package elm_playground_gamekits
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Genre kits for Playground games: platformers, racing, shoot 'em ups, fighting and more
Install
dune-project
Dependency
Authors
Maintainers
Sources
0.3.6.tar.gz
md5=7c636383d146d30ac6f2fa234a6253c8
sha512=c79f3823c5f8f57e5038eb640d487c61168b84aa07c61999d6622ef9fd0c890e2b03b4c6a7cdbbe9352a49e25dda00ac7bb14693cee8e3d7beeed251351a2af0
doc/src/elm_playground_gamekits.kit_platformer/Tile_move.ml.html
Source file Tile_move.ml
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28(* Claude Code * * Copyright (C) 2026 Yoann Padioleau * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public License * (LGPL) as published by the Free Software Foundation; either version * 2 of the License, or (at your option) any later version. *) open Playground open Basics (* float arithmetics *) (* See Tile_move.mli *) let hits (solid : char -> bool) (map : Tilemap.t) ((w, h) : number * number) (x : number) (y : number) : bool = Tilemap.hits solid map x y w h let move_by (solid : char -> bool) (map : Tilemap.t) (size : number * number) ((x, y) : number * number) ((dx, dy) : number * number) : (number * number) * bool = let n = int_of_float (ceil (Float.abs dx + Float.abs dy)) in let rec go i (x, y) = if i >= n then ((x, y), false) else let x' = x + (dx / float_of_int n) and y' = y + (dy / float_of_int n) in if hits solid map size x' y' then ((x, y), true) else go (succ i) (x', y') in go 0 (x, y) let on_ground (solid : char -> bool) (map : Tilemap.t) (size : number * number) (x : number) (y : number) : bool = hits solid map size x (y - 1.)
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