package elm_playground_gamekits
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Genre kits for Playground games: platformers, racing, shoot 'em ups, fighting and more
Install
dune-project
Dependency
Authors
Maintainers
Sources
0.3.6.tar.gz
md5=7c636383d146d30ac6f2fa234a6253c8
sha512=c79f3823c5f8f57e5038eb640d487c61168b84aa07c61999d6622ef9fd0c890e2b03b4c6a7cdbbe9352a49e25dda00ac7bb14693cee8e3d7beeed251351a2af0
doc/src/elm_playground_gamekits.kit_shmup/Shots.ml.html
Source file Shots.ml
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30(* Claude Code * * Copyright (C) 2026 Yoann Padioleau * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public License * (LGPL) as published by the Free Software Foundation; either version * 2 of the License, or (at your option) any later version. *) open Playground (* See Shots.mli *) type t = { x : number; y : number; vx : number; vy : number } let straight (x : number) (y : number) (vx : number) (vy : number) : t = { x; y; vx; vy } let aimed (speed : number) ((x, y) : number * number) ((tx, ty) : number * number) : t = let dx = tx -. x and dy = ty -. y in let d = Float.max 1e-9 (Float.hypot dx dy) in { x; y; vx = speed *. dx /. d; vy = speed *. dy /. d } let advance (s : t) : t = { s with x = s.x +. s.vx; y = s.y +. s.vy } let on_screen (margin : number) (screen : screen) (s : t) : bool = s.x > screen.left -. margin && s.x < screen.right +. margin && s.y > screen.bottom -. margin && s.y < screen.top +. margin let near (r : number) ((x, y) : number * number) (s : t) : bool = Float.hypot (s.x -. x) (s.y -. y) < r let angle (s : t) : number = atan2 s.vy s.vx *. 180. /. Float.pi
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