package elm_playground_gamekits

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Genre kits for Playground games: platformers, racing, shoot 'em ups, fighting and more

Install

dune-project
 Dependency

Authors

Maintainers

Sources

0.3.6.tar.gz
md5=7c636383d146d30ac6f2fa234a6253c8
sha512=c79f3823c5f8f57e5038eb640d487c61168b84aa07c61999d6622ef9fd0c890e2b03b4c6a7cdbbe9352a49e25dda00ac7bb14693cee8e3d7beeed251351a2af0

doc/elm_playground_gamekits.kit_rts/Orders/index.html

Module OrdersSource

Sourceval problem : walkable:((int * int) -> bool) -> (int * int) -> (int * int) Pathfind.problem
Sourceval path : walkable:((int * int) -> bool) -> from:(int * int) -> (int * int) -> (int * int) list
Sourceval nearest : walkable:((int * int) -> bool) -> from:(int * int) -> ((int * int) -> bool) -> (int * int) list
Sourceval field : walkable:((int * int) -> bool) -> (int * int) -> ((int * int) * float) list
Sourceval downhill : walkable:((int * int) -> bool) -> ((int * int) * float) list -> (int * int) -> (int * int) option
Sourceval toward : speed:Playground.number -> (Playground.number * Playground.number) -> (int * int) -> Playground.number * Playground.number
Sourceval advance : speed:Playground.number -> (Playground.number * Playground.number) -> (int * int) list -> (Playground.number * Playground.number) * (int * int) list
Sourceval cell_of : (Playground.number * Playground.number) -> int * int