package elm_playground_gamekits
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Genre kits for Playground games: platformers, racing, shoot 'em ups, fighting and more
Install
dune-project
Dependency
Authors
Maintainers
Sources
0.3.6.tar.gz
md5=7c636383d146d30ac6f2fa234a6253c8
sha512=c79f3823c5f8f57e5038eb640d487c61168b84aa07c61999d6622ef9fd0c890e2b03b4c6a7cdbbe9352a49e25dda00ac7bb14693cee8e3d7beeed251351a2af0
doc/src/elm_playground_gamekits.kit_maze/Chase.ml.html
Source file Chase.ml
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30(* Claude Code * * Copyright (C) 2026 Yoann Padioleau * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public License * (LGPL) as published by the Free Software Foundation; either version * 2 of the License, or (at your option) any later version. *) open Grid_move (* See Chase.mli *) let ways (g : grid) ~(open_ : int * int -> bool) (m : mover) : dir list = let ways = List.filter (fun d -> d <> opposite m.dir && open_ (next_tile g m d)) [ Up; Left; Down; Right ] in if ways = [] then [ opposite m.dir ] else ways let toward (g : grid) ~(open_ : int * int -> bool) ~(goal : int * int) (m : mover) : mover = let ways = ways g ~open_ m in let dist d = let c, r = next_tile g m d and gc, gr = goal in ((c - gc) * (c - gc)) + ((r - gr) * (r - gr)) in { m with dir = List.fold_left (fun best d -> if dist d < dist best then d else best) (List.hd ways) ways } let at_random (g : grid) ~(open_ : int * int -> bool) (n : int) (m : mover) : mover = let ways = ways g ~open_ m in { m with dir = List.nth ways (n mod List.length ways) } let next_random (r : int) : int = ((r * 5) + 1) land 8191
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