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in-package search v0.2.0
geoml
Vector
type t = private {
dx : float;
dy : float;
}
The module for the euclidean vector manipulation.
val make : float -> float -> t
val null : t
null vector
val x_coord : t -> float
val y_coord : t -> float
val of_points : Point.t -> Point.t -> t
of_points a b returns the vector begining at a and landing at b
val magnitude : t -> float
returns the norm of a vector
val magnitude_sq : t -> float
returns the square of the norm of a vector
val normalize : t -> t
return a vector with same direction but with a norm equal to 1.
val rotation : float -> t -> t
val dot_product : t -> t -> float
dot product of two vectors
val scal_mult : float -> t -> t
scalar product of two vectors
val determinant : t -> t -> float
val opposite : t -> t
val add : t -> t -> t
vector addition
val substract : t -> t -> t
vector substraction
val move_to : t -> Point.t -> Point.t
move_to v p returns the translation of p according to the vector v
val projection : t -> t -> t
projection v1 v2 returns the projection of v1 on v2
val angle : t -> t -> float
returns the angle between two vectors
val angle_deg : t -> t -> float
compute the angle in radians
compute the angle in degrees
val reflect : t -> t -> t
reflect a b returns the reflected vector of a according to b
val print : Format.formatter -> t -> unit