package elm_playground_gamekits
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Genre kits for Playground games: platformers, racing, shoot 'em ups, fighting and more
Install
dune-project
Dependency
Authors
Maintainers
Sources
0.3.6.tar.gz
md5=7c636383d146d30ac6f2fa234a6253c8
sha512=c79f3823c5f8f57e5038eb640d487c61168b84aa07c61999d6622ef9fd0c890e2b03b4c6a7cdbbe9352a49e25dda00ac7bb14693cee8e3d7beeed251351a2af0
doc/elm_playground_gamekits.kit_rts/Orders/index.html
Module OrdersSource
Source
val path :
walkable:((int * int) -> bool) ->
from:(int * int) ->
(int * int) ->
(int * int) listSource
val nearest :
walkable:((int * int) -> bool) ->
from:(int * int) ->
((int * int) -> bool) ->
(int * int) listSource
val downhill :
walkable:((int * int) -> bool) ->
((int * int) * float) list ->
(int * int) ->
(int * int) optionSource
val toward :
speed:Playground.number ->
(Playground.number * Playground.number) ->
(int * int) ->
Playground.number * Playground.numberSource
val advance :
speed:Playground.number ->
(Playground.number * Playground.number) ->
(int * int) list ->
(Playground.number * Playground.number) * (int * int) list sectionYPositions = computeSectionYPositions($el), 10)"
x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
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