package elm_playground_gamekits
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Genre kits for Playground games: platformers, racing, shoot 'em ups, fighting and more
Install
dune-project
Dependency
Authors
Maintainers
Sources
0.3.6.tar.gz
md5=7c636383d146d30ac6f2fa234a6253c8
sha512=c79f3823c5f8f57e5038eb640d487c61168b84aa07c61999d6622ef9fd0c890e2b03b4c6a7cdbbe9352a49e25dda00ac7bb14693cee8e3d7beeed251351a2af0
doc/src/elm_playground_gamekits.kit_racing/Car.ml.html
Source file Car.ml
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57(* Claude Code * * Copyright (C) 2026 Yoann Padioleau * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public License * (LGPL) as published by the Free Software Foundation; either version * 2 of the License, or (at your option) any later version. *) open Playground (* See Car.mli *) type t = { position : number; x : number; speed : number; steer : number } let start = { position = 0.; x = 0.; speed = 0.; steer = 0. } type params = { max_speed : number; accel : number; brake : number; decel : number; off_road_decel : number; off_road_limit : number; centrifugal : number; } let fps = 60. let params (segment_length : number) : params = let max_speed = segment_length *. fps in { max_speed; accel = max_speed /. 5.; brake = -.max_speed; decel = -.max_speed /. 5.; off_road_decel = -.max_speed /. 2.; off_road_limit = max_speed /. 4.; centrifugal = 0.3 } let clamp lo hi v = Float.max lo (Float.min hi v) let drive (p : params) (road : Road.t) (k : keyboard) (car : t) : t = let dt = 1. /. fps in let percent = car.speed /. p.max_speed in let seg = Road.segment_at road car.position in let steer = (if k.kleft then -1. else 0.) +. if k.kright then 1. else 0. in (* steering, faster at speed; the curve pushes outwards *) let x = car.x +. (steer *. dt *. 2. *. percent) -. (dt *. 2. *. percent *. seg.curve *. p.centrifugal) in let speed = if k.kup then car.speed +. (p.accel *. dt) else if k.kdown then car.speed +. (p.brake *. dt) else car.speed +. (p.decel *. dt) in (* on the grass, down to a crawl *) let speed = if Float.abs x > 1. && speed > p.off_road_limit then speed +. (p.off_road_decel *. dt) else speed in let speed = clamp 0. p.max_speed speed in { position = car.position +. (speed *. dt); x = clamp (-3.) 3. x; speed; steer }
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