width ~height ~color:bg let draw_bars t canvas ~x:ox ~y:oy ~width ~height ~columns_only = if not columns_only then fill_background canvas ~x:ox ~y:oy ~width ~height t.style; let keep = iter_visible ~max_points:width t (fun _ _ -> ()) in if keep = 0 then () else let start_x = width - keep in let bottom = height - 1 in let scale = if t.max_value <= 0. then 1. else float height /. t.max_value in let lower_block_char f = if f >= 1. then "█" else if f <= 0. then "" else let e = int_of_float (f /. 0.125) in let n = f -. (float e *. 0.125) in let e = if n >= 0.0625 then e + 1 else e in match e with | 0 -> "" | 1 -> "▁" | 2 -> "▂" | 3 -> "▃" | 4 -> "▄" | 5 -> "▅" | 6 -> "▆" | 7 -> "▇" | _ -> "█" in ignore (iter_visible ~max_points:width t (fun i v -> let x = ox + start_x + i in let sv = v *. scale in if sv > 0. then ( let n = Float.floor sv in let full = int_of_float n in let frac = sv -. n in for j = 0 to full - 1 do let y = oy + bottom - j in if y >= oy && y < oy + height then Grid.draw_text ~style:t.style canvas ~x ~y ~text:"█" done; let top = lower_block_char frac in if top <> "" then let y = oy + bottom - full in if y >= oy && y < oy + height then Grid.draw_text ~style:t.style canvas ~x ~y ~text:top))) let draw_braille t canvas ~x:ox ~y:oy ~width ~height ~columns_only = if not columns_only then fill_background canvas ~x:ox ~y:oy ~width ~height t.style; let keep = iter_visible ~max_points:width t (fun _ _ -> ()) in if keep = 0 then () else let start_x = width - keep in let scale = if t.max_value <= 0. then 1. else float height /. t.max_value in let grid_w = width * 2 in let grid_h = height * 4 in let grid_wm1 = grid_w - 1 in let grid_hm1 = grid_h - 1 in let dots : (int * int, int) Hashtbl.t = Hashtbl.create 64 in let set_dot x y = if x >= 0 && y >= 0 && x < grid_w && y < grid_h then let cell_x = x / 2 in let cell_y = y / 4 in if cell_x >= 0 && cell_x < width && cell_y >= 0 && cell_y < height then let bit_x = x land 1 in let bit_y = y mod 4 in let bit_pos = match (bit_x, bit_y) with | 0, 0 -> 0 | 0, 1 -> 1 | 0, 2 -> 2 | 0, 3 -> 6 | 1, 0 -> 3 | 1, 1 -> 4 | 1, 2 -> 5 | 1, 3 -> 7 | _ -> 0 in let key = (cell_x, cell_y) in let cur = Option.value (Hashtbl.find_opt dots key) ~default:0 in Hashtbl.replace dots key (cur lor (1 lsl bit_pos)) in let to_px i v = let x_logical = float (start_x + i) in let x_px = int_of_float (Float.round (x_logical *. float grid_wm1 /. float (max 1 width))) in let y_val = v *. scale in let y_px = grid_hm1 - int_of_float (Float.round (y_val *. float grid_hm1 /. float (max 1 height))) in (x_px, y_px) in let abs_int x = if x < 0 then -x else x in let draw_segment (x1, y1) (x2, y2) = let low (x1, y1) (x2, y2) = let dx = x2 - x1 in let dy = y2 - y1 in let yi = ref 1 in let dy' = ref dy in if !dy' < 0 then ( yi := -1; dy' := - !dy'); let d = ref ((2 * !dy') - dx) in let y = ref y1 in let start = ref x1 and stop = ref x2 in if !start > !stop then ( start := x2; stop := x1); for x = !start to !stop do set_dot x !y; if !d > 0 then ( y := !y + !yi; d := !d + (2 * (!dy' - dx))) else d := !d + (2 * !dy') done in let high (x1, y1) (x2, y2) = let dx = x2 - x1 in let dy = y2 - y1 in let xi = ref 1 in let dx' = ref dx in if !dx' < 0 then ( xi := -1; dx' := - !dx'); let d = ref ((2 * !dx') - dy) in let x = ref x1 in let start = ref y1 and stop = ref y2 in if !start > !stop then ( start := y2; stop := y1); for y = !start to !stop do set_dot !x y; if !d > 0 then ( x := !x + !xi; d := !d + (2 * (!dx' - dy))) else d := !d + (2 * !dx') done in if abs_int (y2 - y1) < abs_int (x2 - x1) then if x1 > x2 then low (x2, y2) (x1, y1) else low (x1, y1) (x2, y2) else if y1 > y2 then high (x2, y2) (x1, y1) else high (x1, y1) (x2, y2) in let prev = ref None in ignore (iter_visible ~max_points:width t (fun i v -> let pt = to_px i v in match !prev with | None -> let x, y = pt in set_dot x y; prev := Some pt | Some p -> draw_segment p pt; prev := Some pt)); Hashtbl.iter (fun (cx, cy) bits -> Grid.draw_text ~style:t.style canvas ~x:(ox + cx) ~y:(oy + cy) ~text:(braille_glyph_of_bits bits)) dots let draw t ~kind ?(columns_only = false) ?(x = 0) ?(y = 0) canvas ~width ~height = let width = max 1 width and height = max 1 height in match kind with | `Bars -> draw_bars t canvas ~x ~y ~width ~height ~columns_only | `Braille -> draw_braille t canvas ~x ~y ~width ~height ~columns_only let draw_values ?(style = Style.default) ~kind ?(x = 0) ?(y = 0) values canvas ~width ~height = let t = create ~style ~capacity:(max 1 width) () in push_all t values; draw t ~kind ~x ~y canvas ~width ~height
sectionYPositions = computeSectionYPositions($el), 10)"
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