package elm_playground_gamekits

  1. Overview
  2. Docs
Genre kits for Playground games: platformers, racing, shoot 'em ups, fighting and more

Install

dune-project
 Dependency

Authors

Maintainers

Sources

0.3.6.tar.gz
md5=7c636383d146d30ac6f2fa234a6253c8
sha512=c79f3823c5f8f57e5038eb640d487c61168b84aa07c61999d6622ef9fd0c890e2b03b4c6a7cdbbe9352a49e25dda00ac7bb14693cee8e3d7beeed251351a2af0

doc/src/elm_playground_gamekits.kit_platformer/Tile_move.ml.html

Source file Tile_move.ml

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
(* Claude Code
 *
 * Copyright (C) 2026 Yoann Padioleau
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public License
 * (LGPL) as published by the Free Software Foundation; either version
 * 2 of the License, or (at your option) any later version.
 *)
open Playground
open Basics (* float arithmetics *)

(* See Tile_move.mli *)

let hits (solid : char -> bool) (map : Tilemap.t) ((w, h) : number * number) (x : number) (y : number) : bool = Tilemap.hits solid map x y w h

let move_by (solid : char -> bool) (map : Tilemap.t) (size : number * number) ((x, y) : number * number) ((dx, dy) : number * number) :
    (number * number) * bool =
  let n = int_of_float (ceil (Float.abs dx + Float.abs dy)) in
  let rec go i (x, y) =
    if i >= n then ((x, y), false)
    else
      let x' = x + (dx / float_of_int n) and y' = y + (dy / float_of_int n) in
      if hits solid map size x' y' then ((x, y), true) else go (succ i) (x', y')
  in
  go 0 (x, y)

let on_ground (solid : char -> bool) (map : Tilemap.t) (size : number * number) (x : number) (y : number) : bool = hits solid map size x (y - 1.)